major: initial release

* initial development

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* pipeline

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* ci/cd

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* pokemon

* improvements

* improvements

* ci/cd

* ci/cd

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

* improvements

---------

Co-authored-by: sdine <sdine@sdine.com>
This commit is contained in:
Sebastian Dine
2026-05-09 11:05:47 +02:00
committed by GitHub
parent 13262fa015
commit 55ace147bc
149 changed files with 12611 additions and 0 deletions
+14
View File
@@ -0,0 +1,14 @@
// Definitions for events shared by the per-game UI templates. The events are
// declared in the corresponding base headers (BaseCardListPanel.hpp,
// BaseSelectedCardPanel.hpp) and defined exactly once here, so that template
// instantiations (Magic, Pokemon, ...) all use the same event type tag.
#include "ccm/ui/BaseCardListPanel.hpp"
#include "ccm/ui/BaseSelectedCardPanel.hpp"
namespace ccm::ui {
wxDEFINE_EVENT(EVT_CARD_SELECTED, wxCommandEvent);
wxDEFINE_EVENT(EVT_PREVIEW_STATUS, wxCommandEvent);
} // namespace ccm::ui