bump version to 1.0.5.0, refactor patching logic, remove unused code

This commit is contained in:
kitbyte
2025-11-30 19:01:19 +02:00
parent 13e26c3a70
commit a5583fd4f7
15 changed files with 190 additions and 977 deletions
+29 -6
View File
@@ -1,4 +1,4 @@
using WeModPatcher.Utils;
using System;
namespace WeModPatcher.Models
{
@@ -9,17 +9,40 @@ namespace WeModPatcher.Models
public readonly byte[] Sequence;
public readonly byte[] Mask;
public readonly int Offset;
public int Length => Sequence.Length;
public static implicit operator byte[](Signature signature) => signature.Sequence;
public Signature(string signature, int offset, byte[] patchBytes, byte[] originalBytes)
{
MemoryUtils.ParseSignature(signature, out Sequence, out Mask);
Parse(signature, out Sequence, out Mask);
PatchBytes = patchBytes;
OriginalBytes = originalBytes;
Offset = offset;
}
private static void Parse(string signatureStr, out byte[] pattern, out byte[] mask)
{
var parts = signatureStr.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
var length = parts.Length;
pattern = new byte[length];
mask = new byte[length];
for (var i = 0; i < length; i++)
{
if (parts[i] == "??" || parts[i] == "?")
{
pattern[i] = 0;
// wildcard byte
mask[i] = 0;
continue;
}
pattern[i] = Convert.ToByte(parts[i], 16);
mask[i] = 1;
}
}
}
}
}