minor: New Game Digimon Digi-Battle (#17)

* digimon digi battle added to supported games

* sonarqube update

* readme update

---------

Co-authored-by: sdine <sdine@sdine.com>
This commit is contained in:
Sebastian Dine
2026-07-19 12:06:57 +02:00
committed by GitHub
parent 42926f2fb5
commit e5c830e945
53 changed files with 2170 additions and 49 deletions
+25 -4
View File
@@ -2,9 +2,11 @@
// it to the wxWidgets UI layer. This is the only place where concrete adapter
// types are mentioned - everything downstream depends on interfaces.
#include "ccm/domain/DigiBattle99Card.hpp"
#include "ccm/domain/MagicCard.hpp"
#include "ccm/domain/PokemonCard.hpp"
#include "ccm/domain/YuGiOhCard.hpp"
#include "ccm/games/digibattle99/DigiBattle99GameModule.hpp"
#include "ccm/games/magic/MagicGameModule.hpp"
#include "ccm/games/pokemon/PokemonGameModule.hpp"
#include "ccm/games/yugioh/YuGiOhGameModule.hpp"
@@ -20,6 +22,7 @@
#include "ccm/services/ImageService.hpp"
#include "ccm/services/SetService.hpp"
#include "ccm/ui/AppContext.hpp"
#include "ccm/ui/DigiBattle99GameView.hpp"
#include "ccm/ui/MagicGameView.hpp"
#include "ccm/ui/MainFrame.hpp"
#include "ccm/ui/PokemonGameView.hpp"
@@ -42,9 +45,10 @@ namespace {
// need for the repositories to know about concrete game module classes.
std::string dirNameForGame(ccm::Game g) {
switch (g) {
case ccm::Game::Magic: return "magic";
case ccm::Game::Pokemon: return "pokemon";
case ccm::Game::YuGiOh: return "yugioh";
case ccm::Game::Magic: return "magic";
case ccm::Game::Pokemon: return "pokemon";
case ccm::Game::YuGiOh: return "yugioh";
case ccm::Game::DigiBattle99: return "digibattle99";
}
return "magic";
}
@@ -80,6 +84,7 @@ public:
magicMod_ = std::make_unique<ccm::MagicGameModule>(*http_);
pokeMod_ = std::make_unique<ccm::PokemonGameModule>(*http_);
ygoMod_ = std::make_unique<ccm::YuGiOhGameModule>(*http_);
digiBattle99Mod_ = std::make_unique<ccm::DigiBattle99GameModule>(*http_);
magicRepo_ = std::make_unique<ccm::JsonCollectionRepository<ccm::MagicCard>>(
*fs_, *config_, &dirNameForGame);
@@ -87,6 +92,9 @@ public:
*fs_, *config_, &dirNameForGame);
ygoRepo_ = std::make_unique<ccm::JsonCollectionRepository<ccm::YuGiOhCard>>(
*fs_, *config_, &dirNameForGame);
digiBattle99Repo_ =
std::make_unique<ccm::JsonCollectionRepository<ccm::DigiBattle99Card>>(
*fs_, *config_, &dirNameForGame);
setRepo_ = std::make_unique<ccm::JsonSetRepository>(*fs_, *config_, &dirNameForGame);
imgStore_ = std::make_unique<ccm::LocalImageStore>(*fs_, *config_, &dirNameForGame);
@@ -97,10 +105,14 @@ public:
*pokeRepo_, *imgStore_);
ygoCollSvc_ = std::make_unique<ccm::CollectionService<ccm::YuGiOhCard>>(
*ygoRepo_, *imgStore_);
digiBattle99CollSvc_ =
std::make_unique<ccm::CollectionService<ccm::DigiBattle99Card>>(
*digiBattle99Repo_, *imgStore_);
setSvc_ = std::make_unique<ccm::SetService>(*setRepo_);
setSvc_->registerModule(magicMod_.get());
setSvc_->registerModule(pokeMod_.get());
setSvc_->registerModule(ygoMod_.get());
setSvc_->registerModule(digiBattle99Mod_.get());
// Disk-backed preview cache lives next to the executable, in the same
// location scope as config.json - NOT inside the user's data-storage
@@ -120,6 +132,7 @@ public:
previewSvc_->registerModule(*magicMod_);
previewSvc_->registerModule(*pokeMod_);
previewSvc_->registerModule(*ygoMod_);
previewSvc_->registerModule(*digiBattle99Mod_);
// Per-game UI bundles. Order here is the order shown in the Game menu.
magicView_ = std::make_unique<ccm::ui::MagicGameView>(
@@ -128,6 +141,9 @@ public:
*config_, *pokeCollSvc_, *setSvc_, *imgSvc_, *previewSvc_, *pokeMod_);
ygoView_ = std::make_unique<ccm::ui::YuGiOhGameView>(
*config_, *ygoCollSvc_, *setSvc_, *imgSvc_, *previewSvc_, *ygoMod_);
digiBattle99View_ = std::make_unique<ccm::ui::DigiBattle99GameView>(
*config_, *digiBattle99CollSvc_, *setSvc_, *imgSvc_, *previewSvc_,
*digiBattle99Mod_);
ctx_ = std::make_unique<ccm::ui::AppContext>(ccm::ui::AppContext{
*config_,
@@ -137,7 +153,8 @@ public:
*magicMod_,
*pokeMod_,
*ygoMod_,
{ magicView_.get(), pokeView_.get(), ygoView_.get() },
*digiBattle99Mod_,
{ magicView_.get(), pokeView_.get(), ygoView_.get(), digiBattle99View_.get() },
});
auto* frame = new ccm::ui::MainFrame(*ctx_);
@@ -158,21 +175,25 @@ private:
std::unique_ptr<ccm::MagicGameModule> magicMod_;
std::unique_ptr<ccm::PokemonGameModule> pokeMod_;
std::unique_ptr<ccm::YuGiOhGameModule> ygoMod_;
std::unique_ptr<ccm::DigiBattle99GameModule> digiBattle99Mod_;
std::unique_ptr<ccm::JsonCollectionRepository<ccm::MagicCard>> magicRepo_;
std::unique_ptr<ccm::JsonCollectionRepository<ccm::PokemonCard>> pokeRepo_;
std::unique_ptr<ccm::JsonCollectionRepository<ccm::YuGiOhCard>> ygoRepo_;
std::unique_ptr<ccm::JsonCollectionRepository<ccm::DigiBattle99Card>> digiBattle99Repo_;
std::unique_ptr<ccm::JsonSetRepository> setRepo_;
std::unique_ptr<ccm::LocalImageStore> imgStore_;
std::unique_ptr<ccm::ImageService> imgSvc_;
std::unique_ptr<ccm::CollectionService<ccm::MagicCard>> magicCollSvc_;
std::unique_ptr<ccm::CollectionService<ccm::PokemonCard>> pokeCollSvc_;
std::unique_ptr<ccm::CollectionService<ccm::YuGiOhCard>> ygoCollSvc_;
std::unique_ptr<ccm::CollectionService<ccm::DigiBattle99Card>> digiBattle99CollSvc_;
std::unique_ptr<ccm::SetService> setSvc_;
std::unique_ptr<ccm::LocalPreviewByteCache> previewCache_;
std::unique_ptr<ccm::CardPreviewService> previewSvc_;
std::unique_ptr<ccm::ui::MagicGameView> magicView_;
std::unique_ptr<ccm::ui::PokemonGameView> pokeView_;
std::unique_ptr<ccm::ui::YuGiOhGameView> ygoView_;
std::unique_ptr<ccm::ui::DigiBattle99GameView> digiBattle99View_;
std::unique_ptr<ccm::ui::AppContext> ctx_;
};