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Minor: New Game Yu-Gi-Oh! Bandai (#22)
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#pragma once
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// YuGiOhBandaiSetCompletionPanel: Set Completion tab — pack tiles with
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// progress bars for sets the user owns >=1 card of, plus an in-tab checklist
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// drill-down (unowned rows greyed). Catalog is offline (set-catalog.json).
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// Optional language filter restricts ownership to one language and labels
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// set titles as "{setName} ({language})".
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#include "ccm/domain/Enums.hpp"
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#include "ccm/domain/YuGiOhBandaiCard.hpp"
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#include "ccm/domain/YuGiOhBandaiSetCatalog.hpp"
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#include "ccm/services/YuGiOhBandaiSetCatalogService.hpp"
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#include "ccm/ui/Theme.hpp"
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#include <wx/panel.h>
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#include <optional>
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#include <string>
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#include <vector>
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class wxBoxSizer;
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class wxChoice;
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class wxListCtrl;
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class wxScrolledWindow;
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class wxSimplebook;
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class wxStaticText;
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namespace ccm::ui {
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class YuGiOhBandaiSetCompletionPanel : public wxPanel {
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public:
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YuGiOhBandaiSetCompletionPanel(wxWindow* parent, YuGiOhBandaiSetCatalogService& catalogStore);
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void setCollection(std::vector<YuGiOhBandaiCard> cards);
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void reloadFromStore();
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void applyTheme(const ThemePalette& palette);
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private:
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void showGridPage();
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void showChecklistPage(const std::string& setId, const std::string& setName);
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void rebuildGrid();
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void rebuildChecklist(const std::string& setId);
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void setEmptyMessage(const wxString& message);
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void clearGridTiles();
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void refreshLanguageChoice();
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void onLanguageChoice(wxCommandEvent& event);
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void rebuildCurrentView();
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[[nodiscard]] std::string displaySetName(const std::string& setName) const;
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YuGiOhBandaiSetCatalogService& catalogStore_;
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YuGiOhBandaiSetCatalog catalog_;
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bool catalogLoaded_{false};
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std::vector<YuGiOhBandaiCard> collection_;
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ThemePalette palette_{};
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std::optional<Language> languageFilter_;
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wxChoice* languageChoice_{nullptr};
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wxSimplebook* book_{nullptr};
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wxPanel* gridPage_{nullptr};
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wxScrolledWindow* scroll_{nullptr};
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wxBoxSizer* gridSizer_{nullptr};
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wxStaticText* emptyLabel_{nullptr};
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wxPanel* detailPage_{nullptr};
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wxStaticText* detailTitle_{nullptr};
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wxListCtrl* checklist_{nullptr};
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std::string detailSetId_;
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std::string detailSetName_;
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};
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} // namespace ccm::ui
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