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https://github.com/sebastiandine/Card-Collection-Manager-3.git
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Minor: Additional functions (#25)
* several functions. fixes #1 and #2 * multi selection functionality
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+12
-4
@@ -3,6 +3,9 @@
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// BaseSelectedCardPanel.hpp is included for the shared EVT_PREVIEW_STATUS
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// declaration so MainFrame can subscribe to preview-status updates from any
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// active selected panel without depending on a specific game's view.
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// BaseCardListPanel.hpp provides EVT_UI_STATUS for list-driven status notes
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// (e.g. clipboard copy).
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#include "ccm/ui/BaseCardListPanel.hpp"
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#include "ccm/ui/BaseSelectedCardPanel.hpp"
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#include "ccm/ui/IGameView.hpp"
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#include "ccm/ui/AppVersion.hpp"
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@@ -147,6 +150,9 @@ void MainFrame::buildLayout() {
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toolbar->Add(toolbarButtons_[0], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
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toolbar->Add(toolbarButtons_[1], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
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toolbar->Add(toolbarButtons_[2], 0, wxALIGN_CENTER_VERTICAL | wxALL, 4);
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for (auto* view : ctx_.gameViews) {
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if (view != nullptr) view->attachSharedToolbarEdit(toolbarButtons_[1]);
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}
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toolbar->AddStretchSpacer(1);
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filterInput_ = new wxTextCtrl(toolbarPanel_, wxID_ANY, "", wxDefaultPosition,
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wxSize(260, -1));
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@@ -195,12 +201,14 @@ void MainFrame::buildLayout() {
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// Selection changes are handled per-view (each IGameView binds
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// EVT_CARD_SELECTED on its own typed list panel and pushes the typed
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// selection into its selected panel). MainFrame only reacts to preview
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// status updates from any active selected panel.
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Bind(EVT_PREVIEW_STATUS, [this](wxCommandEvent& ev) {
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// selection into its selected panel). MainFrame reacts to status-bar
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// updates from preview fetches and list actions (e.g. clipboard copy).
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auto onStatusMessage = [this](wxCommandEvent& ev) {
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const wxString msg = ev.GetString();
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setStatusTextUi(msg.IsEmpty() ? wxString("Ready") : msg);
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});
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};
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Bind(EVT_PREVIEW_STATUS, onStatusMessage);
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Bind(EVT_UI_STATUS, onStatusMessage);
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}
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IGameView* MainFrame::activeView() {
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