mirror of
https://github.com/sebastiandine/Card-Collection-Manager-3.git
synced 2026-08-28 17:01:02 +00:00
240 lines
7.6 KiB
C++
240 lines
7.6 KiB
C++
#include <doctest/doctest.h>
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#include "ccm/domain/MagicCard.hpp"
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#include "ccm/ports/ICollectionRepository.hpp"
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#include "ccm/ports/IImageStore.hpp"
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#include "ccm/services/CollectionService.hpp"
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#include <map>
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#include <string>
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#include <vector>
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using namespace ccm;
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namespace {
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class InMemoryRepo final : public ICollectionRepository<MagicCard> {
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public:
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Map storage;
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bool failLoad{false};
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bool failSave{false};
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Result<Map> load(Game) override {
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if (failLoad) return Result<Map>::err("load failed");
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return Result<Map>::ok(storage);
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}
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Result<void> save(Game, const Map& m) override {
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if (failSave) return Result<void>::err("save failed");
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storage = m;
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return Result<void>::ok();
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}
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};
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class StubImageStore final : public IImageStore {
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public:
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std::vector<std::pair<Game, std::string>> removed;
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bool failRemove{false};
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Result<std::string> copyIn(Game, const std::filesystem::path&, const std::string& n) override {
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return Result<std::string>::ok(n);
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}
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Result<void> remove(Game g, const std::string& n) override {
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removed.emplace_back(g, n);
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if (failRemove) return Result<void>::err("remove failed for " + n);
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return Result<void>::ok();
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}
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std::filesystem::path resolvePath(Game, const std::string& n) const override {
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return std::filesystem::path(n);
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}
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};
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MagicCard makeCard(const std::string& name, std::vector<std::string> imgs = {}) {
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MagicCard c;
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c.name = name;
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c.set = Set{"alp", "Alpha", "1993/08/05"};
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c.images = std::move(imgs);
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return c;
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}
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} // namespace
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TEST_SUITE("CollectionService<MagicCard>") {
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TEST_CASE("nextId uses highest existing id plus one") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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repo.storage.emplace(2, makeCard("A"));
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repo.storage.emplace(9, makeCard("B"));
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CHECK(CollectionService<MagicCard>::nextId(repo.storage) == 10);
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}
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TEST_CASE("nextId on empty map is 0, then strictly increments") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto id0 = svc.add(Game::Magic, makeCard("A"));
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REQUIRE(id0.isOk());
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CHECK(id0.value() == 0);
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const auto id1 = svc.add(Game::Magic, makeCard("B"));
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REQUIRE(id1.isOk());
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CHECK(id1.value() == 1);
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const auto listed = svc.list(Game::Magic);
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REQUIRE(listed.isOk());
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CHECK(listed.value().size() == 2);
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}
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TEST_CASE("update modifies an existing card and is rejected for unknown ids") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto id = svc.add(Game::Magic, makeCard("Initial")).value();
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MagicCard updated = makeCard("Renamed");
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updated.id = id;
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CHECK(svc.update(Game::Magic, updated).isOk());
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const auto found = svc.findById(Game::Magic, id);
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REQUIRE(found.isOk());
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REQUIRE(found.value().has_value());
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CHECK(found.value()->name == "Renamed");
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MagicCard ghost = makeCard("Ghost");
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ghost.id = 999;
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CHECK(svc.update(Game::Magic, ghost).isErr());
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}
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TEST_CASE("remove deletes images and the entry") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto id = svc.add(
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Game::Magic, makeCard("With Images", {"a.png", "b.png"})).value();
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REQUIRE(svc.remove(Game::Magic, id).isOk());
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// Both images should have been requested for deletion.
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REQUIRE(store.removed.size() == 2);
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CHECK(store.removed[0].second == "a.png");
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CHECK(store.removed[1].second == "b.png");
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const auto listed = svc.list(Game::Magic);
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REQUIRE(listed.isOk());
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CHECK(listed.value().empty());
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}
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TEST_CASE("remove of unknown id returns an error") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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CHECK(svc.remove(Game::Magic, 12345).isErr());
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}
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TEST_CASE("load errors are propagated by list and findById") {
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InMemoryRepo repo;
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repo.failLoad = true;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto listed = svc.list(Game::Magic);
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REQUIRE(listed.isErr());
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CHECK(listed.error() == "load failed");
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const auto found = svc.findById(Game::Magic, 1);
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REQUIRE(found.isErr());
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CHECK(found.error() == "load failed");
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}
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TEST_CASE("save errors are propagated by add and update") {
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InMemoryRepo repo;
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repo.failSave = true;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto addRes = svc.add(Game::Magic, makeCard("A"));
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REQUIRE(addRes.isErr());
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CHECK(addRes.error() == "save failed");
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repo.failSave = false;
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const auto id = svc.add(Game::Magic, makeCard("B"));
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REQUIRE(id.isOk());
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repo.failSave = true;
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MagicCard updated = makeCard("Renamed");
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updated.id = id.value();
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const auto updateRes = svc.update(Game::Magic, updated);
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REQUIRE(updateRes.isErr());
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CHECK(updateRes.error() == "save failed");
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}
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TEST_CASE("add overwrites input card id with generated id") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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MagicCard card = makeCard("Has User Id");
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card.id = 777;
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const auto out = svc.add(Game::Magic, card);
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REQUIRE(out.isOk());
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CHECK(out.value() == 0);
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REQUIRE(repo.storage.count(0) == 1);
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CHECK(repo.storage.at(0).name == "Has User Id");
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CHECK(repo.storage.count(777) == 0);
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}
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TEST_CASE("findById returns nullopt for missing id") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto out = svc.findById(Game::Magic, 99);
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REQUIRE(out.isOk());
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CHECK_FALSE(out.value().has_value());
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}
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TEST_CASE("remove reports image cleanup issues but still removes card") {
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InMemoryRepo repo;
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StubImageStore store;
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store.failRemove = true;
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CollectionService<MagicCard> svc{repo, store};
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const auto id = svc.add(
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Game::Magic, makeCard("With Images", {"a.png", "b.png"}));
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REQUIRE(id.isOk());
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const auto removed = svc.remove(Game::Magic, id.value());
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REQUIRE(removed.isErr());
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CHECK(removed.error().find("Card removed but image cleanup had issues:") != std::string::npos);
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CHECK(removed.error().find("remove failed for a.png") != std::string::npos);
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CHECK(removed.error().find("remove failed for b.png") != std::string::npos);
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const auto listed = svc.list(Game::Magic);
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REQUIRE(listed.isOk());
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CHECK(listed.value().empty());
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}
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TEST_CASE("remove propagates save failure after image cleanup") {
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InMemoryRepo repo;
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StubImageStore store;
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CollectionService<MagicCard> svc{repo, store};
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const auto id = svc.add(
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Game::Magic, makeCard("With Images", {"a.png", "b.png"}));
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REQUIRE(id.isOk());
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repo.failSave = true;
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const auto removed = svc.remove(Game::Magic, id.value());
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REQUIRE(removed.isErr());
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CHECK(removed.error() == "save failed");
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REQUIRE(store.removed.size() == 2);
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CHECK(store.removed[0].second == "a.png");
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CHECK(store.removed[1].second == "b.png");
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}
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}
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