Minor: New Game Yu-Gi-Oh! Bandai (#22)

This commit is contained in:
Sebastian Dine
2026-07-30 14:51:53 +02:00
committed by GitHub
parent 7cf25d671f
commit 2eb7c59f78
65 changed files with 4142 additions and 75 deletions
+5
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@@ -23,6 +23,7 @@
#include "ccm/domain/JapanesePokemonCard.hpp"
#include "ccm/domain/MagicCard.hpp"
#include "ccm/domain/PokemonCard.hpp"
#include "ccm/domain/YuGiOhBandaiCard.hpp"
#include "ccm/domain/YuGiOhCard.hpp"
#include <string_view>
@@ -47,6 +48,10 @@ namespace ccm {
[[nodiscard]] bool matchesDigiBattle99Filter(const DigiBattle99Card& card,
std::string_view filter);
// Bandai: name, set.name, setNo, rarity, language, condition, amount, note.
[[nodiscard]] bool matchesYuGiOhBandaiFilter(const YuGiOhBandaiCard& card,
std::string_view filter);
// Japanese Pokemon mirrors Pokemon searchable columns (includes setNo).
[[nodiscard]] bool matchesJapanesePokemonFilter(const JapanesePokemonCard& card,
std::string_view filter);
@@ -81,6 +81,11 @@ public:
std::string_view name,
std::string_view setId);
Result<AutoDetectedPrint> detectBySetNo(Game game, std::string_view setNo);
Result<std::vector<AutoDetectedPrint>> detectVariantsBySetNo(Game game,
std::string_view setNo);
// Download image bytes from a fully-qualified URL without going through
// per-game preview-source resolution. Cached by URL (same LRU bound).
Result<std::string> fetchImageBytesByUrl(std::string_view url);
+18
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@@ -20,6 +20,7 @@
#include "ccm/domain/JapanesePokemonCard.hpp"
#include "ccm/domain/MagicCard.hpp"
#include "ccm/domain/PokemonCard.hpp"
#include "ccm/domain/YuGiOhBandaiCard.hpp"
#include "ccm/domain/YuGiOhCard.hpp"
#include <vector>
@@ -82,6 +83,20 @@ enum class DigiBattle99SortColumn {
Note,
};
enum class YuGiOhBandaiSortColumn {
Name,
SetReleaseDate,
SetNo,
Rarity,
Language,
Condition,
Amount,
Holo,
Signed,
Altered,
Note,
};
// Japanese Pokemon mirrors Pokemon columns.
enum class JapanesePokemonSortColumn {
Name,
@@ -107,6 +122,9 @@ void sortYuGiOhCards(std::vector<YuGiOhCard>& cards, YuGiOhSortColumn column,
void sortDigiBattle99Cards(std::vector<DigiBattle99Card>& cards,
DigiBattle99SortColumn column,
bool ascending);
void sortYuGiOhBandaiCards(std::vector<YuGiOhBandaiCard>& cards,
YuGiOhBandaiSortColumn column,
bool ascending);
void sortJapanesePokemonCards(std::vector<JapanesePokemonCard>& cards,
JapanesePokemonSortColumn column,
bool ascending);
@@ -0,0 +1,35 @@
#pragma once
// YuGiOhBandaiSetCatalogService: load/save yugiohbandai/set-catalog.json.
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/YuGiOhBandaiSetCatalog.hpp"
#include "ccm/ports/IFileSystem.hpp"
#include "ccm/services/ConfigService.hpp"
#include "ccm/util/Result.hpp"
#include <functional>
#include <string>
namespace ccm {
class YuGiOhBandaiSetCatalogService {
public:
using DirNameFn = std::function<std::string(Game)>;
YuGiOhBandaiSetCatalogService(IFileSystem& fs, ConfigService& config, DirNameFn dirName);
Result<YuGiOhBandaiSetCatalog> load() const;
Result<void> save(const YuGiOhBandaiSetCatalog& catalog);
[[nodiscard]] bool exists() const;
private:
IFileSystem& fs_;
ConfigService& config_;
DirNameFn dirName_;
[[nodiscard]] std::filesystem::path catalogPath() const;
};
} // namespace ccm
@@ -0,0 +1,51 @@
#pragma once
// Pure helpers: Bandai set-completion progress and per-set checklists.
// Ownership keys on (set.id, normalized setNo). Never name-only.
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/YuGiOhBandaiCard.hpp"
#include "ccm/domain/YuGiOhBandaiSetCatalog.hpp"
#include <cstddef>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace ccm {
struct YuGiOhBandaiSetCompletionProgress {
std::string setId;
std::string setName;
std::size_t ownedUnique{0};
std::size_t total{0};
[[nodiscard]] int percent() const noexcept {
if (total == 0) return 0;
return static_cast<int>((ownedUnique * 100) / total);
}
};
struct YuGiOhBandaiChecklistEntry {
std::string setNo;
std::string name;
std::string rarity;
bool owned{false};
};
[[nodiscard]] std::vector<Language>
yuGiOhBandaiLanguagesInCollection(const std::vector<YuGiOhBandaiCard>& collection);
[[nodiscard]] std::vector<YuGiOhBandaiSetCompletionProgress>
computeYuGiOhBandaiSetCompletion(const std::vector<YuGiOhBandaiCard>& collection,
const YuGiOhBandaiSetCatalog& catalog,
std::optional<Language> languageFilter = std::nullopt);
[[nodiscard]] std::vector<YuGiOhBandaiChecklistEntry>
yuGiOhBandaiChecklistForSet(const std::vector<YuGiOhBandaiCard>& collection,
const YuGiOhBandaiSetCatalog& catalog,
std::string_view setId,
std::optional<Language> languageFilter = std::nullopt);
} // namespace ccm