mirror of
https://github.com/sebastiandine/Card-Collection-Manager-3.git
synced 2026-09-04 09:13:27 +00:00
Minor: Add Asian Pokemon Card Support (#18)
This commit is contained in:
@@ -23,6 +23,10 @@ public:
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// Implementations return a vector that has already been filtered
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// (e.g. no digital-only sets) and sorted by release date ascending.
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virtual Result<std::vector<Set>> fetchAll() = 0;
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// Optional post-process for locally cached set lists (e.g. inject products
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// the upstream API omits). Default is a no-op. Called by SetService::getSets.
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virtual void augmentCachedSets(std::vector<Set>& /*sets*/) const {}
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};
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class IGameModule {
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@@ -0,0 +1,68 @@
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#pragma once
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// JapanesePokemonCardPreviewSource: TCGdex ja localId-based preview + variants.
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// Image URLs use /high.png (wxImage decodes PNG/JPEG, not webp).
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#include "ccm/games/pokemonjp/JapanesePokemonEnCatalog.hpp"
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#include "ccm/ports/ICardPreviewSource.hpp"
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#include "ccm/ports/IHttpClient.hpp"
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm {
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class JapanesePokemonCardPreviewSource final : public ICardPreviewSource {
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public:
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JapanesePokemonCardPreviewSource(IHttpClient& http,
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const JapanesePokemonEnCatalog& catalog);
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[[nodiscard]] bool supportsAutoDetectPrint() const noexcept override { return true; }
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Result<std::string, PreviewLookupError>
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fetchImageUrl(std::string_view name,
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std::string_view setId,
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std::string_view setNo) override;
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Result<AutoDetectedPrint> detectFirstPrint(std::string_view name,
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std::string_view setId) override;
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Result<std::vector<AutoDetectedPrint>> detectPrintVariants(std::string_view name,
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std::string_view setId) override;
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static std::string normalizeLocalId(std::string_view setNo);
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static std::string buildSetDetailUrl(std::string_view setId);
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static std::string buildCardUrl(std::string_view setId, std::string_view localId);
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static std::string imageUrlFromBase(std::string_view imageBase);
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// Parse set-detail body; optionally filter by name (EN catalog / JA) and/or localId.
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struct SetCardRow {
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std::string localId;
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std::string nameJa;
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std::string imageBase; // empty when TCGdex has no scan
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std::string rarity;
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};
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static Result<std::vector<SetCardRow>, PreviewLookupError>
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parseSetCards(const std::string& body);
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static Result<std::string, PreviewLookupError>
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parseCardImageUrl(const std::string& body);
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static Result<std::vector<AutoDetectedPrint>>
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parsePrintVariants(const std::string& body,
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std::string_view setId,
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std::string_view wantedCardName,
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const JapanesePokemonEnCatalog& catalog);
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// Catalog-only Auto-detect when TCGdex has no set detail (theme decks, etc.).
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static Result<std::vector<AutoDetectedPrint>>
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detectPrintVariantsFromCatalog(std::string_view setId,
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std::string_view wantedCardName,
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const JapanesePokemonEnCatalog& catalog);
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private:
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IHttpClient& http_;
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const JapanesePokemonEnCatalog& catalog_;
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};
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} // namespace ccm
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@@ -0,0 +1,71 @@
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#pragma once
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// JapanesePokemonEnCatalog - bundled English name layer for Japanese Pokémon.
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// Loaded from assets/pokemon_jp_en_catalog.json (generated offline). Missing
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// entries fall through to TCGdex Japanese names at runtime.
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#include "ccm/util/Result.hpp"
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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namespace ccm {
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struct JapanesePokemonSetEnInfo {
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std::string nameEn;
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std::string nameJa;
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std::string releaseDate; // YYYY/MM/DD when known; may be empty
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};
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struct JapanesePokemonPrintEnInfo {
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std::string setId;
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std::string localId;
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std::string nameEn;
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std::string nameJa;
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std::string nameEnSource; // bulbapedia | species-table | manual
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// Classic JA gap-fill when TCGdex has no CDN scan (optional).
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std::string imageUrl; // explicit HTTPS URL, preferred when set
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std::string tcgplayerId; // TCGPlayer product id → product-images CDN
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};
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class JapanesePokemonEnCatalog {
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public:
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[[nodiscard]] static Result<JapanesePokemonEnCatalog>
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parse(const std::string& jsonBody);
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[[nodiscard]] bool empty() const noexcept {
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return sets_.empty() && printsByKey_.empty();
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}
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[[nodiscard]] std::optional<JapanesePokemonSetEnInfo>
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findSet(std::string_view setId) const;
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[[nodiscard]] std::optional<JapanesePokemonPrintEnInfo>
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findPrint(std::string_view setId, std::string_view localId) const;
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// Case-insensitive match of nameEn or nameJa within a set.
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// Also matches qualified English titles: wanted "Mewtwo" hits
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// "Mewtwo (CoroCoro promo)" (prefix + " (").
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[[nodiscard]] std::vector<JapanesePokemonPrintEnInfo>
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findPrintsByName(std::string_view setId, std::string_view cardName) const;
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[[nodiscard]] bool hasPrintsForSet(std::string_view setId) const noexcept;
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// TCGPlayer product-image CDN URL for classic JA gap-fill.
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[[nodiscard]] static std::string tcgplayerImageUrl(std::string_view productId);
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// Prefer imageUrl; else build from tcgplayerId; else empty.
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[[nodiscard]] static std::string previewImageUrlFromPrint(
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const JapanesePokemonPrintEnInfo& print);
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private:
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std::unordered_map<std::string, JapanesePokemonSetEnInfo> sets_;
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std::unordered_map<std::string, JapanesePokemonPrintEnInfo> printsByKey_;
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// setId -> print keys for name scans
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std::unordered_map<std::string, std::vector<std::string>> printKeysBySet_;
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};
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} // namespace ccm
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@@ -0,0 +1,34 @@
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#pragma once
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// JapanesePokemonGameModule: Japanese Pokémon TCG via TCGdex ja + EN catalog.
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonCardPreviewSource.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonEnCatalog.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonSetSource.hpp"
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namespace ccm {
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class JapanesePokemonGameModule final : public IGameModule {
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public:
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explicit JapanesePokemonGameModule(IHttpClient& http,
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JapanesePokemonEnCatalog catalog = {});
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[[nodiscard]] Game id() const noexcept override { return Game::JapanesePokemon; }
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[[nodiscard]] std::string dirName() const override { return "pokemon"; }
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[[nodiscard]] std::string displayName() const override { return "Pokemon (Japan)"; }
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ISetSource& setSource() override { return setSource_; }
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ICardPreviewSource* cardPreviewSource() noexcept override { return &previewSource_; }
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[[nodiscard]] const JapanesePokemonEnCatalog& catalog() const noexcept {
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return catalog_;
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}
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private:
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JapanesePokemonEnCatalog catalog_;
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JapanesePokemonSetSource setSource_;
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JapanesePokemonCardPreviewSource previewSource_;
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};
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} // namespace ccm
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@@ -0,0 +1,39 @@
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#pragma once
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// JapanesePokemonSetSource: TCGdex ja set list + per-set detail for release
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// dates. English display names come from JapanesePokemonEnCatalog when present.
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonEnCatalog.hpp"
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#include "ccm/ports/IHttpClient.hpp"
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namespace ccm {
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class JapanesePokemonSetSource final : public ISetSource {
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public:
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static constexpr const char* kListEndpoint = "https://api.tcgdex.net/v2/ja/sets";
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JapanesePokemonSetSource(IHttpClient& http, const JapanesePokemonEnCatalog& catalog);
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Result<std::vector<Set>> fetchAll() override;
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void augmentCachedSets(std::vector<Set>& sets) const override;
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// Pure parsers for hermetic tests.
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static Result<std::vector<Set>> parseListResponse(const std::string& body);
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static Result<std::string> parseReleaseDate(const std::string& detailBody);
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static bool shouldExcludeSetId(std::string_view setId) noexcept;
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static std::string applySetNameOverride(std::string_view setId,
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std::string nameJa);
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static std::string rewriteReleaseDate(std::string_view isoDate);
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static std::string buildSetDetailUrl(std::string_view setId);
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// Original-era theme decks / sheets omitted by TCGdex JA. Idempotent by id.
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static void appendMissingClassicProducts(std::vector<Set>& sets);
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private:
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IHttpClient& http_;
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const JapanesePokemonEnCatalog& catalog_;
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};
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} // namespace ccm
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