#pragma once #include "ccm/domain/YuGiOhBandaiCard.hpp" #include "ccm/ui/BaseSelectedCardPanel.hpp" namespace ccm::ui { class YuGiOhBandaiSelectedCardPanel final : public BaseSelectedCardPanel { public: YuGiOhBandaiSelectedCardPanel(wxWindow* parent, ImageService& imageService, CardPreviewService& cardPreview); protected: [[nodiscard]] std::vector declareDetailRows() const override; [[nodiscard]] std::vector declareFlagIcons() const override; [[nodiscard]] std::string detailValueFor(const YuGiOhBandaiCard& card, DetailKey key) const override; [[nodiscard]] bool isFlagSet(const YuGiOhBandaiCard& card, DetailKey key) const override; [[nodiscard]] std::tuple previewKey(const YuGiOhBandaiCard& card) const override; [[nodiscard]] Game gameId() const noexcept override { return Game::YuGiOhBandai; } }; } // namespace ccm::ui