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major: initial release
* initial development * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * pokemon * pokemon * pokemon * pokemon * pokemon * pokemon * improvements * improvements * ci/cd * ci/cd * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements --------- Co-authored-by: sdine <sdine@sdine.com>
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#pragma once
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// std::filesystem-backed implementation of IFileSystem.
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#include "ccm/ports/IFileSystem.hpp"
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namespace ccm {
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class StdFileSystem final : public IFileSystem {
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public:
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[[nodiscard]] bool exists(const std::filesystem::path& p) const override;
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[[nodiscard]] bool isDirectory(const std::filesystem::path& p) const override;
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Result<void> ensureDirectory(const std::filesystem::path& p) override;
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Result<std::string> readText(const std::filesystem::path& p) override;
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Result<void> writeText(const std::filesystem::path& p, std::string_view contents) override;
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Result<void> copyFile(const std::filesystem::path& from,
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const std::filesystem::path& to,
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bool overwrite) override;
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Result<void> remove(const std::filesystem::path& p) override;
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Result<std::vector<std::filesystem::path>> listDirectory(
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const std::filesystem::path& p) override;
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};
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} // namespace ccm
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