ygo set collection

This commit is contained in:
sdine
2026-07-23 09:24:32 +02:00
parent 7e03f4d8d5
commit ceb8605b5f
24 changed files with 1720 additions and 46 deletions
+4 -3
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@@ -5,8 +5,8 @@
## Layer pointers
- `include/ccm/ui/AppContext.hpp` — the boundary type. A struct of references to shared core services + per-game modules and a `std::vector<IGameView*>` of all UI bundles. UI code talks to core only through this struct (and the typed pointers go through `IGameView`, never directly).
- `include/ccm/ui/IGameView.hpp` — abstract base class for per-game UI bundles. `MainFrame` only ever sees `IGameView` references; this is the seam that lets the frame swap between Magic, Pokemon, and any future TCG without knowing their card types. Optional `contentPanel` / `hostsOwnLayout` / `contentPanelIfCreated` let Digimon own a tabbed layout without changing other games splitter mounting.
- `include/ccm/ui/MainFrame.hpp` + `src/MainFrame.cpp` — top-level window (default size `1210×770`), menu strip (`File` / `Game` / `Sets` / `Help`), shared toolbar (Add / Edit / Delete + filter input; hidden for Digimon via `toolbarPanel_` when `hostsOwnLayout()`), and a `contentHost_` that either shows the shared splitter (Magic / Pokémon / Yu-Gi-Oh!) or a games `IGameView::contentPanel` (Digimon Digi-Battle notebook). The `Game` and `Sets` menus are built dynamically from `AppContext::gameViews` so adding a new game lights up its menu entries automatically. Filter and toolbar actions forward to `activeView()`. `EVT_PREVIEW_STATUS` (preview fetch outcome → status label; empty string resets to `"Ready"`) is the only event the frame binds; `EVT_CARD_SELECTED` is bound *per view* (each `IGameView` connects its typed list panel to its typed selected panel internally). About is a custom themed dialog (not `wxAboutBox`) so dark mode behavior stays consistent.
- `include/ccm/ui/IGameView.hpp` — abstract base class for per-game UI bundles. `MainFrame` only ever sees `IGameView` references; this is the seam that lets the frame swap between Magic, Pokemon, and any future TCG without knowing their card types. Optional `contentPanel` / `hostsOwnLayout` / `contentPanelIfCreated` let Digimon and Yu-Gi-Oh! own a tabbed layout without changing other games splitter mounting.
- `include/ccm/ui/MainFrame.hpp` + `src/MainFrame.cpp` — top-level window (default size `1210×770`), menu strip (`File` / `Game` / `Sets` / `Help`), shared toolbar (Add / Edit / Delete + filter input; hidden via `toolbarPanel_` when `hostsOwnLayout()`), and a `contentHost_` that either shows the shared splitter (Magic / Pokémon) or a games `IGameView::contentPanel` (Yu-Gi-Oh! / Digimon Digi-Battle notebooks). The `Game` and `Sets` menus are built dynamically from `AppContext::gameViews` so adding a new game lights up its menu entries automatically. Filter and toolbar actions forward to `activeView()`. `EVT_PREVIEW_STATUS` (preview fetch outcome → status label; empty string resets to `"Ready"`) is the only event the frame binds; `EVT_CARD_SELECTED` is bound *per view* (each `IGameView` connects its typed list panel to its typed selected panel internally). About is a custom themed dialog (not `wxAboutBox`) so dark mode behavior stays consistent.
- `include/ccm/ui/BaseCardListPanel.hpp` — header-only template `BaseCardListPanel<TCard, TSortColumn>` that owns ALL the non-game-specific `wxListCtrl` machinery: hidden zero-width spacer column (legacy of the MSW comctl32 image-list gutter workaround, kept to preserve column-index math), themed header row (clickable to sort, edge-drag to resize, divider double-click to autosize), per-icon-column cached `wxBitmap` pairs (normal + selected color) consumed by `IconListCtrl::MSWOnNotify` so row icons are pixel-perfect centered under the themed-header icons, rebuild guard so DESELECTED/SELECTED storms collapse into a single bubbled `EVT_CARD_SELECTED`, case-insensitive substring filter via `setFilter(...)`, per-column toggle-direction sort. Subclasses fill in column descriptors + per-row text + per-icon-column flag predicates + dispatch hooks (`sortBy`, `matchesFilter`).
- `include/ccm/ui/IconListCtrl.hpp` + `src/IconListCtrl.cpp` — small `wxListCtrl` subclass that intercepts `NM_CUSTOMDRAW` on Windows and paints flag-icon sub-items at the exact center of each cell. It owns a `HIMAGELIST` (built from the cached `wxBitmap` pairs via straight-RGBA 32 bpp DIB sections) and draws each cell's icon with `ImageList_Draw(ILD_TRANSPARENT)` onto the native `HDC` from `NMLVCUSTOMDRAW`. This is the same low-level pixel path `wxImageList` uses internally, which is the only rendering path that has reliably preserved SVG transparency + correct fill color across light/dark themes on MSW. Two earlier attempts — `wxGraphicsContext::DrawBitmap` and a manually-premultiplied-DIB `AlphaBlend` — both rendered runtime-fill SVG icons as solid white in light mode and were abandoned (see convention 11). The custom-draw is purely about positioning; pixel format handling is delegated to comctl32.
- `include/ccm/ui/BaseSelectedCardPanel.hpp` — header-only template `BaseSelectedCardPanel<TCard>` that owns the right-hand-side detail panel: preview image fetched via `CardPreviewService` (with the `shared_ptr<State>` + `std::atomic alive`/`currentGen` cancellation pattern), 2-column detail grid, flag-icon strip that collapses when no flags are set, image list with double-click viewer. If preview lookup fails or returns empty bytes, the panel loads a per-game **card-back fallback**: Magic and Pokémon West use fixed HTTPS URLs (`fallbackImageUrlForGame`, CCM2-aligned); **Pokémon Asia** uses the Japanese TCG back via `previewGameFor(card)``Game::JapanesePokemon`; **Yu-Gi-Oh!** tries Yugipedia thumbnail URL, then full `Back-EN.png` on `ms.yugipedia.com`, then reads `<exeDir>/assets/ygo_card_back.png`; **Digimon Digi-Battle** reads `<exeDir>/assets/digibattle99_card_back.png` (both bundled assets copied by `app/CMakeLists.txt` on link). The constructor caches `<exeDir>/` for that disk path. Subclasses describe the detail rows / flag icons / preview lookup `(name, setId, setNo)` and own a `Game` constant; override `previewGameFor` when preview routing differs from collection `gameId()` (Pokemon West/Asia).
@@ -15,6 +15,7 @@
- `include/ccm/ui/Magic*.hpp` + `src/Magic*.cpp` — Magic implementations: `MagicCardListPanel`, `MagicSelectedCardPanel`, `MagicCardEditDialog`, `MagicGameView`. Each is ~50100 lines of hook overrides on top of the matching base template.
- `include/ccm/ui/Pokemon*.hpp` + `src/Pokemon*.cpp` — Pokemon implementations: `PokemonCardListPanel`, `PokemonSelectedCardPanel`, `PokemonCardEditDialog`, `PokemonGameView`. Same shape as the Magic ones; differences are limited to the Set # field, the Holo / 1. Edition flags, and the Pokemon TCG preview lookup key (which includes `setNo`).
- `include/ccm/ui/DigiBattle99*.hpp` + `src/DigiBattle99*.cpp` — Digimon Digi-Battle: list/selected/edit plus `DigiBattle99GameView` via `contentPanel` with a **palette-painted tab strip** + `wxSimplebook` (**Single Cards** | **Set Completion**) — not native `wxNotebook`, which stays light on MSW dark mode — and `DigiBattle99SetCompletionPanel` (pack progress tiles + greyed checklist). Catalog from `DigiBattle99SetCatalogService` (`set-catalog.json`), filled on Update Sets. The Add/Edit/Delete + filter toolbar lives **inside** the Single Cards page; MainFrame hides its shared toolbar while Digimon is active (`hostsOwnLayout`).
- `include/ccm/ui/YuGiOh*.hpp` + `src/YuGiOh*.cpp` — Yu-Gi-Oh!: list/selected/edit plus `YuGiOhGameView` notebook (**Single Cards** | **Set Completion**) via the same `hostsOwnLayout` / `contentPanel` pattern as Digimon, and `YuGiOhSetCompletionPanel`. Catalog from `YuGiOhSetCatalogService` (`yugioh/set-catalog.json`), filled on Update Sets from YGOPRODeck `cardinfo.php`.
- `include/ccm/ui/SvgIcons.hpp` + `src/SvgIcons.cpp` — embedded SVG templates with a `@FILL@` placeholder. Magic flags: `kSvgFoil` / `kSvgSigned` / `kSvgAltered`. Pokemon flags: `kSvgHolo` (sparkle, mirroring the original `IconHolo` from `PokemonTable.tsx`) and `kSvgFirstEdition` (themed "1" inside an outlined badge, rebuilt from the original `IconPokemonFirstEdition.tsx` — every fill/stroke uses `@FILL@` so the icon themes alongside the others). Toolbar glyphs: `kSvgToolbarAdd` / `kSvgToolbarEdit` / `kSvgToolbarDelete` (vscode-codicons). `svgIconBitmap` / `paddedSvgIcon` helpers backed by `wxBitmapBundle::FromSVG`. Bitmaps from `svgIconBitmap` go straight to `wxStaticBitmap` / `wxBitmapButton::SetBitmap` cleanly; for the row-icon path `IconListCtrl` packs them into a private premultiplied-BGRA `HIMAGELIST` and draws with `ImageList_Draw`. See convention 11 for the full pitfall write-up.
- `src/BaseEvents.cpp` — single-translation-unit definitions for `EVT_CARD_SELECTED` and `EVT_PREVIEW_STATUS`. Both events are template-instantiation-agnostic so all per-game panels share the same event types.
- `include/ccm/ui/SettingsDialog.hpp` + `src/SettingsDialog.cpp` — edits `Configuration` via `ConfigService::store`.
@@ -28,7 +29,7 @@
3. **Ownership**: dialogs and panels are heap-allocated and parented to a `wxWindow`. wxWidgets owns the lifetime — do **not** wrap them in `unique_ptr`. `IGameView` instances themselves are owned by `app/main.cpp` (`std::unique_ptr<>`); the panels owned by the views become children of the `MainFrame` splitter on first mount.
4. **Custom events**: `EVT_CARD_SELECTED` is fired by the list panel on itself (not its parent). Each `IGameView` binds it on its typed list panel inside the panel's first construction so the typed selection flows directly into the typed selected panel — `MainFrame` never sees a `MagicCard` or a `PokemonCard`. Do not move that binding back into `MainFrame`.
5. **wxFont modifications** mutate in place: `font.MakeBold().MakeLarger()` — do not call `Scale` (it does not exist on wxFont 3.2; use `MakeLarger` / `SetPointSize`).
6. **Single-active-game UX.** `MainFrame` only ever shows one game's panels at a time; the content host swaps either the shared `listPanel()` / `selectedPanel()` splitter or a games `contentPanel()` when the user picks a different `Game` menu entry. Do not stand up parallel side-by-side tabs for different games. Digimons Single Cards / Set Completion switch is an in-game mode switch (themed tab strip + `wxSimplebook`), not multi-game tabs.
6. **Single-active-game UX.** `MainFrame` only ever shows one game's panels at a time; the content host swaps either the shared `listPanel()` / `selectedPanel()` splitter or a games `contentPanel()` when the user picks a different `Game` menu entry. Do not stand up parallel side-by-side tabs for different games. Digimons and Yu-Gi-Oh!s Single Cards / Set Completion switch is an in-game mode switch (themed tab strip + `wxSimplebook`), not multi-game tabs.
7. **No `ccm_warnings`.** This target intentionally does **not** link the strict warning interface — wxWidgets headers trip `-Wpedantic` / `-Wshadow`. Keep it that way; do not add the link.
8. **Async background work** must not capture `this` raw. Use the pattern from `BaseSelectedCardPanel`: a `std::shared_ptr<State>` holding `std::atomic<bool> alive`, `std::atomic<unsigned> currentGen`, and a back-pointer to the panel; spawn a detached `std::thread`, then deliver the result with `wxTheApp->CallAfter([state, gen, ...]() { if (!state->alive) return; if (state->currentGen != gen) return; ... })`. Flip `alive=false` in the panel destructor so late callbacks become no-ops.
9. **Icons come from `SvgIcons.hpp`.** Don't inline new SVG strings in panel sources; add them to `SvgIcons.{hpp,cpp}` so all panels stay in sync. Always pass a runtime fill color (`wxSystemSettings::GetColour(...).GetAsString(wxC2S_HTML_SYNTAX)`); never bake one into the SVG.
+1
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@@ -19,6 +19,7 @@ add_library(ccm_ui_wx STATIC
src/YuGiOhSelectedCardPanel.cpp
src/YuGiOhCardEditDialog.cpp
src/YuGiOhGameView.cpp
src/YuGiOhSetCompletionPanel.cpp
src/DigiBattle99CardListPanel.cpp
src/DigiBattle99SelectedCardPanel.cpp
src/DigiBattle99CardEditDialog.cpp
+44 -10
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@@ -7,31 +7,48 @@
#include "ccm/services/ConfigService.hpp"
#include "ccm/services/ImageService.hpp"
#include "ccm/services/SetService.hpp"
#include "ccm/services/YuGiOhSetCatalogService.hpp"
#include "ccm/ui/IGameView.hpp"
#include <array>
#include <string>
#include <string_view>
#include <vector>
class wxBitmapButton;
class wxBoxSizer;
class wxPanel;
class wxSimplebook;
class wxSplitterWindow;
class wxStaticText;
class wxTextCtrl;
namespace ccm::ui {
class YuGiOhCardListPanel;
class YuGiOhSelectedCardPanel;
class YuGiOhSetCompletionPanel;
class YuGiOhGameView final : public IGameView {
public:
YuGiOhGameView(ConfigService& config,
CollectionService<YuGiOhCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module);
YuGiOhGameView(ConfigService& config,
CollectionService<YuGiOhCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module,
YuGiOhSetCatalogService& catalogStore);
[[nodiscard]] Game gameId() const noexcept override { return Game::YuGiOh; }
[[nodiscard]] std::string displayName() const override { return "Yu-Gi-Oh!"; }
wxPanel* listPanel(wxWindow* parent) override;
wxPanel* selectedPanel(wxWindow* parent) override;
wxPanel* contentPanel(wxWindow* parent) override;
[[nodiscard]] wxPanel* contentPanelIfCreated() const noexcept override {
return contentPanel_;
}
[[nodiscard]] bool hostsOwnLayout() const noexcept override { return true; }
void refreshCollection() override;
void onAddCard(wxWindow* parentWindow) override;
@@ -45,6 +62,12 @@ public:
private:
void ensureSetsLoaded();
const std::vector<Set>& setsForDialog();
void ensureSingleCardsMounted(wxWindow* splitterParent);
void buildSingleCardsToolbar(wxWindow* parent, wxBoxSizer* pageSizer);
void buildTabBar(wxWindow* parent, wxBoxSizer* rootSizer);
void selectTab(int index);
void refreshToolbarIcons(const ThemePalette& palette);
void refreshTabBarTheme(const ThemePalette& palette);
ConfigService& config_;
CollectionService<YuGiOhCard>& collection_;
@@ -52,11 +75,22 @@ private:
ImageService& images_;
CardPreviewService& cardPreview_;
IGameModule& module_;
YuGiOhSetCatalogService& catalogStore_;
YuGiOhCardListPanel* listPanel_{nullptr};
YuGiOhSelectedCardPanel* selectedPanel_{nullptr};
std::vector<Set> setsCache_;
bool attemptedInitialSetLoad_{false};
wxPanel* contentPanel_{nullptr};
wxPanel* tabBar_{nullptr};
wxSimplebook* book_{nullptr};
wxSplitterWindow* singleSplitter_{nullptr};
YuGiOhCardListPanel* listPanel_{nullptr};
YuGiOhSelectedCardPanel* selectedPanel_{nullptr};
YuGiOhSetCompletionPanel* setCompletionPanel_{nullptr};
std::array<wxPanel*, 2> tabPanels_{{nullptr, nullptr}};
std::array<wxStaticText*, 2> tabLabels_{{nullptr, nullptr}};
int activeTab_{0};
std::array<wxBitmapButton*, 3> toolbarButtons_{{nullptr, nullptr, nullptr}};
wxTextCtrl* filterInput_{nullptr};
std::vector<Set> setsCache_;
bool attemptedInitialSetLoad_{false};
};
} // namespace ccm::ui
@@ -0,0 +1,71 @@
#pragma once
// YuGiOhSetCompletionPanel: Set Completion tab — pack tiles with progress
// bars for sets the user owns ≥1 card of, plus an in-tab checklist drill-down
// (unowned rows greyed). Catalog is offline (set-catalog.json). Optional
// language filter restricts ownership to one language and labels set titles
// as "{setName} ({language})".
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/YuGiOhCard.hpp"
#include "ccm/domain/YuGiOhSetCatalog.hpp"
#include "ccm/services/YuGiOhSetCatalogService.hpp"
#include "ccm/ui/Theme.hpp"
#include <wx/panel.h>
#include <optional>
#include <string>
#include <vector>
class wxBoxSizer;
class wxChoice;
class wxListCtrl;
class wxScrolledWindow;
class wxSimplebook;
class wxStaticText;
namespace ccm::ui {
class YuGiOhSetCompletionPanel : public wxPanel {
public:
YuGiOhSetCompletionPanel(wxWindow* parent, YuGiOhSetCatalogService& catalogStore);
void setCollection(std::vector<YuGiOhCard> cards);
void reloadFromStore();
void applyTheme(const ThemePalette& palette);
private:
void showGridPage();
void showChecklistPage(const std::string& setId, const std::string& setName);
void rebuildGrid();
void rebuildChecklist(const std::string& setId);
void setEmptyMessage(const wxString& message);
void clearGridTiles();
void refreshLanguageChoice();
void onLanguageChoice(wxCommandEvent& event);
void rebuildCurrentView();
[[nodiscard]] std::string displaySetName(const std::string& setName) const;
YuGiOhSetCatalogService& catalogStore_;
YuGiOhSetCatalog catalog_;
bool catalogLoaded_{false};
std::vector<YuGiOhCard> collection_;
ThemePalette palette_{};
std::optional<Language> languageFilter_;
wxChoice* languageChoice_{nullptr};
wxSimplebook* book_{nullptr};
wxPanel* gridPage_{nullptr};
wxScrolledWindow* scroll_{nullptr};
wxBoxSizer* gridSizer_{nullptr};
wxStaticText* emptyLabel_{nullptr};
wxPanel* detailPage_{nullptr};
wxStaticText* detailTitle_{nullptr};
wxListCtrl* checklist_{nullptr};
std::string detailSetId_;
std::string detailSetName_;
};
} // namespace ccm::ui
+332 -27
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@@ -1,32 +1,65 @@
#include "ccm/ui/YuGiOhGameView.hpp"
#include "ccm/games/yugioh/YuGiOhSetSource.hpp"
#include "ccm/ui/CardEditModalGuard.hpp"
#include "ccm/ui/SvgIcons.hpp"
#include "ccm/ui/Theme.hpp"
#include "ccm/ui/YuGiOhCardEditDialog.hpp"
#include "ccm/ui/YuGiOhCardListPanel.hpp"
#include "ccm/ui/YuGiOhSelectedCardPanel.hpp"
#include "ccm/ui/Theme.hpp"
#include "ccm/ui/YuGiOhSetCompletionPanel.hpp"
#include <wx/msgdlg.h>
#include <wx/bmpbuttn.h>
#include <wx/cursor.h>
#include <wx/dcclient.h>
#include <wx/panel.h>
#include <wx/simplebook.h>
#include <wx/sizer.h>
#include <wx/splitter.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/window.h>
#include <optional>
#include <algorithm>
#include <string>
namespace ccm::ui {
YuGiOhGameView::YuGiOhGameView(ConfigService& config,
CollectionService<YuGiOhCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module)
namespace {
constexpr int kYgoToolbarIconPx = 18;
constexpr const char kYgoFilterHint[] = "Filter";
wxColour lighten(const wxColour& c, int amount) {
auto lift = [amount](unsigned char channel) -> unsigned char {
const int raised = static_cast<int>(channel) + amount;
return static_cast<unsigned char>(raised > 255 ? 255 : raised);
};
return wxColour(lift(c.Red()), lift(c.Green()), lift(c.Blue()));
}
wxColour darken(const wxColour& c, int amount) {
auto drop = [amount](unsigned char channel) -> unsigned char {
const int lowered = static_cast<int>(channel) - amount;
return static_cast<unsigned char>(lowered < 0 ? 0 : lowered);
};
return wxColour(drop(c.Red()), drop(c.Green()), drop(c.Blue()));
}
} // namespace
YuGiOhGameView::YuGiOhGameView(ConfigService& config,
CollectionService<YuGiOhCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module,
YuGiOhSetCatalogService& catalogStore)
: config_(config),
collection_(collection),
sets_(sets),
images_(images),
cardPreview_(cardPreview),
module_(module) {}
module_(module),
catalogStore_(catalogStore) {}
void YuGiOhGameView::ensureSetsLoaded() {
if (attemptedInitialSetLoad_) return;
@@ -50,6 +83,208 @@ void YuGiOhGameView::ensureSetsLoaded() {
}
}
void YuGiOhGameView::ensureSingleCardsMounted(wxWindow* splitterParent) {
if (singleSplitter_ == nullptr) {
singleSplitter_ = new wxSplitterWindow(splitterParent, wxID_ANY, wxDefaultPosition,
wxDefaultSize, wxSP_LIVE_UPDATE);
singleSplitter_->SetMinimumPaneSize(280);
}
auto* list = listPanel(singleSplitter_);
auto* selected = selectedPanel(singleSplitter_);
if (!singleSplitter_->IsSplit()) {
singleSplitter_->SplitVertically(selected, list, 360);
}
}
void YuGiOhGameView::buildSingleCardsToolbar(wxWindow* parent, wxBoxSizer* pageSizer) {
auto* toolbar = new wxBoxSizer(wxHORIZONTAL);
auto makeToolBtn = [&](const char* svg, const wxString& tip) {
wxBitmap bmp = svgIconBitmap(svg, kYgoToolbarIconPx, "#000000");
auto* b = new wxBitmapButton(parent, wxID_ANY, bmp, wxDefaultPosition, wxDefaultSize,
wxBU_EXACTFIT);
b->SetToolTip(tip);
return b;
};
toolbarButtons_[0] = makeToolBtn(kSvgToolbarAdd, "Add Card");
toolbarButtons_[1] = makeToolBtn(kSvgToolbarEdit, "Edit");
toolbarButtons_[2] = makeToolBtn(kSvgToolbarDelete, "Delete");
toolbar->AddSpacer(4);
toolbar->Add(toolbarButtons_[0], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
toolbar->Add(toolbarButtons_[1], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
toolbar->Add(toolbarButtons_[2], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
toolbar->AddStretchSpacer(1);
filterInput_ = new wxTextCtrl(parent, wxID_ANY, "", wxDefaultPosition, wxSize(260, -1));
filterInput_->SetHint(kYgoFilterHint);
toolbar->Add(filterInput_, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT | wxTOP | wxBOTTOM, 4);
pageSizer->Add(toolbar, 0, wxEXPAND);
toolbarButtons_[0]->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(contentPanel_);
onAddCard(owner != nullptr ? owner : contentPanel_);
});
toolbarButtons_[1]->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(contentPanel_);
onEditCard(owner != nullptr ? owner : contentPanel_);
});
toolbarButtons_[2]->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(contentPanel_);
onDeleteCard(owner != nullptr ? owner : contentPanel_);
});
filterInput_->Bind(wxEVT_TEXT, [this](wxCommandEvent&) {
if (filterInput_ == nullptr) return;
setFilter(filterInput_->GetValue().ToStdString(wxConvUTF8));
});
}
void YuGiOhGameView::refreshToolbarIcons(const ThemePalette& palette) {
const std::string tbHex = palette.buttonText.GetAsString(wxC2S_HTML_SYNTAX).ToStdString();
if (toolbarButtons_[0]) {
toolbarButtons_[0]->SetBitmap(
svgIconBitmap(kSvgToolbarAdd, kYgoToolbarIconPx, tbHex.c_str()));
}
if (toolbarButtons_[1]) {
toolbarButtons_[1]->SetBitmap(
svgIconBitmap(kSvgToolbarEdit, kYgoToolbarIconPx, tbHex.c_str()));
}
if (toolbarButtons_[2]) {
toolbarButtons_[2]->SetBitmap(
svgIconBitmap(kSvgToolbarDelete, kYgoToolbarIconPx, tbHex.c_str()));
}
}
void YuGiOhGameView::selectTab(int index) {
if (index < 0 || index > 1 || book_ == nullptr) return;
activeTab_ = index;
book_->SetSelection(index);
refreshTabBarTheme(paletteForTheme(config_.current().theme));
}
void YuGiOhGameView::refreshTabBarTheme(const ThemePalette& palette) {
if (tabBar_ == nullptr) return;
const wxColour barBg = palette.panelBg;
const wxColour tabBg = palette.buttonBg;
tabBar_->SetBackgroundColour(barBg);
tabBar_->SetOwnBackgroundColour(barBg);
for (int i = 0; i < 2; ++i) {
auto* tab = tabPanels_[i];
auto* label = tabLabels_[i];
if (tab == nullptr || label == nullptr) continue;
const bool selected = (i == activeTab_);
tab->SetBackgroundColour(tabBg);
tab->SetOwnBackgroundColour(tabBg);
label->SetBackgroundColour(tabBg);
label->SetOwnBackgroundColour(tabBg);
label->SetForegroundColour(palette.text);
label->SetOwnForegroundColour(palette.text);
wxFont font = label->GetFont();
font.SetWeight(selected ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL);
label->SetFont(font);
tab->Refresh();
label->Refresh();
}
tabBar_->Layout();
tabBar_->Refresh();
}
void YuGiOhGameView::buildTabBar(wxWindow* parent, wxBoxSizer* rootSizer) {
tabBar_ = new wxPanel(parent, wxID_ANY);
tabBar_->SetBackgroundStyle(wxBG_STYLE_PAINT);
auto* tabSizer = new wxBoxSizer(wxHORIZONTAL);
tabSizer->AddSpacer(4);
const char* labels[2] = {"Single Cards", "Set Completion"};
for (int i = 0; i < 2; ++i) {
auto* tab = new wxPanel(tabBar_, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
tab->SetCursor(wxCursor(wxCURSOR_HAND));
tab->SetBackgroundStyle(wxBG_STYLE_PAINT);
auto* label = new wxStaticText(tab, wxID_ANY, wxString::FromUTF8(labels[i]));
auto* inner = new wxBoxSizer(wxVERTICAL);
inner->Add(label, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT | wxTOP | wxBOTTOM, 5);
tab->SetSizer(inner);
auto onClick = [this, i](wxMouseEvent&) { selectTab(i); };
tab->Bind(wxEVT_LEFT_DOWN, onClick);
label->Bind(wxEVT_LEFT_DOWN, onClick);
tab->Bind(wxEVT_ERASE_BACKGROUND, [](wxEraseEvent&) {});
tab->Bind(wxEVT_PAINT, [this, tab, i](wxPaintEvent&) {
wxPaintDC dc(tab);
const ThemePalette palette = paletteForTheme(config_.current().theme);
const bool dark = config_.current().theme == Theme::Dark;
const bool selected = (i == activeTab_);
const wxColour bg = palette.buttonBg;
const wxColour frame =
dark ? lighten(palette.panelBg, 55) : darken(palette.panelBg, 45);
const wxColour frameSel = dark ? lighten(palette.panelBg, 85) : darken(palette.panelBg, 70);
const wxRect r = tab->GetClientRect();
dc.SetPen(wxPen(selected ? frameSel : frame, 1));
dc.SetBrush(wxBrush(bg));
dc.DrawRectangle(r.x, r.y, r.width, r.height);
if (selected) {
dc.SetPen(wxPen(palette.text, 2));
dc.DrawLine(r.GetLeft() + 4, r.GetBottom() - 1, r.GetRight() - 4,
r.GetBottom() - 1);
}
});
tabPanels_[i] = tab;
tabLabels_[i] = label;
if (i > 0) tabSizer->AddSpacer(4);
tabSizer->Add(tab, 0, wxALIGN_CENTER_VERTICAL | wxTOP | wxBOTTOM, 3);
}
tabSizer->AddStretchSpacer(1);
tabBar_->Bind(wxEVT_PAINT, [this](wxPaintEvent&) {
wxPaintDC dc(tabBar_);
const ThemePalette palette = paletteForTheme(config_.current().theme);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(palette.panelBg));
dc.DrawRectangle(tabBar_->GetClientRect());
dc.SetPen(wxPen(darken(palette.text, 120), 1));
const wxRect r = tabBar_->GetClientRect();
dc.DrawLine(r.GetLeft(), r.GetBottom(), r.GetRight(), r.GetBottom());
});
tabBar_->Bind(wxEVT_ERASE_BACKGROUND, [](wxEraseEvent&) {});
tabBar_->SetSizer(tabSizer);
rootSizer->Add(tabBar_, 0, wxEXPAND);
refreshTabBarTheme(paletteForTheme(config_.current().theme));
}
wxPanel* YuGiOhGameView::contentPanel(wxWindow* parent) {
if (contentPanel_ == nullptr) {
contentPanel_ = new wxPanel(parent);
auto* root = new wxBoxSizer(wxVERTICAL);
buildTabBar(contentPanel_, root);
book_ = new wxSimplebook(contentPanel_, wxID_ANY);
auto* singlePage = new wxPanel(book_);
auto* singleSizer = new wxBoxSizer(wxVERTICAL);
buildSingleCardsToolbar(singlePage, singleSizer);
ensureSingleCardsMounted(singlePage);
singleSizer->Add(singleSplitter_, 1, wxEXPAND);
singlePage->SetSizer(singleSizer);
book_->AddPage(singlePage, "Single Cards");
setCompletionPanel_ = new YuGiOhSetCompletionPanel(book_, catalogStore_);
setCompletionPanel_->reloadFromStore();
book_->AddPage(setCompletionPanel_, "Set Completion");
root->Add(book_, 1, wxEXPAND | wxTOP, 5);
contentPanel_->SetSizer(root);
selectTab(0);
refreshToolbarIcons(paletteForTheme(config_.current().theme));
contentPanel_->CallAfter([this]() {
refreshTabBarTheme(paletteForTheme(config_.current().theme));
});
}
return contentPanel_;
}
wxPanel* YuGiOhGameView::listPanel(wxWindow* parent) {
if (listPanel_ == nullptr) {
listPanel_ = new YuGiOhCardListPanel(parent);
@@ -74,16 +309,23 @@ wxPanel* YuGiOhGameView::selectedPanel(wxWindow* parent) {
}
void YuGiOhGameView::refreshCollection() {
if (listPanel_ == nullptr) return;
if (contentPanel_ == nullptr && listPanel_ == nullptr) return;
auto loaded = collection_.list(Game::YuGiOh);
if (!loaded) {
showThemedMessageDialog(nullptr, "Failed to load Yu-Gi-Oh! collection: " + loaded.error(),
"Error", wxOK | wxICON_ERROR);
return;
}
listPanel_->setCards(std::move(loaded).value());
listPanel_->activateSelection();
if (selectedPanel_) selectedPanel_->setCard(listPanel_->selected());
auto cards = std::move(loaded).value();
if (listPanel_ != nullptr) {
listPanel_->setCards(cards);
listPanel_->activateSelection();
if (selectedPanel_) selectedPanel_->setCard(listPanel_->selected());
}
if (setCompletionPanel_ != nullptr) {
setCompletionPanel_->setCollection(std::move(cards));
}
}
const std::vector<Set>& YuGiOhGameView::setsForDialog() {
@@ -94,8 +336,9 @@ const std::vector<Set>& YuGiOhGameView::setsForDialog() {
setsCache_ = std::move(loaded).value();
std::sort(setsCache_.begin(), setsCache_.end(),
[](const Set& a, const Set& b) { return a.releaseDate < b.releaseDate; });
} else {
setsCache_.clear();
}
else setsCache_.clear();
return setsCache_;
}
@@ -135,13 +378,18 @@ void YuGiOhGameView::onAddCard(wxWindow* parentWindow) {
persisted.images = std::move(normalized).value();
auto updated = collection_.update(Game::YuGiOh, persisted);
if (!updated) {
showThemedMessageDialog(parentWindow, "Card added, but image name normalization failed to persist: " + updated.error(),
"Warning", wxOK | wxICON_WARNING);
showThemedMessageDialog(
parentWindow,
"Card added, but image name normalization failed to persist: " +
updated.error(),
"Warning", wxOK | wxICON_WARNING);
}
}
} else {
showThemedMessageDialog(parentWindow, "Card added, but image rename to ID-prefixed format failed: " + normalized.error(),
"Warning", wxOK | wxICON_WARNING);
showThemedMessageDialog(
parentWindow,
"Card added, but image rename to ID-prefixed format failed: " + normalized.error(),
"Warning", wxOK | wxICON_WARNING);
}
refreshCollection();
}
@@ -150,7 +398,8 @@ void YuGiOhGameView::onEditCard(wxWindow* parentWindow) {
if (listPanel_ == nullptr) return;
auto sel = listPanel_->selected();
if (!sel) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION);
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit",
wxOK | wxICON_INFORMATION);
return;
}
if (cardEditModalIsActive()) {
@@ -176,7 +425,8 @@ void YuGiOhGameView::onDeleteCard(wxWindow* parentWindow) {
if (listPanel_ == nullptr) return;
auto sel = listPanel_->selected();
if (!sel) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Delete", wxOK | wxICON_INFORMATION);
showThemedMessageDialog(parentWindow, "Select a card first.", "Delete",
wxOK | wxICON_INFORMATION);
return;
}
if (showThemedConfirmDialog(parentWindow, "Delete \"" + sel->name + "\"?",
@@ -193,27 +443,82 @@ void YuGiOhGameView::onDeleteCard(wxWindow* parentWindow) {
}
std::string YuGiOhGameView::onUpdateSets(wxWindow* parentWindow) {
auto out = sets_.updateSets(Game::YuGiOh);
if (!out) {
showThemedMessageDialog(parentWindow, "Failed to update sets: " + out.error(),
auto* ygoSrc = dynamic_cast<YuGiOhSetSource*>(&module_.setSource());
if (ygoSrc == nullptr) {
showThemedMessageDialog(parentWindow, "Yu-Gi-Oh! set source unavailable.",
"Error", wxOK | wxICON_ERROR);
return "Update failed";
}
setsCache_ = out.value();
auto both = ygoSrc->fetchAllWithCatalog();
if (!both) {
showThemedMessageDialog(parentWindow, "Failed to update sets: " + both.error(),
"Error", wxOK | wxICON_ERROR);
return "Update failed";
}
auto savedSets = sets_.saveSets(Game::YuGiOh, both.value().sets);
if (!savedSets) {
showThemedMessageDialog(parentWindow, "Failed to save sets: " + savedSets.error(),
"Error", wxOK | wxICON_ERROR);
return "Update failed";
}
auto savedCatalog = catalogStore_.save(both.value().catalog);
if (!savedCatalog) {
showThemedMessageDialog(parentWindow,
"Sets saved, but set catalog failed: " + savedCatalog.error(),
"Warning", wxOK | wxICON_WARNING);
}
setsCache_ = both.value().sets;
std::sort(setsCache_.begin(), setsCache_.end(),
[](const Set& a, const Set& b) { return a.releaseDate < b.releaseDate; });
showThemedMessageDialog(parentWindow, "Updated " + std::to_string(out.value().size()) + " Yu-Gi-Oh! sets.",
"Sets updated", wxOK | wxICON_INFORMATION);
if (setCompletionPanel_ != nullptr) {
setCompletionPanel_->reloadFromStore();
if (auto loaded = collection_.list(Game::YuGiOh)) {
setCompletionPanel_->setCollection(std::move(loaded).value());
}
}
const std::size_t setCount = both.value().sets.size();
const std::size_t packCount = both.value().catalog.packs.size();
showThemedMessageDialog(
parentWindow,
"Updated " + std::to_string(setCount) + " Yu-Gi-Oh! sets and " +
std::to_string(packCount) + " set checklists.",
"Sets updated", wxOK | wxICON_INFORMATION);
return "Yu-Gi-Oh! sets updated.";
}
void YuGiOhGameView::setFilter(std::string_view filter) {
if (filterInput_ != nullptr) {
const wxString wanted = wxString::FromUTF8(std::string(filter).c_str());
if (filterInput_->GetValue() != wanted) {
filterInput_->ChangeValue(wanted);
if (filter.empty()) {
filterInput_->SetHint(kYgoFilterHint);
filterInput_->Refresh();
}
}
}
if (listPanel_) listPanel_->setFilter(filter);
}
void YuGiOhGameView::applyTheme(const ThemePalette& palette) {
if (contentPanel_) applyThemeToWindowTree(contentPanel_, palette, config_.current().theme);
if (listPanel_) listPanel_->applyTheme(palette);
if (selectedPanel_) selectedPanel_->applyTheme(palette);
if (setCompletionPanel_) setCompletionPanel_->applyTheme(palette);
refreshToolbarIcons(palette);
refreshTabBarTheme(palette);
if (filterInput_ != nullptr) {
filterInput_->SetBackgroundColour(palette.inputBg);
filterInput_->SetForegroundColour(palette.inputText);
filterInput_->SetOwnBackgroundColour(palette.inputBg);
filterInput_->SetOwnForegroundColour(palette.inputText);
filterInput_->Refresh();
}
}
} // namespace ccm::ui
+311
View File
@@ -0,0 +1,311 @@
#include "ccm/ui/YuGiOhSetCompletionPanel.hpp"
#include "ccm/services/YuGiOhSetCompletion.hpp"
#include <wx/button.h>
#include <wx/choice.h>
#include <wx/cursor.h>
#include <wx/gauge.h>
#include <wx/listctrl.h>
#include <wx/scrolwin.h>
#include <wx/simplebook.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <string>
#include <utility>
namespace ccm::ui {
namespace {
wxColour mutedTextColour(const ThemePalette& palette) {
// Blend text toward panel background so missing checklist rows read as greyed.
const auto blend = [](unsigned char a, unsigned char b) -> unsigned char {
return static_cast<unsigned char>((static_cast<int>(a) * 2 + static_cast<int>(b)) / 3);
};
return wxColour(blend(palette.text.Red(), palette.panelBg.Red()),
blend(palette.text.Green(), palette.panelBg.Green()),
blend(palette.text.Blue(), palette.panelBg.Blue()));
}
} // namespace
YuGiOhSetCompletionPanel::YuGiOhSetCompletionPanel(wxWindow* parent,
YuGiOhSetCatalogService& catalogStore)
: wxPanel(parent), catalogStore_(catalogStore) {
palette_ = paletteForTheme(inferThemeFromWindow(this));
auto* langRow = new wxBoxSizer(wxHORIZONTAL);
auto* langLabel = new wxStaticText(this, wxID_ANY, "Language");
languageChoice_ = new wxChoice(this, wxID_ANY);
languageChoice_->Append("All languages");
languageChoice_->SetSelection(0);
languageChoice_->Bind(wxEVT_CHOICE, &YuGiOhSetCompletionPanel::onLanguageChoice, this);
langRow->Add(langLabel, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 8);
langRow->Add(languageChoice_, 0, wxALIGN_CENTER_VERTICAL);
book_ = new wxSimplebook(this, wxID_ANY);
gridPage_ = new wxPanel(book_);
auto* gridRoot = new wxBoxSizer(wxVERTICAL);
emptyLabel_ = new wxStaticText(gridPage_, wxID_ANY, "");
emptyLabel_->Wrap(480);
gridRoot->Add(emptyLabel_, 0, wxALL | wxEXPAND, 12);
scroll_ = new wxScrolledWindow(gridPage_, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxVSCROLL | wxTAB_TRAVERSAL);
scroll_->SetScrollRate(0, 16);
gridSizer_ = new wxBoxSizer(wxVERTICAL);
scroll_->SetSizer(gridSizer_);
gridRoot->Add(scroll_, 1, wxEXPAND);
gridPage_->SetSizer(gridRoot);
book_->AddPage(gridPage_, "Grid");
detailPage_ = new wxPanel(book_);
auto* detailRoot = new wxBoxSizer(wxVERTICAL);
auto* topRow = new wxBoxSizer(wxHORIZONTAL);
auto* backBtn = new wxButton(detailPage_, wxID_ANY, "Back");
backBtn->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { showGridPage(); });
detailTitle_ = new wxStaticText(detailPage_, wxID_ANY, "");
auto titleFont = detailTitle_->GetFont();
titleFont.MakeBold().MakeLarger();
detailTitle_->SetFont(titleFont);
topRow->Add(backBtn, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 8);
topRow->Add(detailTitle_, 1, wxALIGN_CENTER_VERTICAL);
detailRoot->Add(topRow, 0, wxEXPAND | wxALL, 8);
checklist_ = new wxListCtrl(detailPage_, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxLC_SINGLE_SEL | wxLC_NO_HEADER);
checklist_->AppendColumn("Card", wxLIST_FORMAT_LEFT, 520);
detailRoot->Add(checklist_, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 8);
detailPage_->SetSizer(detailRoot);
book_->AddPage(detailPage_, "Detail");
auto* root = new wxBoxSizer(wxVERTICAL);
root->Add(langRow, 0, wxEXPAND | wxALL, 8);
root->Add(book_, 1, wxEXPAND);
SetSizer(root);
showGridPage();
}
void YuGiOhSetCompletionPanel::setCollection(std::vector<YuGiOhCard> cards) {
collection_ = std::move(cards);
refreshLanguageChoice();
rebuildCurrentView();
}
void YuGiOhSetCompletionPanel::reloadFromStore() {
catalogLoaded_ = false;
catalog_ = {};
if (catalogStore_.exists()) {
if (auto loaded = catalogStore_.load()) {
catalog_ = std::move(loaded).value();
catalogLoaded_ = true;
}
}
showGridPage();
rebuildGrid();
}
void YuGiOhSetCompletionPanel::applyTheme(const ThemePalette& palette) {
palette_ = palette;
applyThemeToWindowTree(this, palette, inferThemeFromWindow(this));
rebuildCurrentView();
}
void YuGiOhSetCompletionPanel::showGridPage() {
detailSetId_.clear();
detailSetName_.clear();
book_->SetSelection(0);
}
void YuGiOhSetCompletionPanel::showChecklistPage(const std::string& setId,
const std::string& setName) {
detailSetId_ = setId;
detailSetName_ = setName;
detailTitle_->SetLabelText(wxString::FromUTF8(displaySetName(setName).c_str()));
rebuildChecklist(setId);
book_->SetSelection(1);
}
std::string YuGiOhSetCompletionPanel::displaySetName(const std::string& setName) const {
if (!languageFilter_.has_value()) return setName;
return setName + " (" + std::string(to_string(*languageFilter_)) + ")";
}
void YuGiOhSetCompletionPanel::refreshLanguageChoice() {
const auto previous = languageFilter_;
const auto present = yuGiOhLanguagesInCollection(collection_);
languageChoice_->Clear();
languageChoice_->Append("All languages");
for (const Language lang : present) {
languageChoice_->Append(wxString::FromUTF8(std::string(to_string(lang)).c_str()));
}
int selection = 0;
languageFilter_ = std::nullopt;
if (previous.has_value()) {
for (std::size_t i = 0; i < present.size(); ++i) {
if (present[i] == *previous) {
selection = static_cast<int>(i + 1);
languageFilter_ = previous;
break;
}
}
}
languageChoice_->SetSelection(selection);
}
void YuGiOhSetCompletionPanel::onLanguageChoice(wxCommandEvent& /*event*/) {
const int sel = languageChoice_->GetSelection();
if (sel <= 0) {
languageFilter_ = std::nullopt;
} else {
const auto present = yuGiOhLanguagesInCollection(collection_);
const auto idx = static_cast<std::size_t>(sel - 1);
if (idx < present.size()) {
languageFilter_ = present[idx];
} else {
languageFilter_ = std::nullopt;
languageChoice_->SetSelection(0);
}
}
rebuildCurrentView();
}
void YuGiOhSetCompletionPanel::rebuildCurrentView() {
if (book_->GetSelection() == 1 && !detailSetId_.empty()) {
const auto rows =
computeYuGiOhSetCompletion(collection_, catalog_, languageFilter_);
bool stillVisible = false;
for (const auto& row : rows) {
if (row.setId == detailSetId_) {
stillVisible = true;
break;
}
}
if (!stillVisible) {
showGridPage();
rebuildGrid();
return;
}
detailTitle_->SetLabelText(
wxString::FromUTF8(displaySetName(detailSetName_).c_str()));
rebuildChecklist(detailSetId_);
} else {
rebuildGrid();
}
}
void YuGiOhSetCompletionPanel::setEmptyMessage(const wxString& message) {
clearGridTiles();
emptyLabel_->SetLabelText(message);
emptyLabel_->Wrap(480);
emptyLabel_->Show();
scroll_->Hide();
gridPage_->Layout();
}
void YuGiOhSetCompletionPanel::clearGridTiles() {
if (gridSizer_ == nullptr) return;
gridSizer_->Clear(true);
}
void YuGiOhSetCompletionPanel::rebuildGrid() {
if (!catalogLoaded_) {
setEmptyMessage(wxString::FromUTF8(
"Set checklists are not downloaded yet.\n"
"Run Sets → Update Yu-Gi-Oh! to enable Set Completion."));
return;
}
const auto rows = computeYuGiOhSetCompletion(collection_, catalog_, languageFilter_);
if (rows.empty()) {
setEmptyMessage(wxString::FromUTF8(
"No Yu-Gi-Oh! sets in progress yet.\n"
"Add cards on the Single Cards tab to track set completion here."));
return;
}
emptyLabel_->Hide();
scroll_->Show();
clearGridTiles();
for (const auto& row : rows) {
auto* tile = new wxPanel(scroll_, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxBORDER_SIMPLE);
tile->SetBackgroundColour(palette_.panelBg);
auto* tileSizer = new wxBoxSizer(wxVERTICAL);
const std::string title = displaySetName(row.setName);
auto* nameLbl = new wxStaticText(tile, wxID_ANY, wxString::FromUTF8(title.c_str()));
auto nameFont = nameLbl->GetFont();
nameFont.MakeBold();
nameLbl->SetFont(nameFont);
nameLbl->SetForegroundColour(palette_.text);
const std::string counts =
std::to_string(row.ownedUnique) + " / " + std::to_string(row.total) + " (" +
std::to_string(row.percent()) + "%)";
auto* countLbl = new wxStaticText(tile, wxID_ANY, wxString::FromUTF8(counts.c_str()));
countLbl->SetForegroundColour(palette_.text);
auto* gauge = new wxGauge(tile, wxID_ANY, 100, wxDefaultPosition, wxSize(-1, 14),
wxGA_HORIZONTAL | wxGA_SMOOTH);
gauge->SetValue(row.percent());
tileSizer->Add(nameLbl, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, 10);
tileSizer->Add(countLbl, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, 6);
tileSizer->Add(gauge, 0, wxEXPAND | wxALL, 10);
tile->SetSizer(tileSizer);
const std::string setId = row.setId;
const std::string setName = row.setName;
auto openDetail = [this, setId, setName](wxMouseEvent&) {
showChecklistPage(setId, setName);
};
tile->Bind(wxEVT_LEFT_UP, openDetail);
nameLbl->Bind(wxEVT_LEFT_UP, openDetail);
countLbl->Bind(wxEVT_LEFT_UP, openDetail);
gauge->Bind(wxEVT_LEFT_UP, openDetail);
tile->SetCursor(wxCursor(wxCURSOR_HAND));
nameLbl->SetCursor(wxCursor(wxCURSOR_HAND));
countLbl->SetCursor(wxCursor(wxCURSOR_HAND));
gridSizer_->Add(tile, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, 8);
}
gridSizer_->AddStretchSpacer(1);
scroll_->FitInside();
gridPage_->Layout();
Layout();
}
void YuGiOhSetCompletionPanel::rebuildChecklist(const std::string& setId) {
checklist_->DeleteAllItems();
const auto entries =
yuGiOhChecklistForSet(collection_, catalog_, setId, languageFilter_);
const wxColour muted = mutedTextColour(palette_);
// Fixed green so owned checkmarks stay readable in both light and dark themes.
const wxColour ownedGreen(46, 160, 67);
long idx = 0;
for (const auto& entry : entries) {
// Align names: checkmark + two spaces vs four spaces for missing cards.
const std::string line =
(entry.owned ? "" : " ") + entry.setNo + "" + entry.name;
const long row = checklist_->InsertItem(idx++, wxString::FromUTF8(line.c_str()));
if (row < 0) continue;
if (entry.owned) {
checklist_->SetItemTextColour(row, ownedGreen);
} else {
checklist_->SetItemTextColour(row, muted);
}
}
checklist_->SetColumnWidth(0, wxLIST_AUTOSIZE);
detailPage_->Layout();
}
} // namespace ccm::ui