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https://github.com/sebastiandine/Card-Collection-Manager-3.git
synced 2026-08-29 01:08:49 +00:00
Minor: Add Asian Pokemon Card Support (#18)
This commit is contained in:
+27
-5
@@ -9,6 +9,8 @@
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#include "ccm/games/digibattle99/DigiBattle99GameModule.hpp"
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#include "ccm/games/magic/MagicGameModule.hpp"
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#include "ccm/games/pokemon/PokemonGameModule.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonEnCatalog.hpp"
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#include "ccm/games/pokemonjp/JapanesePokemonGameModule.hpp"
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#include "ccm/games/yugioh/YuGiOhGameModule.hpp"
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#include "ccm/infra/CprHttpClient.hpp"
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#include "ccm/infra/JsonCollectionRepository.hpp"
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@@ -45,10 +47,11 @@ namespace {
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// need for the repositories to know about concrete game module classes.
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std::string dirNameForGame(ccm::Game g) {
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switch (g) {
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case ccm::Game::Magic: return "magic";
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case ccm::Game::Pokemon: return "pokemon";
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case ccm::Game::YuGiOh: return "yugioh";
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case ccm::Game::DigiBattle99: return "digibattle99";
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case ccm::Game::Magic: return "magic";
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case ccm::Game::Pokemon: return "pokemon";
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case ccm::Game::YuGiOh: return "yugioh";
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case ccm::Game::DigiBattle99: return "digibattle99";
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case ccm::Game::JapanesePokemon: return "pokemon";
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}
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return "magic";
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}
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@@ -86,6 +89,17 @@ public:
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ygoMod_ = std::make_unique<ccm::YuGiOhGameModule>(*http_);
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digiBattle99Mod_ = std::make_unique<ccm::DigiBattle99GameModule>(*http_);
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ccm::JapanesePokemonEnCatalog jpCatalog;
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{
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const auto catalogPath = exeDir / "assets" / "pokemon_jp_en_catalog.json";
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if (auto text = fs_->readText(catalogPath); text) {
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if (auto parsed = ccm::JapanesePokemonEnCatalog::parse(text.value()); parsed) {
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jpCatalog = std::move(parsed).value();
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}
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}
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}
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jpPokeMod_ = std::make_unique<ccm::JapanesePokemonGameModule>(*http_, std::move(jpCatalog));
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magicRepo_ = std::make_unique<ccm::JsonCollectionRepository<ccm::MagicCard>>(
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*fs_, *config_, &dirNameForGame);
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pokeRepo_ = std::make_unique<ccm::JsonCollectionRepository<ccm::PokemonCard>>(
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@@ -113,6 +127,7 @@ public:
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setSvc_->registerModule(pokeMod_.get());
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setSvc_->registerModule(ygoMod_.get());
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setSvc_->registerModule(digiBattle99Mod_.get());
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setSvc_->registerModule(jpPokeMod_.get());
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// Disk-backed preview cache lives next to the executable, in the same
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// location scope as config.json - NOT inside the user's data-storage
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@@ -128,11 +143,16 @@ public:
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previewCache_ = std::make_unique<ccm::LocalPreviewByteCache>(
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*fs_,
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exeDir / ".cache" / "preview-cache");
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previewSvc_ = std::make_unique<ccm::CardPreviewService>(*http_, previewCache_.get());
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previewSvc_ = std::make_unique<ccm::CardPreviewService>(
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*http_,
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previewCache_.get(),
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fs_.get(),
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exeDir / "assets");
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previewSvc_->registerModule(*magicMod_);
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previewSvc_->registerModule(*pokeMod_);
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previewSvc_->registerModule(*ygoMod_);
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previewSvc_->registerModule(*digiBattle99Mod_);
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previewSvc_->registerModule(*jpPokeMod_);
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// Per-game UI bundles. Order here is the order shown in the Game menu.
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magicView_ = std::make_unique<ccm::ui::MagicGameView>(
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@@ -154,6 +174,7 @@ public:
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*pokeMod_,
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*ygoMod_,
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*digiBattle99Mod_,
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*jpPokeMod_,
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{ magicView_.get(), pokeView_.get(), ygoView_.get(), digiBattle99View_.get() },
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});
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@@ -176,6 +197,7 @@ private:
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std::unique_ptr<ccm::PokemonGameModule> pokeMod_;
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std::unique_ptr<ccm::YuGiOhGameModule> ygoMod_;
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std::unique_ptr<ccm::DigiBattle99GameModule> digiBattle99Mod_;
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std::unique_ptr<ccm::JapanesePokemonGameModule> jpPokeMod_;
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std::unique_ptr<ccm::JsonCollectionRepository<ccm::MagicCard>> magicRepo_;
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std::unique_ptr<ccm::JsonCollectionRepository<ccm::PokemonCard>> pokeRepo_;
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std::unique_ptr<ccm::JsonCollectionRepository<ccm::YuGiOhCard>> ygoRepo_;
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