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https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
feat(es_extended/client/actions): add debug prints
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@@ -49,6 +49,10 @@ function Actions:TrackPed()
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ESX.SetPlayerData("ped", newPed)
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ESX.SetPlayerData("ped", newPed)
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TriggerEvent("esx:playerPedChanged", newPed)
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TriggerEvent("esx:playerPedChanged", newPed)
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if Config.EnableDebug then
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print("[DEBUG] Player ped changed:", newPed)
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end
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end
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end
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end
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end
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@@ -58,6 +62,10 @@ function Actions:TrackPauseMenu()
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if isActive ~= self.inPauseMenu then
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if isActive ~= self.inPauseMenu then
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self.inPauseMenu = isActive
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self.inPauseMenu = isActive
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TriggerEvent("esx:pauseMenuActive", isActive)
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TriggerEvent("esx:pauseMenuActive", isActive)
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if Config.EnableDebug then
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print("[DEBUG] Pause menu active:", isActive)
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end
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end
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end
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end
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end
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@@ -71,6 +79,10 @@ function Actions:EnterVehicle()
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TriggerServerEvent("esx:enteringVehicle", plate, self.seat, netId)
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TriggerServerEvent("esx:enteringVehicle", plate, self.seat, netId)
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self:SetVehicleStatus()
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self:SetVehicleStatus()
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if Config.EnableDebug then
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print("[DEBUG] Entering vehicle:", self.vehicle, plate, self.seat, netId)
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end
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end
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end
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function Actions:ResetVehicleData()
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function Actions:ResetVehicleData()
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@@ -87,6 +99,10 @@ function Actions:EnterAborted()
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TriggerEvent("esx:enteringVehicleAborted")
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TriggerEvent("esx:enteringVehicleAborted")
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TriggerServerEvent("esx:enteringVehicleAborted")
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TriggerServerEvent("esx:enteringVehicleAborted")
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if Config.EnableDebug then
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print("[DEBUG] Entering vehicle aborted")
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end
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end
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end
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function Actions:WarpEnter()
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function Actions:WarpEnter()
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@@ -100,6 +116,10 @@ function Actions:WarpEnter()
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self:SetVehicleStatus()
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self:SetVehicleStatus()
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TriggerEvent("esx:enteredVehicle", self.vehicle, plate, self.seat, displayName, netId)
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TriggerEvent("esx:enteredVehicle", self.vehicle, plate, self.seat, displayName, netId)
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TriggerServerEvent("esx:enteredVehicle", plate, self.seat, displayName, netId)
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TriggerServerEvent("esx:enteredVehicle", plate, self.seat, displayName, netId)
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if Config.EnableDebug then
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print("[DEBUG] Entered vehicle:", self.vehicle, plate, self.seat, displayName, netId)
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end
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end
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end
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function Actions:ExitVehicle()
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function Actions:ExitVehicle()
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@@ -111,6 +131,10 @@ function Actions:ExitVehicle()
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TriggerEvent("esx:exitedVehicle", self.vehicle, plate, self.seat, displayName, netId)
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TriggerEvent("esx:exitedVehicle", self.vehicle, plate, self.seat, displayName, netId)
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TriggerServerEvent("esx:exitedVehicle", plate, self.seat, displayName, netId)
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TriggerServerEvent("esx:exitedVehicle", plate, self.seat, displayName, netId)
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if Config.EnableDebug then
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print("[DEBUG] Exited vehicle:", self.vehicle, plate, self.seat, displayName, netId)
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end
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self:ResetVehicleData()
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self:ResetVehicleData()
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end
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end
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end
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end
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@@ -144,6 +168,10 @@ function Actions:TrackSeat()
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self.seat = newSeat
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self.seat = newSeat
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ESX.SetPlayerData("seat", self.seat)
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ESX.SetPlayerData("seat", self.seat)
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TriggerEvent("esx:vehicleSeatChanged", self.seat)
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TriggerEvent("esx:vehicleSeatChanged", self.seat)
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if Config.EnableDebug then
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print("[DEBUG] Vehicle seat changed:", self.seat)
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end
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end
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end
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end
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end
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@@ -156,6 +184,10 @@ function Actions:TrackWeapon()
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self.currentWeapon = newWeapon
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self.currentWeapon = newWeapon
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ESX.SetPlayerData("weapon", self.currentWeapon)
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ESX.SetPlayerData("weapon", self.currentWeapon)
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TriggerEvent("esx:weaponChanged", self.currentWeapon)
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TriggerEvent("esx:weaponChanged", self.currentWeapon)
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if Config.EnableDebug then
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print("[DEBUG] Weapon changed:", self.currentWeapon)
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end
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end
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end
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end
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end
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