Files
Card-Collection-Manager-3-s…/ui_wx/include/ccm/ui/YuGiOhBandaiGameView.hpp
T
2026-07-30 14:51:53 +02:00

110 lines
4.7 KiB
C++

#pragma once
#include "ccm/domain/YuGiOhBandaiCard.hpp"
#include "ccm/games/IGameModule.hpp"
#include "ccm/services/CardPreviewService.hpp"
#include "ccm/services/CollectionService.hpp"
#include "ccm/services/ConfigService.hpp"
#include "ccm/services/ImageService.hpp"
#include "ccm/services/SetService.hpp"
#include "ccm/services/YuGiOhBandaiSetCatalogService.hpp"
#include "ccm/ui/IGameView.hpp"
#include <array>
#include <cstddef>
#include <string>
#include <string_view>
#include <vector>
class wxBitmapButton;
class wxBoxSizer;
class wxPanel;
class wxSimplebook;
class wxSplitterWindow;
class wxStaticText;
class wxTextCtrl;
namespace ccm::ui {
class YuGiOhBandaiCardListPanel;
class YuGiOhBandaiSelectedCardPanel;
class YuGiOhBandaiSetCompletionPanel;
class YuGiOhBandaiGameView final : public IGameView {
public:
YuGiOhBandaiGameView(ConfigService& config,
CollectionService<YuGiOhBandaiCard>& collection,
SetService& sets,
ImageService& images,
CardPreviewService& cardPreview,
IGameModule& module,
YuGiOhBandaiSetCatalogService& catalogStore);
[[nodiscard]] Game gameId() const noexcept override { return Game::YuGiOhBandai; }
[[nodiscard]] std::string displayName() const override { return "Yu-Gi-Oh! (Bandai)"; }
wxPanel* listPanel(wxWindow* parent) override;
wxPanel* selectedPanel(wxWindow* parent) override;
wxPanel* contentPanel(wxWindow* parent) override;
[[nodiscard]] wxPanel* contentPanelIfCreated() const noexcept override {
return contentPanel_;
}
[[nodiscard]] bool hostsOwnLayout() const noexcept override { return true; }
void refreshCollection(std::optional<std::uint32_t> selectId = std::nullopt) override;
void onAddCard(wxWindow* parentWindow) override;
void onEditCard(wxWindow* parentWindow) override;
void onDeleteCard(wxWindow* parentWindow) override;
std::string onUpdateSets(wxWindow* parentWindow) override;
void setFilter(std::string_view filter) override;
void nudgeSelection(int delta) override;
void applyTheme(const ThemePalette& palette) override;
[[nodiscard]] std::string updateSetsMenuLabel() const override {
return "Update Yu-Gi-Oh! (Bandai)";
}
private:
void ensureSetsLoaded();
// Fetches sets + checklist catalog from Yugipedia and persists both.
// Returns false on failure (error dialogs already shown).
[[nodiscard]] bool downloadSetsAndCatalog(wxWindow* parentWindow,
std::size_t* setCountOut = nullptr,
std::size_t* packCountOut = nullptr);
// Fetches sets + checklist catalog when set-catalog.json is missing.
// Returns true if the catalog exists afterward. Shows error dialogs on failure.
[[nodiscard]] bool ensureCatalogLoaded(wxWindow* parentWindow);
void refreshSetCompletionFromStore();
const std::vector<Set>& setsForDialog();
void ensureSingleCardsMounted(wxWindow* splitterParent);
void buildSingleCardsToolbar(wxWindow* parent, wxBoxSizer* pageSizer);
void buildTabBar(wxWindow* parent, wxBoxSizer* rootSizer);
void selectTab(int index);
void refreshToolbarIcons(const ThemePalette& palette);
void refreshTabBarTheme(const ThemePalette& palette);
ConfigService& config_;
CollectionService<YuGiOhBandaiCard>& collection_;
SetService& sets_;
ImageService& images_;
CardPreviewService& cardPreview_;
IGameModule& module_;
YuGiOhBandaiSetCatalogService& catalogStore_;
wxPanel* contentPanel_{nullptr};
wxPanel* tabBar_{nullptr};
wxSimplebook* book_{nullptr};
wxSplitterWindow* singleSplitter_{nullptr};
YuGiOhBandaiCardListPanel* listPanel_{nullptr};
YuGiOhBandaiSelectedCardPanel* selectedPanel_{nullptr};
YuGiOhBandaiSetCompletionPanel* setCompletionPanel_{nullptr};
std::array<wxPanel*, 2> tabPanels_{{nullptr, nullptr}};
std::array<wxStaticText*, 2> tabLabels_{{nullptr, nullptr}};
int activeTab_{0};
std::array<wxBitmapButton*, 3> toolbarButtons_{{nullptr, nullptr, nullptr}};
wxTextCtrl* filterInput_{nullptr};
std::vector<Set> setsCache_;
bool attemptedInitialSetLoad_{false};
};
} // namespace ccm::ui