Files
Wand-Enhancer-k1tbyte/WandEnhancer/ReactiveUICore/AsyncRelayCommand.cs
T
2026-03-30 21:39:06 +03:00

47 lines
1.4 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
namespace WandEnhancer.ReactiveUICore
{
public sealed class AsyncRelayCommand : ICommand
{
private readonly Func<object, Task> _execute;
private readonly Func<object, bool> _canExecute;
private long _isExecuting;
public AsyncRelayCommand(Func<object, Task> execute, Func<object, bool> canExecute = null)
{
this._execute = execute;
this._canExecute = canExecute ?? (o => true);
}
public event EventHandler CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
private static void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
public bool CanExecute(object parameter) => Interlocked.Read(ref _isExecuting) == 0 && _canExecute(parameter);
public async void Execute(object parameter)
{
Interlocked.Exchange(ref _isExecuting, 1);
RaiseCanExecuteChanged();
try
{
await _execute(parameter);
}
finally
{
Interlocked.Exchange(ref _isExecuting, 0);
RaiseCanExecuteChanged();
}
}
}
}