#pragma once #include "ccm/domain/YuGiOhCard.hpp" #include "ccm/ports/ICardPreviewSource.hpp" #include "ccm/services/CardPreviewService.hpp" #include "ccm/ui/BaseCardEditDialog.hpp" #include #include namespace ccm::ui { class YuGiOhCardEditDialog final : public BaseCardEditDialog { public: YuGiOhCardEditDialog(wxWindow* parent, ImageService& imageService, SetService& setService, CardPreviewService& cardPreview, EditMode mode, YuGiOhCard initial, const std::vector* preloadedSets = nullptr); protected: void buildFlagsRow(wxBoxSizer* flagsBox) override; void appendExtraRows(wxFlexGridSizer* grid) override; void readExtraFromCard() override; void writeExtraToCard() override; [[nodiscard]] std::string updateMenuName() const override { return "Update Yu-Gi-Oh!"; } void onCardLookupContextChanged() override; private: void onAutoDetectSetNo(wxCommandEvent&); void onAutoDetectRarity(wxCommandEvent&); void onNextSetNo(wxCommandEvent&); void onNextRarity(wxCommandEvent&); void onSetNoTextChanged(wxCommandEvent&); void onSetSelectionChanged(wxCommandEvent&); void autoDetectFromApi(bool fillSetNo, bool fillRarity); void refreshSetNoFullPreview(); void clearCachedPrintVariants(); bool fetchAndCachePrintVariants(); void rebuildVariantRingsFromCache(); void filterCachedVariantsForCardLanguage(); void syncRingPositionsToControls(); void applyRarityStringToChoice(const std::string& rarity); [[nodiscard]] std::string currentFullSetNoFromControls() const; void refreshVariantNextControls(); [[nodiscard]] std::string extractSetNoNumeric(std::string_view fullSetNo) const; [[nodiscard]] std::string composeFullSetNo(std::string_view numeric) const; void scheduleDeferredVariantPrefetch(); void prefetchVariantsForCurrentCardSilent(unsigned capturedEpoch); EditMode dialogMode_; unsigned variantFetchEpoch_{0}; CardPreviewService& cardPreview_; wxTextCtrl* setNoCtrl_{nullptr}; wxStaticText* setNoFullPreview_{nullptr}; wxChoice* rarityChoice_{nullptr}; wxButton* autoSetNoBtn_{nullptr}; wxButton* nextSetNoBtn_{nullptr}; wxButton* autoRarityBtn_{nullptr}; wxButton* nextRarityBtn_{nullptr}; wxCheckBox* firstEditionCheck_{nullptr}; wxCheckBox* signedCheck_{nullptr}; wxCheckBox* alteredCheck_{nullptr}; std::vector cachedVariants_; std::vector uniqueSetCodes_; std::vector raritiesForCurrentSetCode_; std::size_t setCodeRingPos_{0}; std::size_t rarityRingPos_{0}; }; } // namespace ccm::ui