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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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55ace147bc
* initial development * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * pokemon * pokemon * pokemon * pokemon * pokemon * pokemon * improvements * improvements * ci/cd * ci/cd * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements --------- Co-authored-by: sdine <sdine@sdine.com>
120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
#include <doctest/doctest.h>
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#include "ccm/games/IGameModule.hpp"
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#include "ccm/ports/ISetRepository.hpp"
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#include "ccm/services/SetService.hpp"
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#include <vector>
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using namespace ccm;
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namespace {
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class FakeSetSource final : public ISetSource {
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public:
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Result<std::vector<Set>> result = Result<std::vector<Set>>::err("not set");
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int calls = 0;
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Result<std::vector<Set>> fetchAll() override {
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++calls;
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return result;
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}
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};
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class FakeGameModule final : public IGameModule {
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public:
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FakeSetSource source;
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Game gameId;
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explicit FakeGameModule(Game id) : gameId(id) {}
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Game id() const noexcept override { return gameId; }
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std::string dirName() const override { return gameId == Game::Magic ? "magic" : "pokemon"; }
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std::string displayName() const override { return dirName(); }
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ISetSource& setSource() override { return source; }
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};
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class InMemSetRepo final : public ISetRepository {
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public:
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std::vector<Set> stored;
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bool hasStored = false;
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Result<std::vector<Set>> load(Game) override {
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if (!hasStored) return Result<std::vector<Set>>::err("no cache");
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return Result<std::vector<Set>>::ok(stored);
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}
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Result<void> save(Game, const std::vector<Set>& s) override {
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stored = s;
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hasStored = true;
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return Result<void>::ok();
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}
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};
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} // namespace
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TEST_SUITE("SetService") {
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TEST_CASE("updateSets fetches via the registered module and persists the result") {
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InMemSetRepo repo;
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SetService svc{repo};
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FakeGameModule magic{Game::Magic};
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magic.source.result = Result<std::vector<Set>>::ok({
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{"lea", "Alpha", "1993/08/05"},
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});
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svc.registerModule(&magic);
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const auto out = svc.updateSets(Game::Magic);
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REQUIRE(out.isOk());
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CHECK(out.value().size() == 1);
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CHECK(magic.source.calls == 1);
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// Cache is now warm.
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const auto cached = svc.getSets(Game::Magic);
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REQUIRE(cached.isOk());
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CHECK(cached.value() == out.value());
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}
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TEST_CASE("updateSets fails cleanly for unregistered games") {
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InMemSetRepo repo;
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SetService svc{repo};
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const auto out = svc.updateSets(Game::Pokemon);
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CHECK(out.isErr());
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}
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TEST_CASE("propagates upstream fetch errors without persisting") {
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InMemSetRepo repo;
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SetService svc{repo};
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FakeGameModule pokemon{Game::Pokemon};
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pokemon.source.result = Result<std::vector<Set>>::err("upstream is down");
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svc.registerModule(&pokemon);
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const auto out = svc.updateSets(Game::Pokemon);
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CHECK(out.isErr());
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CHECK_FALSE(repo.hasStored);
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}
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TEST_CASE("Pokemon module is routed independently of Magic") {
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// Both modules registered; updating Pokemon must hit the Pokemon
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// source and persist under the Pokemon Game key without disturbing
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// a previously cached Magic list.
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InMemSetRepo repo;
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SetService svc{repo};
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FakeGameModule magic{Game::Magic};
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magic.source.result = Result<std::vector<Set>>::ok({
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{"lea", "Alpha", "1993/08/05"},
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});
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FakeGameModule pokemon{Game::Pokemon};
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pokemon.source.result = Result<std::vector<Set>>::ok({
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{"base1", "Base", "1999/01/09"},
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});
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svc.registerModule(&magic);
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svc.registerModule(&pokemon);
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REQUIRE(svc.updateSets(Game::Magic).isOk());
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const auto poke = svc.updateSets(Game::Pokemon);
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REQUIRE(poke.isOk());
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REQUIRE(poke.value().size() == 1);
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CHECK(poke.value().front().id == "base1");
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CHECK(magic.source.calls == 1);
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CHECK(pokemon.source.calls == 1);
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}
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}
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