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Card-Collection-Manager-3/core/include/ccm/infra/JsonSetRepository.hpp
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2026-07-22 11:13:42 +02:00

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#pragma once
// JsonSetRepository: persists vector<Set> under `<dataStorage>/<dirName>/`.
// Most games use `sets.json`. Pokemon West/Asia share dir `pokemon` with
// `sets-west.json` / `sets-asia.json` (migrate-on-load from legacy paths).
#include "ccm/games/IGameModule.hpp"
#include "ccm/ports/IFileSystem.hpp"
#include "ccm/ports/ISetRepository.hpp"
#include "ccm/services/ConfigService.hpp"
#include <functional>
#include <string>
namespace ccm {
class JsonSetRepository final : public ISetRepository {
public:
using DirNameFn = std::function<std::string(Game)>;
JsonSetRepository(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
Result<std::vector<Set>> load(Game game) override;
Result<void> save(Game game, const std::vector<Set>& sets) override;
private:
IFileSystem& fs_;
ConfigService& config_;
DirNameFn dirName_;
[[nodiscard]] std::filesystem::path setsPath(Game game) const;
[[nodiscard]] std::filesystem::path legacySetsPath(Game game) const;
[[nodiscard]] Result<std::vector<Set>> parseSetsText(const std::string& text) const;
};
} // namespace ccm