#include #include "ccm/domain/MagicCard.hpp" #include "ccm/infra/JsonCollectionRepository.hpp" #include "ccm/services/ConfigService.hpp" #include "fakes/InMemoryFileSystem.hpp" #include using namespace ccm; using ccm::testing::InMemoryFileSystem; namespace { ConfigService makeConfig(InMemoryFileSystem& fs, const std::string& dataDir) { // Pre-write a config so initialize() doesn't reset our data directory. Configuration c; c.dataStorage = dataDir; c.defaultGame = Game::Magic; const nlohmann::json j = c; fs.writeText("/app/config.json", j.dump()); ConfigService cfg{fs, "/app/config.json", dataDir}; cfg.initialize(); return cfg; } std::string magicDir(Game g) { return g == Game::Magic ? "magic" : "pokemon"; } } // namespace TEST_SUITE("JsonCollectionRepository") { TEST_CASE("missing collection.json is created on first load") { InMemoryFileSystem fs; auto cfg = makeConfig(fs, "/data"); JsonCollectionRepository repo{fs, cfg, magicDir}; const auto loaded = repo.load(Game::Magic); REQUIRE(loaded.isOk()); CHECK(loaded.value().empty()); CHECK(fs.files().count("/data/magic/collection.json") == 1); } TEST_CASE("save/load round-trip preserves all card fields") { InMemoryFileSystem fs; auto cfg = makeConfig(fs, "/data"); JsonCollectionRepository repo{fs, cfg, magicDir}; MagicCard c; c.id = 5; c.amount = 2; c.name = "Black Lotus"; c.set = Set{"lea", "Limited Edition Alpha", "1993/08/05"}; c.note = "tournament-illegal"; c.images = {"lea+BlackLotus+0.png"}; c.language = Language::English; c.condition = Condition::Mint; c.foil = false; c.signed_ = true; c.altered = false; std::map m{{c.id, c}}; REQUIRE(repo.save(Game::Magic, m).isOk()); const auto loaded = repo.load(Game::Magic); REQUIRE(loaded.isOk()); REQUIRE(loaded.value().count(5) == 1); CHECK(loaded.value().at(5) == c); } TEST_CASE("on-disk JSON is keyed by stringified card id") { InMemoryFileSystem fs; auto cfg = makeConfig(fs, "/data"); JsonCollectionRepository repo{fs, cfg, magicDir}; MagicCard c; c.id = 17; c.name = "X"; c.set = Set{"x", "X", "2024/01/01"}; std::map m{{c.id, c}}; REQUIRE(repo.save(Game::Magic, m).isOk()); const auto& contents = fs.files().at("/data/magic/collection.json"); const auto j = nlohmann::json::parse(contents); REQUIRE(j.contains("17")); CHECK(j.at("17").at("id") == 17); } }