Files
Card-Collection-Manager-3-s…/tests/collection_service_tests.cpp
T
2026-07-23 17:58:00 +02:00

258 lines
8.2 KiB
C++

#include <doctest/doctest.h>
#include "ccm/domain/MagicCard.hpp"
#include "ccm/ports/ICollectionRepository.hpp"
#include "ccm/ports/IImageStore.hpp"
#include "ccm/services/CollectionService.hpp"
#include <map>
#include <string>
#include <vector>
using namespace ccm;
namespace {
class InMemoryRepo final : public ICollectionRepository<MagicCard> {
public:
Map storage;
bool failLoad{false};
bool failSave{false};
Result<Map> load(Game) override {
if (failLoad) return Result<Map>::err("load failed");
return Result<Map>::ok(storage);
}
Result<void> save(Game, const Map& m) override {
if (failSave) return Result<void>::err("save failed");
storage = m;
return Result<void>::ok();
}
};
class StubImageStore final : public IImageStore {
public:
std::vector<std::pair<Game, std::string>> removed;
bool failRemove{false};
Result<std::string> copyIn(Game, const std::filesystem::path&, const std::string& n) override {
return Result<std::string>::ok(n);
}
Result<void> remove(Game g, const std::string& n) override {
removed.emplace_back(g, n);
if (failRemove) return Result<void>::err("remove failed for " + n);
return Result<void>::ok();
}
std::filesystem::path resolvePath(Game, const std::string& n) const override {
return std::filesystem::path(n);
}
};
MagicCard makeCard(const std::string& name, std::vector<std::string> imgs = {}) {
MagicCard c;
c.name = name;
c.set = Set{"alp", "Alpha", "1993/08/05"};
c.images = std::move(imgs);
return c;
}
} // namespace
TEST_SUITE("CollectionService<MagicCard>") {
TEST_CASE("nextId uses highest existing id plus one") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
repo.storage.emplace(2, makeCard("A"));
repo.storage.emplace(9, makeCard("B"));
CHECK(CollectionService<MagicCard>::nextId(repo.storage) == 10);
}
TEST_CASE("nextId on empty map is 0, then strictly increments") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto id0 = svc.add(Game::Magic, makeCard("A"));
REQUIRE(id0.isOk());
CHECK(id0.value() == 0);
const auto id1 = svc.add(Game::Magic, makeCard("B"));
REQUIRE(id1.isOk());
CHECK(id1.value() == 1);
const auto listed = svc.list(Game::Magic);
REQUIRE(listed.isOk());
CHECK(listed.value().size() == 2);
}
TEST_CASE("update modifies an existing card and is rejected for unknown ids") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto id = svc.add(Game::Magic, makeCard("Initial")).value();
MagicCard updated = makeCard("Renamed");
updated.id = id;
CHECK(svc.update(Game::Magic, updated).isOk());
const auto found = svc.findById(Game::Magic, id);
REQUIRE(found.isOk());
REQUIRE(found.value().has_value());
CHECK(found.value()->name == "Renamed");
MagicCard ghost = makeCard("Ghost");
ghost.id = 999;
CHECK(svc.update(Game::Magic, ghost).isErr());
}
TEST_CASE("remove deletes images and the entry") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto id = svc.add(
Game::Magic, makeCard("With Images", {"a.png", "b.png"})).value();
REQUIRE(svc.remove(Game::Magic, id).isOk());
// Both images should have been requested for deletion.
REQUIRE(store.removed.size() == 2);
CHECK(store.removed[0].second == "a.png");
CHECK(store.removed[1].second == "b.png");
const auto listed = svc.list(Game::Magic);
REQUIRE(listed.isOk());
CHECK(listed.value().empty());
}
TEST_CASE("remove of unknown id returns an error") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
CHECK(svc.remove(Game::Magic, 12345).isErr());
}
TEST_CASE("load errors are propagated by list and findById") {
InMemoryRepo repo;
repo.failLoad = true;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto listed = svc.list(Game::Magic);
REQUIRE(listed.isErr());
CHECK(listed.error() == "load failed");
const auto found = svc.findById(Game::Magic, 1);
REQUIRE(found.isErr());
CHECK(found.error() == "load failed");
}
TEST_CASE("save errors are propagated by add and update") {
InMemoryRepo repo;
repo.failSave = true;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto addRes = svc.add(Game::Magic, makeCard("A"));
REQUIRE(addRes.isErr());
CHECK(addRes.error() == "save failed");
repo.failSave = false;
const auto id = svc.add(Game::Magic, makeCard("B"));
REQUIRE(id.isOk());
repo.failSave = true;
MagicCard updated = makeCard("Renamed");
updated.id = id.value();
const auto updateRes = svc.update(Game::Magic, updated);
REQUIRE(updateRes.isErr());
CHECK(updateRes.error() == "save failed");
}
TEST_CASE("add overwrites input card id with generated id") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
MagicCard card = makeCard("Has User Id");
card.id = 777;
const auto out = svc.add(Game::Magic, card);
REQUIRE(out.isOk());
CHECK(out.value() == 0);
REQUIRE(repo.storage.count(0) == 1);
CHECK(repo.storage.at(0).name == "Has User Id");
CHECK(repo.storage.count(777) == 0);
}
TEST_CASE("findById returns nullopt for missing id") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto out = svc.findById(Game::Magic, 99);
REQUIRE(out.isOk());
CHECK_FALSE(out.value().has_value());
}
TEST_CASE("remove reports image cleanup issues but still removes card") {
InMemoryRepo repo;
StubImageStore store;
store.failRemove = true;
CollectionService<MagicCard> svc{repo, store};
const auto id = svc.add(
Game::Magic, makeCard("With Images", {"a.png", "b.png"}));
REQUIRE(id.isOk());
const auto removed = svc.remove(Game::Magic, id.value());
REQUIRE(removed.isErr());
CHECK(removed.error().find("Card removed but image cleanup had issues:") != std::string::npos);
CHECK(removed.error().find("remove failed for a.png") != std::string::npos);
CHECK(removed.error().find("remove failed for b.png") != std::string::npos);
const auto listed = svc.list(Game::Magic);
REQUIRE(listed.isOk());
CHECK(listed.value().empty());
}
TEST_CASE("remove propagates save failure after image cleanup") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
const auto id = svc.add(
Game::Magic, makeCard("With Images", {"a.png", "b.png"}));
REQUIRE(id.isOk());
repo.failSave = true;
const auto removed = svc.remove(Game::Magic, id.value());
REQUIRE(removed.isErr());
CHECK(removed.error() == "save failed");
REQUIRE(store.removed.size() == 2);
CHECK(store.removed[0].second == "a.png");
CHECK(store.removed[1].second == "b.png");
}
TEST_CASE("saveAll replaces the collection map") {
InMemoryRepo repo;
StubImageStore store;
CollectionService<MagicCard> svc{repo, store};
REQUIRE(svc.add(Game::Magic, makeCard("A")).isOk());
REQUIRE(svc.add(Game::Magic, makeCard("B")).isOk());
MagicCard only = makeCard("Only");
only.id = 7;
REQUIRE(svc.saveAll(Game::Magic, {only}).isOk());
auto listed = svc.list(Game::Magic);
REQUIRE(listed.isOk());
REQUIRE(listed.value().size() == 1);
CHECK(listed.value()[0].id == 7);
CHECK(listed.value()[0].name == "Only");
}
}