fix: Feature/sonarqube3 (#6)

* patch: code coverage

* fix: ci fix

* fix: ci fix

---------

Co-authored-by: sdine <sdine@sdine.com>
This commit is contained in:
Sebastian Dine
2026-05-09 15:11:08 +02:00
committed by GitHub
parent a691291413
commit 7807192ecb
4 changed files with 4 additions and 0 deletions
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@@ -90,6 +90,7 @@ Run from the **workspace root**.
- After modifying a domain type's fields or JSON layout you **must** update the matching round-trip test in `tests/domain_json_tests.cpp` and re-run tests.
- After adding a new `.cpp` to `core/` or `ui_wx/` you **must** add it to that package's `CMakeLists.txt`. There is no glob.
- After adding a new dependency you **must** verify its license is compatible with this repository's MIT license before merging.
- After changing SonarQube coverage generation, keep dependency build outputs excluded at gcov discovery time (for example `gcovr --exclude-directories "build/_deps"`); output-only excludes are not enough for third-party `.gcda` files.
- After adding a new game module you **must**: (1) extend `Game` enum + string mappings in `core/include/ccm/domain/Enums.hpp`, (2) register the module in `app/main.cpp`, (3) add a directory mapping in `app/main.cpp::dirNameForGame`, (4) implement an `IGameView` derived class (or `<Name>GameView`) and add it to `AppContext::gameViews` in the composition root.
- After changing the per-game seams (`IGameModule`, `IGameView`, the `BaseCard*Panel` template hooks) you **must** update `docs/adding-a-new-game.md` so the canonical "add a new game" walkthrough stays in sync with the code.
- After changing `formatTextForFs` or `parseIndexFromFilename` you **must** update `tests/fs_names_tests.cpp` — these functions exist to stay byte-compatible with the original Rust `util/fs.rs`.