# Changelog

This file is the source of truth for release notes.
The newest entry must match the version in `WandEnhancer/Properties/AssemblyInfo.cs`.

## [1.0.9.1] - 2026-06-24

### Fixes

- Fixed Pro features disappearing after a day or two when Wand refreshed account data in the background; account store updates now preserve the patched active subscription by @Kava-4 in #110. Related issue #106
- Fixed the new Pro account reducer guard so normal account updates do not fail while keeping Pro active.

## [1.0.9.0] - 2026-06-15

### Features

- The Remote Web Panel now shows mod names, descriptions, and instructions translated to your WeMod account language by @YifePlayte in #98. Related issue: #85
- Added a language selector to the Remote Web Panel (English, Russian, German, French, Spanish, Simplified Chinese) with automatic detection from the browser language.

### Improvements

- Release builds are now code-signed, which reduces false-positive antivirus and VirusTotal detections.
- Reworked the Remote Web Panel internals around feature capabilities for easier maintenance, with no change to existing behavior.

## [1.0.8.4] - 2026-06-10

### Fixes

- Fixed QR code issues on the latest Wand version.
- Fixed application hang that occurred after Wand updates with pending patches.

## [1.0.8.3] - 2026-06-06

### Fixes

- Fixed the Remote Web Panel patches so they reliably apply on newer Wand builds by making the remote bridge patch anchors version-resilient.
- Fixed Pro activation being lost after changing the app language; the account language endpoint now keeps the patched subscription.
- Fixed "WeMod directory not found" when Wand/WeMod is installed outside the default location or only one brand folder exists. The patcher now also resolves the install directory from a running Wand/WeMod process. #82
- Hid the Pro "Remote" onboarding card in the Explore Pro benefits dialog. #86

## [1.0.8.2] - 2026-05-15

### Fixes

- Rolled back an incorrect Disable Updates patch fix that introduced a `SyntaxError` preventing Wand from launching.

## [1.0.8.1] - 2026-05-15

### Fixes

- Fixed a syntax error in the Disable Updates patch that prevented Wand from launching. #70
- Fixed an issue where the Remote Web Panel WebSocket connection wouldn't automatically reconnect when turning returning to the app or turning on the screen.
- Reduced battery consumption and device heating on mobile device by optimizing heavy UI blur effects and eliminating unnecessary React re-renders in the Remote Web Panel. #67

## [1.0.8.0] - 2026-05-06

### Features

- Added the My Games list to the Remote Panel with remote start and stop actions.
- Improved the Remote Panel with new UI and overall UX.
- Added an update dialog with release notes and access to full patch notes.

### Improvements

- Optimized and sped up patching and ASAR unpack/pack operations.

### Fixes

- Fixed in-place handling of unpacked `app.asar.unpacked` assets during packing to avoid locked-file failures.
- Fixed local network IP detection for QR-based Remote Panel pairing, so the app no longer picks Cloudflare, VMware, and similar non-LAN adapters by mistake.

## [1.0.7.0] - 2026-05-01

### Features

- New Remote Web Panel: control local app features from a phone or another PC over the local network via QR code connection. #37
- Custom Script Loader: inject and execute custom user `.js` scripts directly into the Wand renderer process via the patch modal.
- Added the ability to export and copy application logs from the UI.
- Stabilized the DevTools on `F12` patch.
- Added a repository mirror on GitLab. #47

### Fixes

- Fixed ASAR unpacking failures on locked files or missing entries. #63 #57

## [1.0.6.0] - 2025-12-14

### Fixes

- Fixed issues related to Wand `12.5.1`. #35
- Fixed a bug where the patch could not be reapplied after restoring without restarting the patcher.
- Removed the redundant telemetry removal option from patch settings.

### Features

- Added localization support.
- Added the patch option to open Wand DevTools with `F12`.

## [1.0.5.0] - 2025-11-30

### Fixes

- Fixed the issue where games detected the debugger. #33 #23 #19 #13

### Breaking Changes

- Removed patch methods.
- Removed shortcut launch.
- Removed automatic patching for new versions because it is not compatible with the current patch method.

### Notes

- This version is incompatible with previous versions of the patcher. Before updating, previous patches must be rolled back.
- With the current method, the patcher only needs to be run once to apply the patch.
- Thanks to issue #12 for sharing the patching method used here.

## [1.0.4.0] - 2025-11-05

### Features

- Added backward compatibility for older WeMod versions so both legacy WeMod and the newer Wand builds can be patched.
- Added manual version management for patches, including separate patches and shortcuts for individual WeMod or Wand versions.

## [1.0.3.0] - 2025-11-03

### Fixes

- Fixed issues related to the WeMod to Wand rebrand. #24

## [1.0.2.0] - 2025-04-09

### Fixes

- Fixed a performance issue when a process with an applied patch was scanned again.
- Fixed exception propagation into the WeMod process. #11

## [1.0.1.0] - 2025-04-01

### Fixes

- Fixed WeMod overlay breakage when using the runtime patch.

## [1.0.0.0] - 2025-03-24

### Changes

- Replaced Electron with WPF.
- Reduced the `.exe` size by more than 70x.
- Updated the UI.
- Added two types of patching.
- Fixed hotkeys breaking after patching.
- Added patch recovery.
- Removed external dependencies such as Electron and ASAR tooling from runtime.
- Added a patch option to disable WeMod updates.

### Notes

- VirusTotal detection increased with the new patching method.

## [0.0.1] - 2025-01-04

### Changes

- Basic ElectronJS wrapper over the original script.
