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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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ygo set collection
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@@ -0,0 +1,52 @@
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#pragma once
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// YuGiOhSetCatalog: offline pack → card checklist for Yu-Gi-Oh! set
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// completion. Filled from YGOPRODeck cardinfo.php (all-cards dump) and
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// persisted at `<dataStorage>/yugioh/set-catalog.json`.
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#include <nlohmann/json.hpp>
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#include <cstddef>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm {
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struct YuGiOhCatalogCard {
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std::string setNo;
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std::string name;
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friend bool operator==(const YuGiOhCatalogCard&,
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const YuGiOhCatalogCard&) = default;
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};
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struct YuGiOhSetCatalogPack {
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std::string setId;
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std::string setName;
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std::vector<YuGiOhCatalogCard> cards;
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friend bool operator==(const YuGiOhSetCatalogPack&,
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const YuGiOhSetCatalogPack&) = default;
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};
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struct YuGiOhSetCatalog {
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std::vector<YuGiOhSetCatalogPack> packs;
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[[nodiscard]] const YuGiOhSetCatalogPack* findPack(
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std::string_view setId) const;
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[[nodiscard]] bool empty() const noexcept { return packs.empty(); }
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friend bool operator==(const YuGiOhSetCatalog&,
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const YuGiOhSetCatalog&) = default;
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};
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void to_json(nlohmann::json& j, const YuGiOhCatalogCard& c);
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void from_json(const nlohmann::json& j, YuGiOhCatalogCard& c);
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void to_json(nlohmann::json& j, const YuGiOhSetCatalogPack& p);
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void from_json(const nlohmann::json& j, YuGiOhSetCatalogPack& p);
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void to_json(nlohmann::json& j, const YuGiOhSetCatalog& c);
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void from_json(const nlohmann::json& j, YuGiOhSetCatalog& c);
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} // namespace ccm
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@@ -1,21 +1,45 @@
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#pragma once
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// YuGiOhSetSource: ISetSource implementation for Yu-Gi-Oh via YGOPRODeck.
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// Sets come from cardsets.php; the set-completion catalog is built from the
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// unfiltered cardinfo.php dump (card_sets[] per card).
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#include "ccm/domain/Set.hpp"
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#include "ccm/domain/YuGiOhSetCatalog.hpp"
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/ports/IHttpClient.hpp"
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#include <string>
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#include <vector>
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namespace ccm {
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class YuGiOhSetSource final : public ISetSource {
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public:
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static constexpr const char* kEndpoint = "https://db.ygoprodeck.com/api/v7/cardsets.php";
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static constexpr const char* kCardInfoEndpoint =
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"https://db.ygoprodeck.com/api/v7/cardinfo.php";
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struct FetchWithCatalog {
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std::vector<Set> sets;
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YuGiOhSetCatalog catalog;
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};
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explicit YuGiOhSetSource(IHttpClient& http);
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Result<std::vector<Set>> fetchAll() override;
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// Two HTTP round-trips: cardsets.php for the set list, cardinfo.php for
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// the pack checklist catalog.
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Result<FetchWithCatalog> fetchAllWithCatalog();
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static Result<std::vector<Set>> parseResponse(const std::string& body);
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// Build the offline checklist from a cardinfo.php body, resolving pack
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// ids against the already-parsed sets list (by set_name → Set.id).
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static Result<YuGiOhSetCatalog> parseCatalog(const std::string& body,
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const std::vector<Set>& sets);
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private:
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IHttpClient& http_;
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};
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@@ -0,0 +1,36 @@
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#pragma once
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// YuGiOhSetCatalogService: load/save yugioh/set-catalog.json under the
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// configured dataStorage path.
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#include "ccm/domain/Enums.hpp"
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#include "ccm/domain/YuGiOhSetCatalog.hpp"
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#include "ccm/ports/IFileSystem.hpp"
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#include "ccm/services/ConfigService.hpp"
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#include "ccm/util/Result.hpp"
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#include <functional>
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#include <string>
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namespace ccm {
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class YuGiOhSetCatalogService {
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public:
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using DirNameFn = std::function<std::string(Game)>;
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YuGiOhSetCatalogService(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
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Result<YuGiOhSetCatalog> load() const;
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Result<void> save(const YuGiOhSetCatalog& catalog);
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[[nodiscard]] bool exists() const;
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private:
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IFileSystem& fs_;
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ConfigService& config_;
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DirNameFn dirName_;
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[[nodiscard]] std::filesystem::path catalogPath() const;
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};
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} // namespace ccm
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@@ -0,0 +1,60 @@
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#pragma once
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// Pure helpers: Yu-Gi-Oh! set-completion progress and per-set checklists.
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// Ownership counts only when collection card.set.id matches the pack and the
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// printing slot matches a catalog setNo (ygoPrintingSlotsMatch). Duplicates /
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// amount / rarity / firstEdition do not inflate the numerator. An optional
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// languageFilter restricts ownership to cards of that language (packs with
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// zero matches are omitted).
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#include "ccm/domain/Enums.hpp"
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#include "ccm/domain/YuGiOhCard.hpp"
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#include "ccm/domain/YuGiOhSetCatalog.hpp"
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#include <cstddef>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm {
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struct YuGiOhSetCompletionProgress {
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std::string setId;
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std::string setName;
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std::size_t ownedUnique{0};
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std::size_t total{0};
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[[nodiscard]] int percent() const noexcept {
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if (total == 0) return 0;
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return static_cast<int>((ownedUnique * 100) / total);
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}
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};
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struct YuGiOhChecklistEntry {
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std::string setNo;
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std::string name;
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bool owned{false};
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};
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// Distinct languages present in the collection, in allLanguages() order.
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[[nodiscard]] std::vector<Language>
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yuGiOhLanguagesInCollection(const std::vector<YuGiOhCard>& collection);
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// Packs where the collection owns ≥1 card with matching set.id, ordered by
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// setName. Packs absent from the catalog are skipped. When languageFilter is
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// set, only cards of that language count toward ownership.
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[[nodiscard]] std::vector<YuGiOhSetCompletionProgress>
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computeYuGiOhSetCompletion(const std::vector<YuGiOhCard>& collection,
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const YuGiOhSetCatalog& catalog,
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std::optional<Language> languageFilter = std::nullopt);
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// Full catalog checklist for one pack; owned flags from the collection.
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// When languageFilter is set, only cards of that language count as owned.
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[[nodiscard]] std::vector<YuGiOhChecklistEntry>
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yuGiOhChecklistForSet(const std::vector<YuGiOhCard>& collection,
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const YuGiOhSetCatalog& catalog,
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std::string_view setId,
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std::optional<Language> languageFilter = std::nullopt);
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} // namespace ccm
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