mirror of
https://github.com/sebastiandine/Card-Collection-Manager-3.git
synced 2026-08-29 00:01:07 +00:00
major: initial release
* initial development * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * pipeline * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * ci/cd * pokemon * pokemon * pokemon * pokemon * pokemon * pokemon * improvements * improvements * ci/cd * ci/cd * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements * improvements --------- Co-authored-by: sdine <sdine@sdine.com>
This commit is contained in:
@@ -0,0 +1,116 @@
|
||||
#documentation #testing #quality
|
||||
|
||||
# Testing Guide And Test Code Of Conduct
|
||||
|
||||
This guide defines how testing works in Card Collection Manager 3 and which standards test code must meet. For local build setup and toolchain prerequisites, see [Build Locally Guide](dow-doc-build-locally.md).
|
||||
|
||||
**Quick Setup:** run `ccm_core_tests` from a clean build, keep tests hermetic, and update contract tests in the same change when contracts move.
|
||||
|
||||
## Testing Focus
|
||||
|
||||
The project prioritizes deterministic, fast, behavior-oriented testing. Most automated coverage intentionally targets `core/` logic and infrastructure/service behavior, while UI validation remains manual.
|
||||
|
||||
## Test Setup
|
||||
|
||||
- framework: `doctest`
|
||||
- primary target: `ccm_core_tests`
|
||||
- location: `tests/`
|
||||
- default behavior: tests enabled via `CCM_BUILD_TESTS=ON`
|
||||
|
||||
## Run Tests
|
||||
|
||||
From repository root:
|
||||
```bash
|
||||
cmake -S . -B build -DCCM_BUILD_TESTS=ON
|
||||
cmake --build build --target ccm_core_tests
|
||||
ctest --test-dir build --output-on-failure
|
||||
```
|
||||
|
||||
Windows and Linux use the same logical flow; only generator and compiler setup differ.
|
||||
|
||||
## Coverage Surface
|
||||
|
||||
Current automated tests cover non-UI behavior, including:
|
||||
|
||||
- filesystem naming and parsing behavior
|
||||
- domain JSON round-trip behavior
|
||||
- service behavior (`CollectionService`, `ConfigService`, `SetService`)
|
||||
- repository behavior with in-memory filesystem fakes
|
||||
- game set-source parsing behavior
|
||||
|
||||
## Manual UI Validation
|
||||
|
||||
Because there is no UI automation, UI-affecting changes require manual checks:
|
||||
|
||||
- theme switching (dark and light)
|
||||
- dialog and popup behavior
|
||||
- add/edit/delete card flows
|
||||
- set update flows
|
||||
- preview and image interactions
|
||||
|
||||
For theming work, rebuild and run the final app target (`ccm`) instead of validating only static library targets.
|
||||
|
||||
## Test Code Of Conduct
|
||||
|
||||
### Keep Tests Hermetic
|
||||
|
||||
- do not call real network services
|
||||
- do not depend on local machine files
|
||||
- use fakes and in-memory adapters where possible
|
||||
|
||||
### Test Behavior, Not Internals
|
||||
|
||||
- assert externally visible outcomes
|
||||
- avoid brittle assertions tied to incidental implementation details
|
||||
- prefer domain-level expectations over call-level trivia
|
||||
|
||||
### Keep Tests Deterministic
|
||||
|
||||
- no unseeded randomness
|
||||
- no timing-sensitive assertions that can flap
|
||||
- no ordering assumptions unless ordering is part of the contract
|
||||
|
||||
### Keep Tests Readable
|
||||
|
||||
- one intent per test case
|
||||
- descriptive test names
|
||||
- clear arrange/act/assert flow
|
||||
- minimal abstraction for small tests
|
||||
|
||||
### Update Tests With Contract Changes
|
||||
|
||||
When contracts change, update tests in the same change:
|
||||
|
||||
- domain JSON schema or aliases -> round-trip tests
|
||||
- filename formatting or parsing -> filesystem naming tests
|
||||
- service semantics -> matching service tests
|
||||
|
||||
Behavior changes without aligned tests are incomplete.
|
||||
|
||||
### Avoid Over-Mocking
|
||||
|
||||
- prefer realistic fakes over mock-heavy tests
|
||||
- mock at external boundaries only when needed
|
||||
- preserve confidence in integration-shaped behavior paths
|
||||
|
||||
### Keep Runtime Practical
|
||||
|
||||
- keep suite runtime fast enough for frequent local execution
|
||||
- avoid repeated expensive setup when shared setup works
|
||||
- justify any expensive new suite and keep scope narrow
|
||||
|
||||
## Review Checklist
|
||||
|
||||
Before merging test changes, verify:
|
||||
|
||||
- tests pass locally
|
||||
- no new flakiness risk
|
||||
- no external dependency introduced
|
||||
- assertions reflect intended behavior
|
||||
- failure messages are clear and actionable
|
||||
|
||||
## Related Docs
|
||||
|
||||
- [Build Locally Guide](dow-doc-build-locally.md)
|
||||
- [Intro For New Developers](intro-to-new-developers.md)
|
||||
- [Adding a new game to Card Collection Manager](adding-a-new-game.md)
|
||||
Reference in New Issue
Block a user