# Changelog This file is the source of truth for release notes. The newest entry must match the version in `WandEnhancer/Properties/AssemblyInfo.cs`. ## [1.0.8.2] - 2026-05-15 ### Fixes - Rolled back an incorrect Disable Updates patch fix that introduced a `SyntaxError` preventing Wand from launching. ## [1.0.8.1] - 2026-05-15 ### Fixes - Fixed a syntax error in the Disable Updates patch that prevented Wand from launching. #70 - Fixed an issue where the Remote Web Panel WebSocket connection wouldn't automatically reconnect when turning returning to the app or turning on the screen. - Reduced battery consumption and device heating on mobile device by optimizing heavy UI blur effects and eliminating unnecessary React re-renders in the Remote Web Panel. #67 ## [1.0.8.0] - 2026-05-06 ### Features - Added the My Games list to the Remote Panel with remote start and stop actions. - Improved the Remote Panel with new UI and overall UX. - Added an update dialog with release notes and access to full patch notes. ### Improvements - Optimized and sped up patching and ASAR unpack/pack operations. ### Fixes - Fixed in-place handling of unpacked `app.asar.unpacked` assets during packing to avoid locked-file failures. - Fixed local network IP detection for QR-based Remote Panel pairing, so the app no longer picks Cloudflare, VMware, and similar non-LAN adapters by mistake. ## [1.0.7.0] - 2026-05-01 ### Features - New Remote Web Panel: control local app features from a phone or another PC over the local network via QR code connection. #37 - Custom Script Loader: inject and execute custom user `.js` scripts directly into the Wand renderer process via the patch modal. - Added the ability to export and copy application logs from the UI. - Stabilized the DevTools on `F12` patch. - Added a repository mirror on GitLab. #47 ### Fixes - Fixed ASAR unpacking failures on locked files or missing entries. #63 #57 ## [1.0.6.0] - 2025-12-14 ### Fixes - Fixed issues related to Wand `12.5.1`. #35 - Fixed a bug where the patch could not be reapplied after restoring without restarting the patcher. - Removed the redundant telemetry removal option from patch settings. ### Features - Added localization support. - Added the patch option to open Wand DevTools with `F12`. ## [1.0.5.0] - 2025-11-30 ### Fixes - Fixed the issue where games detected the debugger. #33 #23 #19 #13 ### Breaking Changes - Removed patch methods. - Removed shortcut launch. - Removed automatic patching for new versions because it is not compatible with the current patch method. ### Notes - This version is incompatible with previous versions of the patcher. Before updating, previous patches must be rolled back. - With the current method, the patcher only needs to be run once to apply the patch. - Thanks to issue #12 for sharing the patching method used here. ## [1.0.4.0] - 2025-11-05 ### Features - Added backward compatibility for older WeMod versions so both legacy WeMod and the newer Wand builds can be patched. - Added manual version management for patches, including separate patches and shortcuts for individual WeMod or Wand versions. ## [1.0.3.0] - 2025-11-03 ### Fixes - Fixed issues related to the WeMod to Wand rebrand. #24 ## [1.0.2.0] - 2025-04-09 ### Fixes - Fixed a performance issue when a process with an applied patch was scanned again. - Fixed exception propagation into the WeMod process. #11 ## [1.0.1.0] - 2025-04-01 ### Fixes - Fixed WeMod overlay breakage when using the runtime patch. ## [1.0.0.0] - 2025-03-24 ### Changes - Replaced Electron with WPF. - Reduced the `.exe` size by more than 70x. - Updated the UI. - Added two types of patching. - Fixed hotkeys breaking after patching. - Added patch recovery. - Removed external dependencies such as Electron and ASAR tooling from runtime. - Added a patch option to disable WeMod updates. ### Notes - VirusTotal detection increased with the new patching method. ## [0.0.1] - 2025-01-04 ### Changes - Basic ElectronJS wrapper over the original script.