Files
Card-Collection-Manager-3-s…/ui_wx/src/MagicGameView.cpp
T
2026-05-09 19:57:02 +02:00

191 lines
6.8 KiB
C++

#include "ccm/ui/MagicGameView.hpp"
#include "ccm/ui/MagicCardEditDialog.hpp"
#include "ccm/ui/MagicCardListPanel.hpp"
#include "ccm/ui/MagicSelectedCardPanel.hpp"
#include "ccm/ui/Theme.hpp"
#include <wx/msgdlg.h>
#include <optional>
#include <string>
namespace ccm::ui {
MagicGameView::MagicGameView(ConfigService& config,
CollectionService<MagicCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module)
: config_(config),
collection_(collection),
sets_(sets),
images_(images),
cardPreview_(cardPreview),
module_(module) {}
void MagicGameView::ensureSetsLoaded() {
if (attemptedInitialSetLoad_) return;
attemptedInitialSetLoad_ = true;
auto cached = sets_.getSets(Game::Magic);
if (cached) {
setsCache_ = std::move(cached).value();
if (!setsCache_.empty()) return;
} else {
setsCache_.clear();
}
auto refreshed = sets_.updateSets(Game::Magic);
if (refreshed) {
setsCache_ = std::move(refreshed).value();
}
}
wxPanel* MagicGameView::listPanel(wxWindow* parent) {
if (listPanel_ == nullptr) {
listPanel_ = new MagicCardListPanel(parent);
// Selection in the list -> push the typed card to the selected panel.
// Binding here (in the view, not in MainFrame) keeps the typed wiring
// local to the per-game implementation - MainFrame only sees IGameView.
listPanel_->Bind(EVT_CARD_SELECTED, [this](wxCommandEvent&) {
if (selectedPanel_ != nullptr && listPanel_ != nullptr) {
selectedPanel_->setCard(listPanel_->selected());
}
});
}
return listPanel_;
}
wxPanel* MagicGameView::selectedPanel(wxWindow* parent) {
if (selectedPanel_ == nullptr) {
selectedPanel_ = new MagicSelectedCardPanel(parent, images_, cardPreview_);
}
return selectedPanel_;
}
void MagicGameView::refreshCollection() {
if (listPanel_ == nullptr) return;
auto loaded = collection_.list(Game::Magic);
if (!loaded) {
showThemedMessageDialog(nullptr, "Failed to load Magic collection: " + loaded.error(),
"Error", wxOK | wxICON_ERROR);
return;
}
listPanel_->setCards(std::move(loaded).value());
listPanel_->activateSelection();
if (selectedPanel_) selectedPanel_->setCard(listPanel_->selected());
}
const std::vector<Set>& MagicGameView::setsForDialog() {
ensureSetsLoaded();
if (!setsCache_.empty()) return setsCache_;
auto loaded = sets_.getSets(Game::Magic);
if (loaded) setsCache_ = std::move(loaded).value();
else setsCache_.clear();
return setsCache_;
}
void MagicGameView::onAddCard(wxWindow* parentWindow) {
MagicCard fresh;
fresh.amount = 1;
fresh.language = Language::English;
fresh.condition = Condition::NearMint;
MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Create, fresh,
&setsForDialog());
themeModalDialog(&dlg, config_.current().theme);
if (dlg.ShowModal() != wxID_OK) return;
auto added = collection_.add(Game::Magic, dlg.card());
if (!added) {
showThemedMessageDialog(parentWindow, "Failed to add card: " + added.error(),
"Error", wxOK | wxICON_ERROR);
return;
}
MagicCard persisted = dlg.card();
persisted.id = added.value();
auto normalized = images_.normalizeNamesForPersistedCard(
Game::Magic, persisted.id, persisted.set.name, persisted.name, persisted.images);
if (normalized) {
if (normalized.value() != persisted.images) {
persisted.images = std::move(normalized).value();
auto updated = collection_.update(Game::Magic, persisted);
if (!updated) {
showThemedMessageDialog(parentWindow, "Card added, but image name normalization failed to persist: " + updated.error(),
"Warning", wxOK | wxICON_WARNING);
}
}
} else {
showThemedMessageDialog(parentWindow, "Card added, but image rename to ID-prefixed format failed: " + normalized.error(),
"Warning", wxOK | wxICON_WARNING);
}
refreshCollection();
}
void MagicGameView::onEditCard(wxWindow* parentWindow) {
if (listPanel_ == nullptr) return;
auto sel = listPanel_->selected();
if (!sel) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION);
return;
}
MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Edit, *sel,
&setsForDialog());
themeModalDialog(&dlg, config_.current().theme);
if (dlg.ShowModal() != wxID_OK) return;
auto updated = collection_.update(Game::Magic, dlg.card());
if (!updated) {
showThemedMessageDialog(parentWindow, "Failed to update card: " + updated.error(),
"Error", wxOK | wxICON_ERROR);
return;
}
refreshCollection();
}
void MagicGameView::onDeleteCard(wxWindow* parentWindow) {
if (listPanel_ == nullptr) return;
auto sel = listPanel_->selected();
if (!sel) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Delete", wxOK | wxICON_INFORMATION);
return;
}
if (showThemedConfirmDialog(parentWindow, "Delete \"" + sel->name + "\"?",
"Confirm") != wxID_YES) {
return;
}
auto removed = collection_.remove(Game::Magic, sel->id);
if (!removed) {
showThemedMessageDialog(parentWindow, "Failed to delete card: " + removed.error(),
"Error", wxOK | wxICON_ERROR);
return;
}
refreshCollection();
}
std::string MagicGameView::onUpdateSets(wxWindow* parentWindow) {
auto out = sets_.updateSets(Game::Magic);
if (!out) {
showThemedMessageDialog(parentWindow, "Failed to update sets: " + out.error(),
"Error", wxOK | wxICON_ERROR);
return "Update failed";
}
setsCache_ = out.value();
showThemedMessageDialog(parentWindow, "Updated " + std::to_string(out.value().size()) + " Magic sets.",
"Sets updated", wxOK | wxICON_INFORMATION);
return "Magic sets updated.";
}
void MagicGameView::setFilter(std::string_view filter) {
if (listPanel_) listPanel_->setFilter(filter);
}
void MagicGameView::applyTheme(const ThemePalette& palette) {
if (listPanel_) listPanel_->applyTheme(palette);
if (selectedPanel_) selectedPanel_->applyTheme(palette);
}
} // namespace ccm::ui