Files
Card-Collection-Manager-3/core/include/ccm/services/CardPreviewService.hpp
T
Sebastian Dine 55ace147bc major: initial release
* initial development

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* improvements

* improvements

* ci/cd

* ci/cd

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

---------

Co-authored-by: sdine <sdine@sdine.com>
2026-05-09 11:05:47 +02:00

56 lines
2.2 KiB
C++

#pragma once
// CardPreviewService: high-level operation for resolving and downloading a
// card's preview image from the active game's external API. Mirrors the
// `EntryPanelTemplate.tsx::useEffect([entry])` flow:
// 1. Per-game `ICardPreviewSource` resolves the card -> an image URL.
// 2. Service issues a GET against that URL through `IHttpClient`.
// 3. Raw bytes are returned to the caller (UI decodes them with whichever
// image lib it prefers - we use wxImage in the wx adapter).
//
// Sources are registered through `IGameModule::cardPreviewSource()`. Modules
// that return nullptr are silently skipped; games without a registered source
// produce an explicit error result on lookup rather than silently doing nothing.
#include "ccm/domain/Enums.hpp"
#include "ccm/games/IGameModule.hpp"
#include "ccm/ports/ICardPreviewSource.hpp"
#include "ccm/ports/IHttpClient.hpp"
#include "ccm/util/Result.hpp"
#include <string>
#include <string_view>
#include <unordered_map>
namespace ccm {
class CardPreviewService {
public:
explicit CardPreviewService(IHttpClient& http);
// Register a game module's preview source. Calling this with a module
// whose `cardPreviewSource()` returns nullptr is a no-op (the game has
// no remote preview API). The module reference must remain valid for
// the lifetime of the service.
void registerModule(IGameModule& module);
// Resolve and download the preview image bytes for a single card.
// The returned `std::string` is a raw byte buffer (PNG/JPEG payload) -
// it is NOT decoded text. Use std::string::data()/size() with whatever
// image-decoding facility your UI provides.
Result<std::string> fetchPreviewBytes(Game game,
std::string_view name,
std::string_view setId,
std::string_view setNo);
// Download image bytes from a fully-qualified URL without going through
// per-game preview-source resolution.
Result<std::string> fetchImageBytesByUrl(std::string_view url);
private:
IHttpClient& http_;
std::unordered_map<Game, ICardPreviewSource*> sources_;
};
} // namespace ccm