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major: initial release
* initial development * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * pokemon * pokemon * pokemon * pokemon * pokemon * pokemon * improvements * improvements * ci/cd * ci/cd * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements --------- Co-authored-by: sdine <sdine@sdine.com>
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#pragma once
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// PokemonGameView: IGameView for the Pokemon TCG. Mirrors `MagicGameView` —
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// owns the Pokemon-typed list, selected, and edit-dialog widgets and
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// delegates persistence to a `CollectionService<PokemonCard>` reference
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// supplied by the composition root.
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#include "ccm/domain/PokemonCard.hpp"
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/services/CardPreviewService.hpp"
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#include "ccm/services/CollectionService.hpp"
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#include "ccm/services/ConfigService.hpp"
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#include "ccm/services/ImageService.hpp"
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#include "ccm/services/SetService.hpp"
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#include "ccm/ui/IGameView.hpp"
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#include <string>
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#include <string_view>
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#include <vector>
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namespace ccm::ui {
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class PokemonCardListPanel;
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class PokemonSelectedCardPanel;
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class PokemonGameView final : public IGameView {
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public:
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PokemonGameView(ConfigService& config,
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CollectionService<PokemonCard>& collection,
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SetService& sets,
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ImageService& images,
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CardPreviewService& cardPreview,
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IGameModule& module);
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[[nodiscard]] Game gameId() const noexcept override { return Game::Pokemon; }
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[[nodiscard]] std::string displayName() const override { return "Pokemon"; }
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wxPanel* listPanel(wxWindow* parent) override;
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wxPanel* selectedPanel(wxWindow* parent) override;
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void refreshCollection() override;
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void onAddCard(wxWindow* parentWindow) override;
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void onEditCard(wxWindow* parentWindow) override;
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void onDeleteCard(wxWindow* parentWindow) override;
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std::string onUpdateSets(wxWindow* parentWindow) override;
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void setFilter(std::string_view filter) override;
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void applyTheme(const ThemePalette& palette) override;
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[[nodiscard]] std::string updateSetsMenuLabel() const override { return "Update Pokemon"; }
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private:
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void ensureSetsLoaded();
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const std::vector<Set>& setsForDialog();
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ConfigService& config_;
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CollectionService<PokemonCard>& collection_;
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SetService& sets_;
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ImageService& images_;
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CardPreviewService& cardPreview_;
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IGameModule& module_;
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PokemonCardListPanel* listPanel_{nullptr};
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PokemonSelectedCardPanel* selectedPanel_{nullptr};
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std::vector<Set> setsCache_;
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bool attemptedInitialSetLoad_{false};
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};
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} // namespace ccm::ui
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