ygo set collection

This commit is contained in:
sdine
2026-07-23 09:24:32 +02:00
parent 7e03f4d8d5
commit ceb8605b5f
24 changed files with 1720 additions and 46 deletions
@@ -0,0 +1,52 @@
#pragma once
// YuGiOhSetCatalog: offline pack → card checklist for Yu-Gi-Oh! set
// completion. Filled from YGOPRODeck cardinfo.php (all-cards dump) and
// persisted at `<dataStorage>/yugioh/set-catalog.json`.
#include <nlohmann/json.hpp>
#include <cstddef>
#include <string>
#include <string_view>
#include <vector>
namespace ccm {
struct YuGiOhCatalogCard {
std::string setNo;
std::string name;
friend bool operator==(const YuGiOhCatalogCard&,
const YuGiOhCatalogCard&) = default;
};
struct YuGiOhSetCatalogPack {
std::string setId;
std::string setName;
std::vector<YuGiOhCatalogCard> cards;
friend bool operator==(const YuGiOhSetCatalogPack&,
const YuGiOhSetCatalogPack&) = default;
};
struct YuGiOhSetCatalog {
std::vector<YuGiOhSetCatalogPack> packs;
[[nodiscard]] const YuGiOhSetCatalogPack* findPack(
std::string_view setId) const;
[[nodiscard]] bool empty() const noexcept { return packs.empty(); }
friend bool operator==(const YuGiOhSetCatalog&,
const YuGiOhSetCatalog&) = default;
};
void to_json(nlohmann::json& j, const YuGiOhCatalogCard& c);
void from_json(const nlohmann::json& j, YuGiOhCatalogCard& c);
void to_json(nlohmann::json& j, const YuGiOhSetCatalogPack& p);
void from_json(const nlohmann::json& j, YuGiOhSetCatalogPack& p);
void to_json(nlohmann::json& j, const YuGiOhSetCatalog& c);
void from_json(const nlohmann::json& j, YuGiOhSetCatalog& c);
} // namespace ccm
@@ -1,21 +1,45 @@
#pragma once
// YuGiOhSetSource: ISetSource implementation for Yu-Gi-Oh via YGOPRODeck.
// Sets come from cardsets.php; the set-completion catalog is built from the
// unfiltered cardinfo.php dump (card_sets[] per card).
#include "ccm/domain/Set.hpp"
#include "ccm/domain/YuGiOhSetCatalog.hpp"
#include "ccm/games/IGameModule.hpp"
#include "ccm/ports/IHttpClient.hpp"
#include <string>
#include <vector>
namespace ccm {
class YuGiOhSetSource final : public ISetSource {
public:
static constexpr const char* kEndpoint = "https://db.ygoprodeck.com/api/v7/cardsets.php";
static constexpr const char* kCardInfoEndpoint =
"https://db.ygoprodeck.com/api/v7/cardinfo.php";
struct FetchWithCatalog {
std::vector<Set> sets;
YuGiOhSetCatalog catalog;
};
explicit YuGiOhSetSource(IHttpClient& http);
Result<std::vector<Set>> fetchAll() override;
// Two HTTP round-trips: cardsets.php for the set list, cardinfo.php for
// the pack checklist catalog.
Result<FetchWithCatalog> fetchAllWithCatalog();
static Result<std::vector<Set>> parseResponse(const std::string& body);
// Build the offline checklist from a cardinfo.php body, resolving pack
// ids against the already-parsed sets list (by set_name → Set.id).
static Result<YuGiOhSetCatalog> parseCatalog(const std::string& body,
const std::vector<Set>& sets);
private:
IHttpClient& http_;
};
@@ -0,0 +1,36 @@
#pragma once
// YuGiOhSetCatalogService: load/save yugioh/set-catalog.json under the
// configured dataStorage path.
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/YuGiOhSetCatalog.hpp"
#include "ccm/ports/IFileSystem.hpp"
#include "ccm/services/ConfigService.hpp"
#include "ccm/util/Result.hpp"
#include <functional>
#include <string>
namespace ccm {
class YuGiOhSetCatalogService {
public:
using DirNameFn = std::function<std::string(Game)>;
YuGiOhSetCatalogService(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
Result<YuGiOhSetCatalog> load() const;
Result<void> save(const YuGiOhSetCatalog& catalog);
[[nodiscard]] bool exists() const;
private:
IFileSystem& fs_;
ConfigService& config_;
DirNameFn dirName_;
[[nodiscard]] std::filesystem::path catalogPath() const;
};
} // namespace ccm
@@ -0,0 +1,60 @@
#pragma once
// Pure helpers: Yu-Gi-Oh! set-completion progress and per-set checklists.
// Ownership counts only when collection card.set.id matches the pack and the
// printing slot matches a catalog setNo (ygoPrintingSlotsMatch). Duplicates /
// amount / rarity / firstEdition do not inflate the numerator. An optional
// languageFilter restricts ownership to cards of that language (packs with
// zero matches are omitted).
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/YuGiOhCard.hpp"
#include "ccm/domain/YuGiOhSetCatalog.hpp"
#include <cstddef>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace ccm {
struct YuGiOhSetCompletionProgress {
std::string setId;
std::string setName;
std::size_t ownedUnique{0};
std::size_t total{0};
[[nodiscard]] int percent() const noexcept {
if (total == 0) return 0;
return static_cast<int>((ownedUnique * 100) / total);
}
};
struct YuGiOhChecklistEntry {
std::string setNo;
std::string name;
bool owned{false};
};
// Distinct languages present in the collection, in allLanguages() order.
[[nodiscard]] std::vector<Language>
yuGiOhLanguagesInCollection(const std::vector<YuGiOhCard>& collection);
// Packs where the collection owns ≥1 card with matching set.id, ordered by
// setName. Packs absent from the catalog are skipped. When languageFilter is
// set, only cards of that language count toward ownership.
[[nodiscard]] std::vector<YuGiOhSetCompletionProgress>
computeYuGiOhSetCompletion(const std::vector<YuGiOhCard>& collection,
const YuGiOhSetCatalog& catalog,
std::optional<Language> languageFilter = std::nullopt);
// Full catalog checklist for one pack; owned flags from the collection.
// When languageFilter is set, only cards of that language count as owned.
[[nodiscard]] std::vector<YuGiOhChecklistEntry>
yuGiOhChecklistForSet(const std::vector<YuGiOhCard>& collection,
const YuGiOhSetCatalog& catalog,
std::string_view setId,
std::optional<Language> languageFilter = std::nullopt);
} // namespace ccm