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https://github.com/k1tbyte/Wand-Enhancer.git
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feat: ship 1.0.8.0 release automation and runtime overhaul
- reduce ASAR IO overhead with streamed archive reads, buffered copies, faster relative-path handling and placeholder integrity records - fix in-place app.asar.unpacked packing/extraction self-copy cases that caused locked-file failures - tighten JS patch discovery with candidate bundle filters and search hints - require prebuilt remote-panel dist artifacts and clean up embedded bridge/script packaging - add unified build entrypoints for PowerShell, cmd and bash and move native CMake output under .tmp - add release metadata validation, changelog section extraction, pre-commit hook and GitHub Actions validation/release pipelines - make CHANGELOG the source of truth for release notes and document the tag-driven release flow - add updater release notes UI with latest/full changelog loading and localize the new update strings - modularize bridge renderer scripts, add installed apps and game status sync, and support remote launch/stop commands - centralize bridge protocol, IPC and WebSocket constants and improve LAN IP selection for QR pairing - refactor remote panel controls/state enums, persist accent color, polish library/session UI and refresh assets
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# Changelog
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This file is the source of truth for release notes.
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The newest entry must match the version in `WandEnhancer/Properties/AssemblyInfo.cs`.
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## [1.0.8.0] - 2026-05-06
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### Features
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- Added the My Games list to the Remote Panel with remote start and stop actions.
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- Improved the Remote Panel with new UI and overall UX.
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- Added an update dialog with release notes and access to full patch notes.
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### Improvements
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- Optimized and sped up patching and ASAR unpack/pack operations.
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### Fixes
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- Fixed in-place handling of unpacked `app.asar.unpacked` assets during packing to avoid locked-file failures.
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- Fixed local network IP detection for QR-based Remote Panel pairing, so the app no longer picks Cloudflare, VMware, and similar non-LAN adapters by mistake.
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## [1.0.7.0] - 2026-05-01
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### Features
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- New Remote Web Panel: control local app features from a phone or another PC over the local network via QR code connection. #37
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- Custom Script Loader: inject and execute custom user `.js` scripts directly into the Wand renderer process via the patch modal.
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- Added the ability to export and copy application logs from the UI.
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- Stabilized the DevTools on `F12` patch.
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- Added a repository mirror on GitLab. #47
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### Fixes
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- Fixed ASAR unpacking failures on locked files or missing entries. #63 #57
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## [1.0.6.0] - 2025-12-14
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### Fixes
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- Fixed issues related to Wand `12.5.1`. #35
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- Fixed a bug where the patch could not be reapplied after restoring without restarting the patcher.
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- Removed the redundant telemetry removal option from patch settings.
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### Features
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- Added localization support.
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- Added the patch option to open Wand DevTools with `F12`.
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## [1.0.5.0] - 2025-11-30
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### Fixes
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- Fixed the issue where games detected the debugger. #33 #23 #19 #13
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### Breaking Changes
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- Removed patch methods.
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- Removed shortcut launch.
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- Removed automatic patching for new versions because it is not compatible with the current patch method.
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### Notes
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- This version is incompatible with previous versions of the patcher. Before updating, previous patches must be rolled back.
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- With the current method, the patcher only needs to be run once to apply the patch.
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- Thanks to issue #12 for sharing the patching method used here.
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## [1.0.4.0] - 2025-11-05
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### Features
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- Added backward compatibility for older WeMod versions so both legacy WeMod and the newer Wand builds can be patched.
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- Added manual version management for patches, including separate patches and shortcuts for individual WeMod or Wand versions.
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## [1.0.3.0] - 2025-11-03
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### Fixes
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- Fixed issues related to the WeMod to Wand rebrand. #24
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## [1.0.2.0] - 2025-04-09
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### Fixes
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- Fixed a performance issue when a process with an applied patch was scanned again.
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- Fixed exception propagation into the WeMod process. #11
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## [1.0.1.0] - 2025-04-01
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### Fixes
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- Fixed WeMod overlay breakage when using the runtime patch.
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## [1.0.0.0] - 2025-03-24
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### Changes
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- Replaced Electron with WPF.
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- Reduced the `.exe` size by more than 70x.
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- Updated the UI.
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- Added two types of patching.
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- Fixed hotkeys breaking after patching.
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- Added patch recovery.
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- Removed external dependencies such as Electron and ASAR tooling from runtime.
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- Added a patch option to disable WeMod updates.
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### Notes
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- VirusTotal detection increased with the new patching method.
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## [0.0.1] - 2025-01-04
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### Changes
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- Basic ElectronJS wrapper over the original script.
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