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Card-Collection-Manager-3-s…/ui_wx/include/ccm/ui/IGameView.hpp
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Sebastian Dine 55ace147bc major: initial release
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Co-authored-by: sdine <sdine@sdine.com>
2026-05-09 11:05:47 +02:00

64 lines
2.3 KiB
C++

#pragma once
// IGameView: per-game UI bundle that `MainFrame` swaps in/out when the user
// switches games. Each implementation owns its typed list panel + selected
// panel + Add/Edit/Delete dialogs and the cached set list. Common services
// (config, sets, images, card preview) come from the shared `AppContext`,
// so a new game implementation does not need its own copy of any of them.
//
// New games extend this interface — see `MagicGameView` and
// `PokemonGameView` for the canonical patterns.
#include "ccm/domain/Enums.hpp"
#include "ccm/domain/Set.hpp"
#include "ccm/ui/Theme.hpp"
#include <string>
#include <string_view>
#include <vector>
class wxPanel;
class wxWindow;
namespace ccm::ui {
class IGameView {
public:
virtual ~IGameView() = default;
[[nodiscard]] virtual Game gameId() const noexcept = 0;
[[nodiscard]] virtual std::string displayName() const = 0;
// The two panels owned by this view. They are constructed lazily — the
// first call must accept `parent` so the panels become children of the
// splitter. Subsequent calls return the cached pointers.
virtual wxPanel* listPanel(wxWindow* parent) = 0;
virtual wxPanel* selectedPanel(wxWindow* parent) = 0;
// Reload the active collection from disk and refresh the panels. The
// selected card is preserved when possible.
virtual void refreshCollection() = 0;
// Toolbar actions. `parentWindow` is the dialog owner for any modal we
// open (typically the `MainFrame`).
virtual void onAddCard(wxWindow* parentWindow) = 0;
virtual void onEditCard(wxWindow* parentWindow) = 0;
virtual void onDeleteCard(wxWindow* parentWindow) = 0;
// Sets menu action ("Update Magic" / "Update Pokemon"). Returns the
// user-visible status string for the parent's status bar.
virtual std::string onUpdateSets(wxWindow* parentWindow) = 0;
// Forwarded by `MainFrame` whenever the filter input changes.
virtual void setFilter(std::string_view filter) = 0;
// Apply the active palette to all panels owned by this view.
virtual void applyTheme(const ThemePalette& palette) = 0;
// The Sets menu label suffix ("Magic" / "Pokemon"), used for the
// dynamically built "Update <name>" menu entry.
[[nodiscard]] virtual std::string updateSetsMenuLabel() const = 0;
};
} // namespace ccm::ui