Files
Card-Collection-Manager-3-s…/tests/local_image_store_tests.cpp
T
2026-05-11 11:27:32 +02:00

148 lines
5.2 KiB
C++

#include <doctest/doctest.h>
#include "ccm/infra/LocalImageStore.hpp"
#include "ccm/services/ConfigService.hpp"
#include "fakes/InMemoryFileSystem.hpp"
#include <filesystem>
using namespace ccm;
using ccm::testing::InMemoryFileSystem;
namespace {
std::string dirNameForGame(Game g) {
switch (g) {
case Game::Magic: return "magic";
case Game::Pokemon: return "pokemon";
case Game::YuGiOh: return "yugioh";
}
return "magic";
}
class FailingImageFs final : public IFileSystem {
public:
bool ensureOk{true};
bool copyOk{true};
bool removeOk{true};
[[nodiscard]] bool exists(const std::filesystem::path&) const override { return true; }
[[nodiscard]] bool isDirectory(const std::filesystem::path&) const override { return true; }
Result<void> ensureDirectory(const std::filesystem::path&) override {
if (!ensureOk) return Result<void>::err("ensure failed");
return Result<void>::ok();
}
Result<std::string> readText(const std::filesystem::path&) override {
return Result<std::string>::ok({});
}
Result<void> writeText(const std::filesystem::path&, std::string_view) override {
return Result<void>::ok();
}
Result<void> copyFile(const std::filesystem::path&, const std::filesystem::path&, bool) override {
if (!copyOk) return Result<void>::err("copy failed");
return Result<void>::ok();
}
Result<void> remove(const std::filesystem::path&) override {
if (!removeOk) return Result<void>::err("remove failed");
return Result<void>::ok();
}
Result<std::vector<std::filesystem::path>> listDirectory(const std::filesystem::path&) override {
return Result<std::vector<std::filesystem::path>>::ok({});
}
};
} // namespace
TEST_SUITE("LocalImageStore") {
TEST_CASE("copyIn creates images directory and preserves source extension") {
InMemoryFileSystem mem;
ConfigService cfg{mem, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
LocalImageStore store(mem, cfg, dirNameForGame);
REQUIRE(mem.writeText("/incoming/card.PNG", "img-bytes").isOk());
auto r = store.copyIn(Game::Magic, "/incoming/card.PNG", "id001");
REQUIRE(r.isOk());
CHECK(r.value() == "id001.PNG");
const std::filesystem::path dest =
std::filesystem::path(cfg.current().dataStorage) / "magic" / "images" / "id001.PNG";
REQUIRE(mem.exists(dest));
auto body = mem.readText(dest);
REQUIRE(body.isOk());
CHECK(body.value() == "img-bytes");
}
TEST_CASE("copyIn errors when source file is missing") {
InMemoryFileSystem mem;
ConfigService cfg{mem, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
LocalImageStore store(mem, cfg, dirNameForGame);
auto r = store.copyIn(Game::Pokemon, "/nope/missing.jpg", "x");
REQUIRE(r.isErr());
}
TEST_CASE("remove deletes an existing image") {
InMemoryFileSystem mem;
ConfigService cfg{mem, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
LocalImageStore store(mem, cfg, dirNameForGame);
const std::filesystem::path imagePath =
std::filesystem::path(cfg.current().dataStorage) / "magic" / "images" / "a.png";
REQUIRE(mem.ensureDirectory(imagePath.parent_path()).isOk());
REQUIRE(mem.writeText(imagePath, "x").isOk());
REQUIRE(store.remove(Game::Magic, "a.png").isOk());
CHECK_FALSE(mem.exists(imagePath));
}
TEST_CASE("remove succeeds when file is already absent") {
InMemoryFileSystem mem;
ConfigService cfg{mem, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
LocalImageStore store(mem, cfg, dirNameForGame);
REQUIRE(store.remove(Game::YuGiOh, "ghost.bin").isOk());
}
TEST_CASE("resolvePath joins data storage game images and filename") {
InMemoryFileSystem mem;
ConfigService cfg{mem, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
LocalImageStore store(mem, cfg, dirNameForGame);
const std::filesystem::path got = store.resolvePath(Game::Pokemon, "pic.jpg");
CHECK(got.generic_string() == "/coll/pokemon/images/pic.jpg");
}
TEST_CASE("copyIn propagates ensureDirectory failure") {
InMemoryFileSystem configFs;
ConfigService cfg{configFs, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
FailingImageFs fs;
fs.ensureOk = false;
LocalImageStore store(fs, cfg, dirNameForGame);
const auto out = store.copyIn(Game::Magic, "/incoming/a.png", "id001");
REQUIRE(out.isErr());
CHECK(out.error() == "ensure failed");
}
TEST_CASE("remove propagates filesystem remove failure when file exists") {
InMemoryFileSystem configFs;
ConfigService cfg{configFs, "/app/config.json", "/coll"};
REQUIRE(cfg.initialize().isOk());
FailingImageFs fs;
fs.removeOk = false;
LocalImageStore store(fs, cfg, dirNameForGame);
const auto out = store.remove(Game::Magic, "a.png");
REQUIRE(out.isErr());
CHECK(out.error() == "remove failed");
}
}