using System; using System.Windows.Input; namespace WeModPatcher.ReactiveUICore { public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func _canExecute; public event EventHandler CanExecuteChanged { add => CommandManager.RequerySuggested += value; remove => CommandManager.RequerySuggested -= value; } public RelayCommand(Action execute, Func canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object parameter) => _canExecute == null || _canExecute(parameter); public void Execute(object parameter) => _execute(parameter); } }