Files
Wand-Enhancer-k1tbyte/web-panel/src/features/remote-panel/socket-client.ts
T
kitbyte 13759b1db6 feat: ship 1.0.8.0 release automation and runtime overhaul
- reduce ASAR IO overhead with streamed archive reads, buffered copies, faster relative-path handling and placeholder integrity records
- fix in-place app.asar.unpacked packing/extraction self-copy cases that caused locked-file failures
- tighten JS patch discovery with candidate bundle filters and search hints
- require prebuilt remote-panel dist artifacts and clean up embedded bridge/script packaging
- add unified build entrypoints for PowerShell, cmd and bash and move native CMake output under .tmp
- add release metadata validation, changelog section extraction, pre-commit hook and GitHub Actions validation/release pipelines
- make CHANGELOG the source of truth for release notes and document the tag-driven release flow
- add updater release notes UI with latest/full changelog loading and localize the new update strings
- modularize bridge renderer scripts, add installed apps and game status sync, and support remote launch/stop commands
- centralize bridge protocol, IPC and WebSocket constants and improve LAN IP selection for QR pairing
- refactor remote panel controls/state enums, persist accent color, polish library/session UI and refresh assets
2026-05-06 13:07:09 +03:00

156 lines
4.3 KiB
TypeScript

import { CLIENT_VERSION } from './constants';
import {
type HelloMessage,
type IncomingMessage,
type OutgoingMessage,
PROTOCOL_VERSION,
type RemoteCommandMessage,
type SetValueMessage,
isIncomingMessage,
} from './protocol';
type SocketHandlers = {
onConnecting: () => void;
onOpen: () => void;
onMessage: (message: IncomingMessage) => void;
onClose: () => void;
onError: (message: string) => void;
};
export class PanelSocketClient {
private socket: WebSocket | null = null;
private intentionalDisconnect = false;
constructor(
private readonly url: string,
private readonly handlers: SocketHandlers,
) { }
connect(pairingToken?: string): void {
this.disconnect();
this.intentionalDisconnect = false;
this.handlers.onConnecting();
const socket = new WebSocket(this.url);
this.socket = socket;
socket.addEventListener('open', () => {
this.handlers.onOpen();
this.send(this.createHelloMessage(pairingToken));
});
socket.addEventListener('message', (event) => this.handleMessage(event));
socket.addEventListener('close', () => {
if (this.socket === socket) {
this.socket = null;
}
if (!this.intentionalDisconnect) {
this.handlers.onClose();
}
});
socket.addEventListener('error', () => {
this.handlers.onError('WebSocket connection failed.');
});
}
disconnect(): void {
this.intentionalDisconnect = true;
this.socket?.close();
this.socket = null;
}
isOpen(): boolean {
return Boolean(this.socket && this.socket.readyState === WebSocket.OPEN);
}
send(message: OutgoingMessage): boolean {
const socket = this.socket;
if (!socket || socket.readyState !== WebSocket.OPEN) {
return false;
}
socket.send(JSON.stringify(message));
return true;
}
setValue(trainerId: string, target: string, value: unknown, cheatId?: string): boolean {
const message: SetValueMessage = {
type: 'set_value',
version: PROTOCOL_VERSION,
requestId: `set_${target}_${Date.now()}`,
payload: {
trainerId,
target,
value,
cheatId,
},
};
return this.send(message);
}
launchGame(gameId: string, titleId?: string): boolean {
const message: RemoteCommandMessage = {
type: 'remote_command',
version: PROTOCOL_VERSION,
requestId: `command_launch_${Date.now()}`,
payload: {
action: 'launch',
gameId,
titleId,
},
};
return this.send(message);
}
stopPlaying(gameId?: string, titleId?: string): boolean {
const message: RemoteCommandMessage = {
type: 'remote_command',
version: PROTOCOL_VERSION,
requestId: `command_stop_${Date.now()}`,
payload: {
action: 'stop',
gameId,
titleId,
},
};
return this.send(message);
}
private createHelloMessage(pairingToken?: string): HelloMessage {
return {
type: 'hello',
version: PROTOCOL_VERSION,
requestId: `hello_${Date.now()}`,
payload: {
client: 'mobile-web',
clientVersion: CLIENT_VERSION,
pairingToken,
capabilities: {
supportsDeltaValues: true,
supportsTrainerSwitch: true,
},
},
};
}
private handleMessage(event: MessageEvent): void {
try {
const parsed = JSON.parse(String(event.data)) as unknown;
if (!isIncomingMessage(parsed)) {
this.handlers.onError('Received an invalid protocol message.');
return;
}
this.handlers.onMessage(parsed);
} catch (error) {
this.handlers.onError(error instanceof Error ? error.message : 'Failed to parse websocket message.');
}
}
}