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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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Minor: New Game Yu-Gi-Oh! Bandai (#22)
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#pragma once
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#include "ccm/domain/YuGiOhBandaiCard.hpp"
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/services/CardPreviewService.hpp"
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#include "ccm/services/CollectionService.hpp"
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#include "ccm/services/ConfigService.hpp"
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#include "ccm/services/ImageService.hpp"
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#include "ccm/services/SetService.hpp"
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#include "ccm/services/YuGiOhBandaiSetCatalogService.hpp"
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#include "ccm/ui/IGameView.hpp"
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#include <array>
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#include <cstddef>
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#include <string>
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#include <string_view>
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#include <vector>
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class wxBitmapButton;
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class wxBoxSizer;
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class wxPanel;
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class wxSimplebook;
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class wxSplitterWindow;
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class wxStaticText;
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class wxTextCtrl;
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namespace ccm::ui {
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class YuGiOhBandaiCardListPanel;
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class YuGiOhBandaiSelectedCardPanel;
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class YuGiOhBandaiSetCompletionPanel;
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class YuGiOhBandaiGameView final : public IGameView {
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public:
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YuGiOhBandaiGameView(ConfigService& config,
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CollectionService<YuGiOhBandaiCard>& collection,
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SetService& sets,
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ImageService& images,
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CardPreviewService& cardPreview,
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IGameModule& module,
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YuGiOhBandaiSetCatalogService& catalogStore);
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[[nodiscard]] Game gameId() const noexcept override { return Game::YuGiOhBandai; }
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[[nodiscard]] std::string displayName() const override { return "Yu-Gi-Oh! (Bandai)"; }
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wxPanel* listPanel(wxWindow* parent) override;
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wxPanel* selectedPanel(wxWindow* parent) override;
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wxPanel* contentPanel(wxWindow* parent) override;
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[[nodiscard]] wxPanel* contentPanelIfCreated() const noexcept override {
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return contentPanel_;
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}
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[[nodiscard]] bool hostsOwnLayout() const noexcept override { return true; }
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void refreshCollection(std::optional<std::uint32_t> selectId = std::nullopt) override;
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void onAddCard(wxWindow* parentWindow) override;
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void onEditCard(wxWindow* parentWindow) override;
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void onDeleteCard(wxWindow* parentWindow) override;
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std::string onUpdateSets(wxWindow* parentWindow) override;
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void setFilter(std::string_view filter) override;
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void nudgeSelection(int delta) override;
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void applyTheme(const ThemePalette& palette) override;
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[[nodiscard]] std::string updateSetsMenuLabel() const override {
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return "Update Yu-Gi-Oh! (Bandai)";
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}
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private:
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void ensureSetsLoaded();
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// Fetches sets + checklist catalog from Yugipedia and persists both.
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// Returns false on failure (error dialogs already shown).
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[[nodiscard]] bool downloadSetsAndCatalog(wxWindow* parentWindow,
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std::size_t* setCountOut = nullptr,
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std::size_t* packCountOut = nullptr);
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// Fetches sets + checklist catalog when set-catalog.json is missing.
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// Returns true if the catalog exists afterward. Shows error dialogs on failure.
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[[nodiscard]] bool ensureCatalogLoaded(wxWindow* parentWindow);
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void refreshSetCompletionFromStore();
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const std::vector<Set>& setsForDialog();
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void ensureSingleCardsMounted(wxWindow* splitterParent);
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void buildSingleCardsToolbar(wxWindow* parent, wxBoxSizer* pageSizer);
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void buildTabBar(wxWindow* parent, wxBoxSizer* rootSizer);
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void selectTab(int index);
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void refreshToolbarIcons(const ThemePalette& palette);
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void refreshTabBarTheme(const ThemePalette& palette);
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ConfigService& config_;
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CollectionService<YuGiOhBandaiCard>& collection_;
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SetService& sets_;
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ImageService& images_;
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CardPreviewService& cardPreview_;
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IGameModule& module_;
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YuGiOhBandaiSetCatalogService& catalogStore_;
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wxPanel* contentPanel_{nullptr};
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wxPanel* tabBar_{nullptr};
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wxSimplebook* book_{nullptr};
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wxSplitterWindow* singleSplitter_{nullptr};
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YuGiOhBandaiCardListPanel* listPanel_{nullptr};
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YuGiOhBandaiSelectedCardPanel* selectedPanel_{nullptr};
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YuGiOhBandaiSetCompletionPanel* setCompletionPanel_{nullptr};
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std::array<wxPanel*, 2> tabPanels_{{nullptr, nullptr}};
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std::array<wxStaticText*, 2> tabLabels_{{nullptr, nullptr}};
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int activeTab_{0};
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std::array<wxBitmapButton*, 3> toolbarButtons_{{nullptr, nullptr, nullptr}};
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wxTextCtrl* filterInput_{nullptr};
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std::vector<Set> setsCache_;
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bool attemptedInitialSetLoad_{false};
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};
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} // namespace ccm::ui
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