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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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start of set completion tracking
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@@ -0,0 +1,36 @@
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#pragma once
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// DigiBattle99SetCatalogService: load/save digibattle99/set-catalog.json under
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// the configured dataStorage path.
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#include "ccm/domain/DigiBattle99SetCatalog.hpp"
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#include "ccm/domain/Enums.hpp"
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#include "ccm/ports/IFileSystem.hpp"
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#include "ccm/services/ConfigService.hpp"
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#include "ccm/util/Result.hpp"
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#include <functional>
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#include <string>
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namespace ccm {
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class DigiBattle99SetCatalogService {
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public:
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using DirNameFn = std::function<std::string(Game)>;
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DigiBattle99SetCatalogService(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
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Result<DigiBattle99SetCatalog> load() const;
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Result<void> save(const DigiBattle99SetCatalog& catalog);
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[[nodiscard]] bool exists() const;
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private:
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IFileSystem& fs_;
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ConfigService& config_;
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DirNameFn dirName_;
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[[nodiscard]] std::filesystem::path catalogPath() const;
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};
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} // namespace ccm
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@@ -0,0 +1,48 @@
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#pragma once
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// Pure helpers: Digi-Battle set-completion progress and per-set checklists.
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// Ownership counts only when collection card.set.id matches the pack and the
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// normalized setNo appears in that pack's catalog. Duplicates / amount do not
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// inflate the numerator.
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#include "ccm/domain/DigiBattle99Card.hpp"
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#include "ccm/domain/DigiBattle99SetCatalog.hpp"
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#include <cstddef>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm {
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struct DigiBattle99SetCompletionProgress {
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std::string setId;
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std::string setName;
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std::size_t ownedUnique{0};
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std::size_t total{0};
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[[nodiscard]] int percent() const noexcept {
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if (total == 0) return 0;
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return static_cast<int>((ownedUnique * 100) / total);
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}
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};
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struct DigiBattle99ChecklistEntry {
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std::string setNo;
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std::string name;
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bool owned{false};
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};
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// Packs where the collection owns ≥1 card with matching set.id, ordered by
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// setName. Packs absent from the catalog are skipped.
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[[nodiscard]] std::vector<DigiBattle99SetCompletionProgress>
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computeDigiBattle99SetCompletion(const std::vector<DigiBattle99Card>& collection,
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const DigiBattle99SetCatalog& catalog);
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// Full catalog checklist for one pack; owned flags from the collection.
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[[nodiscard]] std::vector<DigiBattle99ChecklistEntry>
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digiBattle99ChecklistForSet(const std::vector<DigiBattle99Card>& collection,
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const DigiBattle99SetCatalog& catalog,
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std::string_view setId);
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} // namespace ccm
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@@ -27,6 +27,10 @@ public:
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// repository, and return the new list.
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Result<std::vector<Set>> updateSets(Game game);
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// Persist an already-fetched set list (no HTTP). Used when a game-specific
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// Update Sets path fetches sets + side payloads in one round-trip.
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Result<void> saveSets(Game game, const std::vector<Set>& sets);
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// Cached read; returns an error if no local data exists yet.
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Result<std::vector<Set>> getSets(Game game);
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