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Card-Collection-Manager-3-s…/tests/json_set_repository_tests.cpp
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2026-07-22 11:13:42 +02:00

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#include <doctest/doctest.h>
#include "ccm/infra/JsonSetRepository.hpp"
#include "ccm/services/ConfigService.hpp"
#include "fakes/InMemoryFileSystem.hpp"
#include <nlohmann/json.hpp>
using namespace ccm;
using ccm::testing::InMemoryFileSystem;
namespace {
std::string dirNameFn(Game g) { return g == Game::Magic ? "magic" : "pokemon"; }
ConfigService makeConfig(InMemoryFileSystem& fs, const std::string& dataDir) {
Configuration c;
c.dataStorage = dataDir;
c.defaultGame = Game::Magic;
fs.writeText("/app/config.json", nlohmann::json(c).dump());
ConfigService cfg{fs, "/app/config.json", dataDir};
cfg.initialize();
return cfg;
}
class FailingSetFs final : public IFileSystem {
public:
bool ensureOk{true};
bool writeOk{true};
bool readOk{true};
std::string readPayload{"[]"};
std::filesystem::path lastWritePath;
std::string lastWriteBody;
std::filesystem::path lastReadPath;
[[nodiscard]] bool exists(const std::filesystem::path&) const override { return true; }
[[nodiscard]] bool isDirectory(const std::filesystem::path&) const override { return true; }
Result<void> ensureDirectory(const std::filesystem::path&) override {
if (!ensureOk) return Result<void>::err("ensure failed");
return Result<void>::ok();
}
Result<std::string> readText(const std::filesystem::path&) override {
lastReadPath = std::filesystem::path("/tracked/read/path");
if (!readOk) return Result<std::string>::err("read failed");
return Result<std::string>::ok(readPayload);
}
Result<void> writeText(const std::filesystem::path& p, std::string_view contents) override {
if (!writeOk) return Result<void>::err("write failed");
lastWritePath = p;
lastWriteBody = std::string(contents);
return Result<void>::ok();
}
Result<void> copyFile(const std::filesystem::path&, const std::filesystem::path&, bool) override {
return Result<void>::ok();
}
Result<void> remove(const std::filesystem::path&) override { return Result<void>::ok(); }
Result<std::vector<std::filesystem::path>> listDirectory(const std::filesystem::path&) override {
return Result<std::vector<std::filesystem::path>>::ok({});
}
};
} // namespace
TEST_SUITE("JsonSetRepository") {
TEST_CASE("save then load returns identical sets") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonSetRepository repo{fs, cfg, dirNameFn};
const std::vector<Set> sets = {
{"lea", "Limited Edition Alpha", "1993/08/05"},
{"leb", "Limited Edition Beta", "1993/10/04"},
};
REQUIRE(repo.save(Game::Magic, sets).isOk());
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isOk());
CHECK(loaded.value() == sets);
}
TEST_CASE("load before any save reports a clear error") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Pokemon);
CHECK(loaded.isErr());
}
TEST_CASE("load propagates read errors from filesystem") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingSetFs fs;
fs.readOk = false;
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error() == "read failed");
}
TEST_CASE("load reports parse error for malformed sets.json") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingSetFs fs;
fs.readPayload = "{bad json";
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("sets.json parse error:") != std::string::npos);
}
TEST_CASE("load reports parse error for wrong JSON shape") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingSetFs fs;
fs.readPayload = R"({"not":"an array"})";
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("sets.json parse error:") != std::string::npos);
}
TEST_CASE("save propagates ensureDirectory and writeText failures") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingSetFs fs;
JsonSetRepository repo{fs, cfg, dirNameFn};
const std::vector<Set> sets = {{"lea", "Limited Edition Alpha", "1993/08/05"}};
fs.ensureOk = false;
const auto ensureFail = repo.save(Game::Magic, sets);
REQUIRE(ensureFail.isErr());
CHECK(ensureFail.error() == "ensure failed");
fs.ensureOk = true;
fs.writeOk = false;
const auto writeFail = repo.save(Game::Magic, sets);
REQUIRE(writeFail.isErr());
CHECK(writeFail.error() == "write failed");
}
TEST_CASE("paths use region-specific filenames for Pokemon West and Asia") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonSetRepository repo{fs, cfg, dirNameFn};
const std::vector<Set> west = {{"base1", "Base Set", "1999/01/09"}};
const std::vector<Set> asia = {{"SV1a", "Triplet Beat", "2023/01/20"}};
REQUIRE(repo.save(Game::Pokemon, west).isOk());
REQUIRE(repo.save(Game::JapanesePokemon, asia).isOk());
CHECK(fs.files().count("/data/pokemon/sets-west.json") == 1);
CHECK(fs.files().count("/data/pokemon/sets-asia.json") == 1);
CHECK(fs.files().count("/data/pokemon/sets.json") == 0);
}
TEST_CASE("load migrates legacy pokemon/sets.json to sets-west.json") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
const std::vector<Set> sets = {{"base1", "Base Set", "1999/01/09"}};
REQUIRE(fs.writeText("/data/pokemon/sets.json", nlohmann::json(sets).dump(2)).isOk());
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Pokemon);
REQUIRE(loaded.isOk());
CHECK(loaded.value() == sets);
CHECK(fs.files().count("/data/pokemon/sets-west.json") == 1);
}
TEST_CASE("load migrates legacy pokemonjp/sets.json to sets-asia.json") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
const std::vector<Set> sets = {{"SV1a", "Triplet Beat", "2023/01/20"}};
REQUIRE(fs.writeText("/data/pokemonjp/sets.json", nlohmann::json(sets).dump(2)).isOk());
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::JapanesePokemon);
REQUIRE(loaded.isOk());
CHECK(loaded.value() == sets);
CHECK(fs.files().count("/data/pokemon/sets-asia.json") == 1);
}
TEST_CASE("load prefers new path over legacy when both exist") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
const std::vector<Set> legacy = {{"old", "Old", "1999/01/01"}};
const std::vector<Set> neu = {{"new", "New", "2024/01/01"}};
REQUIRE(fs.writeText("/data/pokemon/sets.json", nlohmann::json(legacy).dump(2)).isOk());
REQUIRE(fs.writeText("/data/pokemon/sets-west.json", nlohmann::json(neu).dump(2)).isOk());
JsonSetRepository repo{fs, cfg, dirNameFn};
const auto loaded = repo.load(Game::Pokemon);
REQUIRE(loaded.isOk());
CHECK(loaded.value() == neu);
}
}