Pickle.Resize allocated the backing array as _header.Length + newCapacity
but advertised _capacityAfterHeader = newCapacity. On the first growth
_header is still empty, so the array ended up _headerSize (4) bytes short of
the header + capacity it claimed. A write that fills the payload then
overran the buffer, throwing an ArgumentException when the serialised asar
header was 4089-4092 bytes.
Allocate _headerSize + newCapacity instead, matching Chromium's
realloc(header_size_ + new_capacity).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
AsarExtractor's path-traversal guard called Extensions.GetRelativePath,
whose fast path strips the destination prefix literally without resolving
".." segments. A crafted archive entry such as "a/../../evil" produced a
relative path that did not start with "..", so the guard passed and the
file was written outside the extraction directory once the OS resolved the
"..". The out-of-package symlink guard shared the same weakness.
Add Extensions.IsPathInside, which normalises both paths with
Path.GetFullPath before the containment check, and use it for both the
file/directory and symlink guards.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- reduce ASAR IO overhead with streamed archive reads, buffered copies, faster relative-path handling and placeholder integrity records
- fix in-place app.asar.unpacked packing/extraction self-copy cases that caused locked-file failures
- tighten JS patch discovery with candidate bundle filters and search hints
- require prebuilt remote-panel dist artifacts and clean up embedded bridge/script packaging
- add unified build entrypoints for PowerShell, cmd and bash and move native CMake output under .tmp
- add release metadata validation, changelog section extraction, pre-commit hook and GitHub Actions validation/release pipelines
- make CHANGELOG the source of truth for release notes and document the tag-driven release flow
- add updater release notes UI with latest/full changelog loading and localize the new update strings
- modularize bridge renderer scripts, add installed apps and game status sync, and support remote launch/stop commands
- centralize bridge protocol, IPC and WebSocket constants and improve LAN IP selection for QR pairing
- refactor remote panel controls/state enums, persist accent color, polish library/session UI and refresh assets