Files
Card-Collection-Manager-3/tests/json_collection_repository_tests.cpp
2026-05-13 21:16:41 +02:00

191 lines
6.8 KiB
C++

#include <doctest/doctest.h>
#include "ccm/domain/MagicCard.hpp"
#include "ccm/infra/JsonCollectionRepository.hpp"
#include "ccm/services/ConfigService.hpp"
#include "fakes/InMemoryFileSystem.hpp"
#include <nlohmann/json.hpp>
#include <filesystem>
using namespace ccm;
using ccm::testing::InMemoryFileSystem;
namespace {
ConfigService makeConfig(InMemoryFileSystem& fs, const std::string& dataDir) {
// Pre-write a config so initialize() doesn't reset our data directory.
Configuration c;
c.dataStorage = dataDir;
c.defaultGame = Game::Magic;
const nlohmann::json j = c;
fs.writeText("/app/config.json", j.dump());
ConfigService cfg{fs, "/app/config.json", dataDir};
cfg.initialize();
return cfg;
}
std::string magicDir(Game g) { return g == Game::Magic ? "magic" : "pokemon"; }
class FailingCollectionFs final : public IFileSystem {
public:
bool existsValue{true};
bool ensureOk{true};
bool writeOk{true};
bool readOk{true};
std::string readPayload{"{}"};
[[nodiscard]] bool exists(const std::filesystem::path&) const override { return existsValue; }
[[nodiscard]] bool isDirectory(const std::filesystem::path&) const override { return true; }
Result<void> ensureDirectory(const std::filesystem::path&) override {
if (!ensureOk) return Result<void>::err("ensure failed");
return Result<void>::ok();
}
Result<std::string> readText(const std::filesystem::path&) override {
if (!readOk) return Result<std::string>::err("read failed");
return Result<std::string>::ok(readPayload);
}
Result<void> writeText(const std::filesystem::path&, std::string_view) override {
if (!writeOk) return Result<void>::err("write failed");
return Result<void>::ok();
}
Result<void> copyFile(const std::filesystem::path&, const std::filesystem::path&, bool) override {
return Result<void>::ok();
}
Result<void> remove(const std::filesystem::path&) override { return Result<void>::ok(); }
Result<std::vector<std::filesystem::path>> listDirectory(const std::filesystem::path&) override {
return Result<std::vector<std::filesystem::path>>::ok({});
}
};
} // namespace
TEST_SUITE("JsonCollectionRepository<MagicCard>") {
TEST_CASE("missing collection.json is created on first load") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isOk());
CHECK(loaded.value().empty());
CHECK(fs.files().count("/data/magic/collection.json") == 1);
}
TEST_CASE("save/load round-trip preserves all card fields") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
MagicCard c;
c.id = 5;
c.amount = 2;
c.name = "Black Lotus";
c.set = Set{"lea", "Limited Edition Alpha", "1993/08/05"};
c.note = "tournament-illegal";
c.images = {"lea+BlackLotus+0.png"};
c.language = Language::English;
c.condition = Condition::Mint;
c.foil = false;
c.signed_ = true;
c.altered = false;
std::map<std::uint32_t, MagicCard> m{{c.id, c}};
REQUIRE(repo.save(Game::Magic, m).isOk());
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isOk());
REQUIRE(loaded.value().count(5) == 1);
CHECK(loaded.value().at(5) == c);
}
TEST_CASE("on-disk JSON is keyed by stringified card id") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
MagicCard c;
c.id = 17;
c.name = "X";
c.set = Set{"x", "X", "2024/01/01"};
std::map<std::uint32_t, MagicCard> m{{c.id, c}};
REQUIRE(repo.save(Game::Magic, m).isOk());
const auto& contents = fs.files().at("/data/magic/collection.json");
const auto j = nlohmann::json::parse(contents);
REQUIRE(j.contains("17"));
CHECK(j.at("17").at("id") == 17);
}
TEST_CASE("load returns parse error for non-object root") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.writeText("/data/magic/collection.json", R"(["not","an","object"])");
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("JSON parse error:") != std::string::npos);
}
TEST_CASE("load returns parse error for non-numeric object keys") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.writeText("/data/magic/collection.json", R"({"abc":{"id":1}})");
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("JSON parse error:") != std::string::npos);
}
TEST_CASE("save and initialize-on-load propagate ensureDirectory/write errors") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingCollectionFs fs;
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.ensureOk = false;
const auto saveEnsureFail = repo.save(Game::Magic, {});
REQUIRE(saveEnsureFail.isErr());
CHECK(saveEnsureFail.error() == "ensure failed");
fs.ensureOk = true;
fs.writeOk = false;
const auto saveWriteFail = repo.save(Game::Magic, {});
REQUIRE(saveWriteFail.isErr());
CHECK(saveWriteFail.error() == "write failed");
fs.existsValue = false;
const auto loadCreateFail = repo.load(Game::Magic);
REQUIRE(loadCreateFail.isErr());
CHECK(loadCreateFail.error() == "write failed");
}
TEST_CASE("load returns read error when collection exists but read fails") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingCollectionFs fs;
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.existsValue = true;
fs.readOk = false;
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error() == "read failed");
}
TEST_CASE("load returns parse error when card object does not deserialize") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.writeText("/data/magic/collection.json", R"({"0":{"id":"not-a-number"}})");
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("JSON parse error:") != std::string::npos);
}
}