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major: initial release
* initial development * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * pokemon * pokemon * pokemon * pokemon * pokemon * pokemon * improvements * improvements * ci/cd * ci/cd * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements --------- Co-authored-by: sdine <sdine@sdine.com>
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// Definitions for events shared by the per-game UI templates. The events are
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// declared in the corresponding base headers (BaseCardListPanel.hpp,
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// BaseSelectedCardPanel.hpp) and defined exactly once here, so that template
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// instantiations (Magic, Pokemon, ...) all use the same event type tag.
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#include "ccm/ui/BaseCardListPanel.hpp"
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#include "ccm/ui/BaseSelectedCardPanel.hpp"
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namespace ccm::ui {
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wxDEFINE_EVENT(EVT_CARD_SELECTED, wxCommandEvent);
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wxDEFINE_EVENT(EVT_PREVIEW_STATUS, wxCommandEvent);
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} // namespace ccm::ui
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