patch: Feature/ygo set selection (#16)

This commit is contained in:
Sebastian Dine
2026-05-13 21:16:41 +02:00
committed by GitHub
parent 8a50e8daba
commit 42926f2fb5
32 changed files with 827 additions and 52 deletions
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@@ -1,6 +1,5 @@
# Card Collection Manager 3 # Card Collection Manager 3
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@@ -9,7 +9,7 @@
- `include/ccm/services/` — high-level operations: `ConfigService`, `CollectionService<TCard>` (header-only template), `SetService`, `ImageService`, `CardPreviewService`, `CardSorter` (free functions; per-column sort comparators that mirror established table sorting behavior — UI-agnostic so they can be unit-tested directly), `CardFilter` (free functions; case-insensitive substring row matcher restricted to each game's `tableFields` valueKey list). They depend only on ports. - `include/ccm/services/` — high-level operations: `ConfigService`, `CollectionService<TCard>` (header-only template), `SetService`, `ImageService`, `CardPreviewService`, `CardSorter` (free functions; per-column sort comparators that mirror established table sorting behavior — UI-agnostic so they can be unit-tested directly), `CardFilter` (free functions; case-insensitive substring row matcher restricted to each game's `tableFields` valueKey list). They depend only on ports.
- `include/ccm/infra/` — concrete adapters: `CprHttpClient`, `StdFileSystem`, `JsonCollectionRepository<T>` (header-only template), `JsonSetRepository`, `LocalImageStore`, `LocalPreviewByteCache`. - `include/ccm/infra/` — concrete adapters: `CprHttpClient`, `StdFileSystem`, `JsonCollectionRepository<T>` (header-only template), `JsonSetRepository`, `LocalImageStore`, `LocalPreviewByteCache`.
- `include/ccm/games/``IGameModule` + per-game modules. `IGameModule` consolidates the per-game seams: every module owns an `ISetSource` (required) and may own an `ICardPreviewSource` (optional, default `nullptr`). `magic/`, `pokemon/`, and `yugioh/` are the reference implementations — all three expose a fully working set source + card preview source. - `include/ccm/games/``IGameModule` + per-game modules. `IGameModule` consolidates the per-game seams: every module owns an `ISetSource` (required) and may own an `ICardPreviewSource` (optional, default `nullptr`). `magic/`, `pokemon/`, and `yugioh/` are the reference implementations — all three expose a fully working set source + card preview source.
- `include/ccm/util/``Result.hpp` (the sum type), `FsNames.hpp` (filename munging ported from `util/fs.rs`). - `include/ccm/util/``Result.hpp` (the sum type), `FsNames.hpp` (filename munging ported from `util/fs.rs`), `YuGiOhPrintingSlot.hpp` / `YuGiOhSetLookup.hpp` (Yu-Gi-Oh! print-slot helpers and cached-set **set code** lookup for the edit dialog; both header-only, unit-tested).
- `src/` mirrors `include/ccm/` for non-template implementations. - `src/` mirrors `include/ccm/` for non-template implementations.
## Conventions ## Conventions
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@@ -0,0 +1,67 @@
#pragma once
// Resolves a Yu-Gi-Oh! product code (YGOPRODeck `set_code`, stored as `Set.id`)
// against a cached set list. Used by the Yu-Gi-Oh! edit dialog "set code" mode.
#include "ccm/domain/Set.hpp"
#include <cctype>
#include <cstddef>
#include <string>
#include <string_view>
#include <vector>
namespace ccm {
struct YuGiOhSetShorthandLookup {
enum class Kind { Unique, NotFound, Ambiguous };
Kind kind{Kind::NotFound};
std::size_t index{0};
};
[[nodiscard]] inline std::string normalizeYuGiOhSetIdForLookup(std::string_view id) {
std::string out;
out.reserve(id.size());
for (unsigned char uch : id) {
out.push_back(static_cast<char>(std::tolower(uch)));
}
return out;
}
[[nodiscard]] inline std::string_view trimAsciiWhitespace(std::string_view s) {
while (!s.empty() && std::isspace(static_cast<unsigned char>(s.front()))) {
s.remove_prefix(1);
}
while (!s.empty() && std::isspace(static_cast<unsigned char>(s.back()))) {
s.remove_suffix(1);
}
return s;
}
[[nodiscard]] inline YuGiOhSetShorthandLookup lookupYuGiOhSetByShorthand(
std::string_view query, const std::vector<Set>& sets) {
const std::string_view trimmed = trimAsciiWhitespace(query);
if (trimmed.empty()) {
return {YuGiOhSetShorthandLookup::Kind::NotFound, 0};
}
const std::string qNorm = normalizeYuGiOhSetIdForLookup(trimmed);
std::size_t firstIdx = 0;
int matchCount = 0;
for (std::size_t i = 0; i < sets.size(); ++i) {
if (normalizeYuGiOhSetIdForLookup(sets[i].id) == qNorm) {
if (matchCount == 0) firstIdx = i;
++matchCount;
if (matchCount > 1) {
return {YuGiOhSetShorthandLookup::Kind::Ambiguous, 0};
}
}
}
if (matchCount == 1) {
return {YuGiOhSetShorthandLookup::Kind::Unique, firstIdx};
}
return {YuGiOhSetShorthandLookup::Kind::NotFound, 0};
}
} // namespace ccm
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@@ -3,6 +3,12 @@
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#if defined(__GNUC__) || defined(__clang__)
#define CCM_UNREACHABLE() __builtin_unreachable()
#else
#define CCM_UNREACHABLE() ((void)0)
#endif
namespace ccm { namespace ccm {
std::string_view to_string(Game g) noexcept { std::string_view to_string(Game g) noexcept {
@@ -11,7 +17,7 @@ std::string_view to_string(Game g) noexcept {
case Game::Pokemon: return "Pokemon"; case Game::Pokemon: return "Pokemon";
case Game::YuGiOh: return "YuGiOh"; case Game::YuGiOh: return "YuGiOh";
} }
return "Magic"; CCM_UNREACHABLE();
} }
std::string_view to_string(Language l) noexcept { std::string_view to_string(Language l) noexcept {
@@ -25,7 +31,7 @@ std::string_view to_string(Language l) noexcept {
case Language::Japanese: return "Japanese"; case Language::Japanese: return "Japanese";
case Language::Russian: return "Russian"; case Language::Russian: return "Russian";
} }
return "English"; CCM_UNREACHABLE();
} }
std::string_view to_string(Condition c) noexcept { std::string_view to_string(Condition c) noexcept {
@@ -38,7 +44,7 @@ std::string_view to_string(Condition c) noexcept {
case Condition::Played: return "Played"; case Condition::Played: return "Played";
case Condition::Poor: return "Poor"; case Condition::Poor: return "Poor";
} }
return "Mint"; CCM_UNREACHABLE();
} }
std::string_view to_string(Theme t) noexcept { std::string_view to_string(Theme t) noexcept {
@@ -46,7 +52,7 @@ std::string_view to_string(Theme t) noexcept {
case Theme::Light: return "Light"; case Theme::Light: return "Light";
case Theme::Dark: return "Dark"; case Theme::Dark: return "Dark";
} }
return "Light"; CCM_UNREACHABLE();
} }
std::optional<Game> gameFromString(std::string_view s) noexcept { std::optional<Game> gameFromString(std::string_view s) noexcept {
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@@ -218,18 +218,12 @@ Result<std::string> CardPreviewService::fetchImageBytesByUrl(std::string_view ur
// and, if needed, fetch+store. // and, if needed, fetch+store.
const std::string key = makeUrlKey(url); const std::string key = makeUrlKey(url);
std::string cached; std::string cached;
switch (cacheLookup(key, cached)) { const auto mem = cacheLookup(key, cached);
case CacheLookupKind::Hit: if (mem == CacheLookupKind::Hit) {
return Result<std::string>::ok(std::move(cached)); return Result<std::string>::ok(std::move(cached));
case CacheLookupKind::NegativeHit:
// Defensive: nothing in this code path ever stores a negative
// entry under a URL key, but if one ever ends up here (cache
// file tampering, future code paths) treat it as a miss so the
// fallback fetch can still run.
break;
case CacheLookupKind::Miss:
break;
} }
// Miss, or a spurious negative under a URL key (never written by normal
// code) — both continue to disk / network.
if (persistentCache_ != nullptr) { if (persistentCache_ != nullptr) {
const auto disk = persistentCache_->load(key); const auto disk = persistentCache_->load(key);
if (disk.kind == IPreviewByteCache::HitKind::Hit) { if (disk.kind == IPreviewByteCache::HitKind::Hit) {
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@@ -78,7 +78,6 @@ std::uint8_t parseIndexFromFilename(std::string_view filename) noexcept {
for (std::size_t i = begin; i < end; ++i) { for (std::size_t i = begin; i < end; ++i) {
value = value * 10 + static_cast<unsigned int>(filename[i] - '0'); value = value * 10 + static_cast<unsigned int>(filename[i] - '0');
} }
if (value > 255) value = 255;
return static_cast<std::uint8_t>(value); return static_cast<std::uint8_t>(value);
} }
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@@ -11,7 +11,7 @@ Long-form contributor documentation that lives outside the source tree.
- `dow-doc-build-locally.md` — complete local build/setup reference for Windows and Linux, including dependency management and troubleshooting. - `dow-doc-build-locally.md` — complete local build/setup reference for Windows and Linux, including dependency management and troubleshooting.
- `intro-to-new-developers.md` — onboarding map for new contributors: architecture, folder responsibilities, guardrails, anti-patterns, and links to deeper docs. - `intro-to-new-developers.md` — onboarding map for new contributors: architecture, folder responsibilities, guardrails, anti-patterns, and links to deeper docs.
- `testing-and-test-code-of-conduct.md` — testing workflow plus expected standards for writing and maintaining deterministic, hermetic, behavior-focused tests. - `testing-and-test-code-of-conduct.md` — testing workflow plus expected standards for writing and maintaining deterministic, hermetic, behavior-focused tests.
- `assets-and-info-apis.md` — reference for the external info APIs (set metadata) and asset APIs (card preview images) used by the Magic, Pokémon, and Yu-Gi-Oh! modules, plus the runtime flow through `SetService` / `CardPreviewService`, shared HTTP defaults (`CprHttpClient`, `Accept: */*`), per-game card-back fallbacks (URLs + bundled `ygo_card_back.png`), and error-surface conventions. - `assets-and-info-apis.md` — reference for the external info APIs (set metadata) and asset APIs (card preview images) used by the Magic, Pokémon, and Yu-Gi-Oh! modules, plus the runtime flow through `SetService` / `CardPreviewService`, shared HTTP defaults (`CprHttpClient`, `Accept: */*`), per-game card-back fallbacks (URLs + bundled `ygo_card_back.png`), and error-surface conventions. The Yu-Gi-Oh! **Info API** section also documents the local **set code** lookup used by the edit dialog (`YuGiOhSetLookup`, no extra HTTP).
- `caching.md` — dedicated reference for preview-byte caching tiers (`CardPreviewService` LRU + `LocalPreviewByteCache`), cache keys and eviction, HTTP session reuse via `CprHttpClient`, and explicit non-goals (no error caching). - `caching.md` — dedicated reference for preview-byte caching tiers (`CardPreviewService` LRU + `LocalPreviewByteCache`), cache keys and eviction, HTTP session reuse via `CprHttpClient`, and explicit non-goals (no error caching).
- `README.md` — index page that clusters docs by area and links to all documents in this directory. - `README.md` — index page that clusters docs by area and links to all documents in this directory.
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@@ -326,6 +326,12 @@ Derive from `BaseCardEditDialog<<Name>Card>`. Override:
- `writeExtraToCard()` — copy values from your widgets back into `mutableCard()`. - `writeExtraToCard()` — copy values from your widgets back into `mutableCard()`.
- `updateMenuName()` — return `"Update <Display>"`. This is what the dialog's "no sets cached" hint shows the user. - `updateMenuName()` — return `"Update <Display>"`. This is what the dialog's "no sets cached" hint shows the user.
Optional `BaseCardEditDialog` extension points (defaults keep a single read-only set combo in the **Set** row):
- `customizeSetPickerRow(wxBoxSizer& row, wxComboBox* combo)` — the base wraps the combo in a host panel and calls this so a game can add adjacent controls (Yu-Gi-Oh! adds a **Set code** toggle, a text field, and **Auto detect** beside the combo). The default implementation only does `row.Add(combo, 1, wxEXPAND)`.
- `applySetSelectionByIndex(std::size_t index)` (non-virtual helper on the base) — selects a row in the combo and assigns `card_.set` from `availableSets()[index]` when the combo is enabled.
- `onSetSelectionApplied()` — called after `applySetSelectionByIndex` completes; default no-op. Yu-Gi-Oh! overrides it to clear cached print-variant metadata and reschedule the same follow-up as a manual `wxEVT_COMBOBOX` set change.
In the constructor: In the constructor:
1. Pass through to the `BaseCardEditDialog` constructor with the dialog title (e.g. `"Add <Display> Card"` or `"Edit <Display> Card"` based on `EditMode`), `imageService`, `setService`, `mode`, `std::move(initial)`, `Game::<Name>`, and the optional `preloadedSets` pointer. 1. Pass through to the `BaseCardEditDialog` constructor with the dialog title (e.g. `"Add <Display> Card"` or `"Edit <Display> Card"` based on `EditMode`), `imageService`, `setService`, `mode`, `std::move(initial)`, `Game::<Name>`, and the optional `preloadedSets` pointer.
@@ -354,10 +360,10 @@ Implement the virtuals:
- `gameId()` returns `Game::<Name>`. - `gameId()` returns `Game::<Name>`.
- `displayName()` returns `"<Display>"`. - `displayName()` returns `"<Display>"`.
- `listPanel(parent)` — lazily allocates the list panel as a child of `parent`; on first allocation, also `Bind(EVT_CARD_SELECTED, ...)` to push `listPanel_->selected()` into `selectedPanel_`. **The binding must live here**, in the typed `IGameView`, not in `MainFrame``MainFrame` only sees `IGameView` and never `<Name>Card`. - `listPanel(parent)` — lazily allocates the list panel as a child of `parent`; on first allocation, also `Bind(EVT_CARD_SELECTED, ...)` to push `listPanel_->selected()` into `selectedPanel_`, and `Bind(EVT_CARD_ACTIVATED, ...)` so a double-click (or Enter on the focused row) calls `onEditCard` with `wxGetTopLevelParent(listPanel_)` as the modal owner when available. **The binding must live here**, in the typed `IGameView`, not in `MainFrame``MainFrame` only sees `IGameView` and never `<Name>Card`.
- `selectedPanel(parent)` — lazily allocates the selected panel. - `selectedPanel(parent)` — lazily allocates the selected panel.
- `refreshCollection()` — calls `collection_.list(Game::<Name>)`, handles errors with `wxMessageBox`, and pushes the new vector into `listPanel_->setCards(...)`. Also re-syncs the selected panel. - `refreshCollection()` — calls `collection_.list(Game::<Name>)`, handles errors with `wxMessageBox`, and pushes the new vector into `listPanel_->setCards(...)`. Also re-syncs the selected panel.
- `onAddCard(parent)`, `onEditCard(parent)`, `onDeleteCard(parent)` — open the typed `<Name>CardEditDialog` (or pop a confirm dialog for delete), call the typed `CollectionService` to commit, and refresh on success. - `onAddCard(parent)`, `onEditCard(parent)`, `onDeleteCard(parent)` — open the typed `<Name>CardEditDialog` (or pop a confirm dialog for delete), call the typed `CollectionService` to commit, and refresh on success. For Add/Edit, follow the built-in game views: if `cardEditModalIsActive()` from `ccm/ui/CardEditModalGuard.hpp`, show a themed info dialog and return; otherwise wrap `ShowModal()` with `CardEditModalGuard` so a second Add/Edit cannot stack while one card dialog is already open.
- `onUpdateSets(parent)` — calls `sets_.updateSets(Game::<Name>)`, refreshes `setsCache_`, returns a status string. - `onUpdateSets(parent)` — calls `sets_.updateSets(Game::<Name>)`, refreshes `setsCache_`, returns a status string.
- `setFilter(filter)` — forwards to `listPanel_->setFilter(filter)`. - `setFilter(filter)` — forwards to `listPanel_->setFilter(filter)`.
- `applyTheme(palette)` — forwards to both panels' `applyTheme`. - `applyTheme(palette)` — forwards to both panels' `applyTheme`.
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@@ -45,6 +45,8 @@ Used by `YuGiOhSetSource`. The response is a top-level JSON array. Each object m
CCM3 also applies a deterministic local patch step in `YuGiOhSetSource::appendMissingSetAliases(...)` after parsing: if upstream omits known 25th Anniversary TCG reprints, the app injects missing aliases for `LOB-25TH`, `MRD-25TH`, `SRL-25TH`, `PSV-25TH`, `DCR-25TH`, and `IOC-25TH` (with fixed release dates) so users can still select those products in the set picker. CCM3 also applies a deterministic local patch step in `YuGiOhSetSource::appendMissingSetAliases(...)` after parsing: if upstream omits known 25th Anniversary TCG reprints, the app injects missing aliases for `LOB-25TH`, `MRD-25TH`, `SRL-25TH`, `PSV-25TH`, `DCR-25TH`, and `IOC-25TH` (with fixed release dates) so users can still select those products in the set picker.
**UI note (set code entry, no extra HTTP):** The Yu-Gi-Oh! Add/Edit dialog can resolve a typed **product code** against the **already cached** set vector (same data as the set dropdown). Matching is implemented in `core/include/ccm/util/YuGiOhSetLookup.hpp` as `lookupYuGiOhSetByShorthand(...)`: trim ASCII whitespace, ASCII case-fold, then require an **exact** match on `Set.id` (the YGOPRODeck `set_code`). Zero matches → user error; more than one row with the same normalized id → ambiguous error (defensive). On a unique hit the dialog returns to the dropdown and selects that set.
### Asset API: Yugipedia `api.php` (primary) ### Asset API: Yugipedia `api.php` (primary)
`https://yugipedia.com/api.php?action=query&prop=imageinfo&iiprop=url&titles=...` `https://yugipedia.com/api.php?action=query&prop=imageinfo&iiprop=url&titles=...`
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@@ -22,6 +22,7 @@
- `pokemon_set_source_tests.cpp``PokemonSetSource::parseResponse` (api.pokemontcg.io/v2/sets shape — `data[].id`, `name`, `releaseDate` already in `YYYY/MM/DD`) + sort-by-release-date stability. Drives `fetchAll` via `FixedHttpClient` and asserts the public endpoint URL. - `pokemon_set_source_tests.cpp``PokemonSetSource::parseResponse` (api.pokemontcg.io/v2/sets shape — `data[].id`, `name`, `releaseDate` already in `YYYY/MM/DD`) + sort-by-release-date stability. Drives `fetchAll` via `FixedHttpClient` and asserts the public endpoint URL.
- `pokemon_card_preview_source_tests.cpp``PokemonCardPreviewSource::buildSearchUrl` (percent-encoded `name:` / `set.id:` / `number:` triple, with collector-number `4/102` -> `4` normalization) + `parseResponse` (`data[0].images.large` with `images.small` fallback). Drives `fetchImageUrl` via `FixedHttpClient`. - `pokemon_card_preview_source_tests.cpp``PokemonCardPreviewSource::buildSearchUrl` (percent-encoded `name:` / `set.id:` / `number:` triple, with collector-number `4/102` -> `4` normalization) + `parseResponse` (`data[0].images.large` with `images.small` fallback). Drives `fetchImageUrl` via `FixedHttpClient`.
- `yugioh_set_source_tests.cpp``YuGiOhSetSource::parseResponse` for YGOPRODeck `cardsets.php` (`set_code`, `set_name`, `tcg_date`) including `YYYY-MM-DD` -> `YYYY/MM/DD` rewrite and chronological sort checks. - `yugioh_set_source_tests.cpp``YuGiOhSetSource::parseResponse` for YGOPRODeck `cardsets.php` (`set_code`, `set_name`, `tcg_date`) including `YYYY-MM-DD` -> `YYYY/MM/DD` rewrite and chronological sort checks.
- `yugioh_set_lookup_tests.cpp``lookupYuGiOhSetByShorthand` / helpers in `ccm/util/YuGiOhSetLookup.hpp` (trim, ASCII case-fold, exact `Set.id` match, not-found vs ambiguous).
- `game_module_tests.cpp` — smoke tests that each concrete `IGameModule` (Magic / Pokemon / Yu-Gi-Oh) reports stable `id()`, `dirName()`, `displayName()`, and a non-null `cardPreviewSource()` when constructed with a noop `IHttpClient`. - `game_module_tests.cpp` — smoke tests that each concrete `IGameModule` (Magic / Pokemon / Yu-Gi-Oh) reports stable `id()`, `dirName()`, `displayName()`, and a non-null `cardPreviewSource()` when constructed with a noop `IHttpClient`.
- `yugioh_card_preview_source_tests.cpp``YuGiOhCardPreviewSource` Yugipedia + YGOPRODeck unit coverage. Helper-level tests pin down `normalizeName` (whitespace + Yugipedia-policy punctuation stripping), `ygoRarityShortCode` + `rarityCodeFor` (CCM3 dialog rarity names → canonical short codes used by both the YGO overview table and Yugipedia filename generation; unknown rarity falls through), `extractSetCode` (`LOB-005` / `LOB-DE005``LOB`), `buildCandidateFilenames` (printed-edition first, EN/NA/EU/AU + png/jpg, rarity-less fallback round, empty list when slug or set code is missing), `buildYugipediaQueryUrl` (single `titles=File:A|File:B` batch, percent-encoded), and `parseYugipediaResponse` (returns the URL of the highest-priority filename that resolved, errors when every candidate is `missing`). End-to-end `fetchImageUrl` cases use a `RoutingHttpClient` to verify Yugipedia is queried first and the per-printing scan is returned when found, that empty/error Yugipedia responses fall through to the YGOPRODeck `card_images[0]` fallback, that the YGOPRODeck error is propagated when both upstreams fail, and that an empty `setNo` skips Yugipedia entirely. `parseFirstPrint` preferred-`set_name` lookup is also covered for the auto-detect path. `parsePrintVariants` includes synthetic scenarios aligned with the `yugioh_same_card_set_variant_tests` fixture (dual-rarity vs multi-code within one display set, duplicate suppression, and no merge across unrelated `set_name` rows when the picker label matches nothing). - `yugioh_card_preview_source_tests.cpp``YuGiOhCardPreviewSource` Yugipedia + YGOPRODeck unit coverage. Helper-level tests pin down `normalizeName` (whitespace + Yugipedia-policy punctuation stripping), `ygoRarityShortCode` + `rarityCodeFor` (CCM3 dialog rarity names → canonical short codes used by both the YGO overview table and Yugipedia filename generation; unknown rarity falls through), `extractSetCode` (`LOB-005` / `LOB-DE005``LOB`), `buildCandidateFilenames` (printed-edition first, EN/NA/EU/AU + png/jpg, rarity-less fallback round, empty list when slug or set code is missing), `buildYugipediaQueryUrl` (single `titles=File:A|File:B` batch, percent-encoded), and `parseYugipediaResponse` (returns the URL of the highest-priority filename that resolved, errors when every candidate is `missing`). End-to-end `fetchImageUrl` cases use a `RoutingHttpClient` to verify Yugipedia is queried first and the per-printing scan is returned when found, that empty/error Yugipedia responses fall through to the YGOPRODeck `card_images[0]` fallback, that the YGOPRODeck error is propagated when both upstreams fail, and that an empty `setNo` skips Yugipedia entirely. `parseFirstPrint` preferred-`set_name` lookup is also covered for the auto-detect path. `parsePrintVariants` includes synthetic scenarios aligned with the `yugioh_same_card_set_variant_tests` fixture (dual-rarity vs multi-code within one display set, duplicate suppression, and no merge across unrelated `set_name` rows when the picker label matches nothing).
- `card_sorter_tests.cpp``sortMagicCards` / `sortPokemonCards` per-column behavior. Pin-down tests for `byField`-equivalent semantics: case-insensitive strings, chronological set sort via `set.releaseDate`, numeric `amount`, `false < true` boolean order, stable composition (sort by name then by set keeps inner-name order). Update this file whenever you add a new column / sort key. - `card_sorter_tests.cpp``sortMagicCards` / `sortPokemonCards` per-column behavior. Pin-down tests for `byField`-equivalent semantics: case-insensitive strings, chronological set sort via `set.releaseDate`, numeric `amount`, `false < true` boolean order, stable composition (sort by name then by set keeps inner-name order). Update this file whenever you add a new column / sort key.
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@@ -23,6 +23,7 @@ add_executable(ccm_core_tests
pokemon_card_preview_source_tests.cpp pokemon_card_preview_source_tests.cpp
icard_preview_source_tests.cpp icard_preview_source_tests.cpp
yugioh_set_source_tests.cpp yugioh_set_source_tests.cpp
yugioh_set_lookup_tests.cpp
yugioh_card_preview_source_tests.cpp yugioh_card_preview_source_tests.cpp
game_module_tests.cpp game_module_tests.cpp
card_sorter_tests.cpp card_sorter_tests.cpp
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@@ -17,4 +17,9 @@ TEST_SUITE("asciiLower") {
const std::string input = "caf\u00e9"; const std::string input = "caf\u00e9";
CHECK(asciiLower(input) == input); CHECK(asciiLower(input) == input);
} }
TEST_CASE("bytes above ASCII range are passed through tolower unchanged") {
const std::string input(1, static_cast<char>('\x80'));
CHECK(asciiLower(input) == input);
}
} }
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@@ -440,6 +440,63 @@ TEST_SUITE("Domain JSON required fields") {
} }
} }
TEST_CASE("MagicCard missing each required key throws") {
const nlohmann::json full = {
{"id", 10},
{"amount", 1},
{"name", "Lightning Bolt"},
{"set", nlohmann::json{
{"id", "lea"},
{"name", "Limited Edition Alpha"},
{"releaseDate", "1993/08/05"},
}},
{"note", ""},
{"images", nlohmann::json::array()},
{"language", "English"},
{"condition", "NearMint"},
{"foil", false},
{"signed", false},
{"altered", false},
};
for (const char* key : {"id", "amount", "name", "set", "note", "images", "language",
"condition", "foil", "signed", "altered"}) {
nlohmann::json partial = full;
partial.erase(key);
CHECK_THROWS(partial.get<MagicCard>());
}
}
TEST_CASE("PokemonCard missing each required key throws") {
const nlohmann::json full = {
{"id", 7},
{"amount", 1},
{"name", "Charizard"},
{"set", nlohmann::json{
{"id", "base1"},
{"name", "Base Set"},
{"releaseDate", "1999/01/09"},
}},
{"setNo", "4/102"},
{"note", ""},
{"images", nlohmann::json::array()},
{"language", "English"},
{"condition", "Excellent"},
{"firstEdition", true},
{"holo", true},
{"signed", false},
{"altered", false},
};
for (const char* key :
{"id", "amount", "name", "set", "setNo", "note", "images", "language", "condition",
"firstEdition", "holo", "signed", "altered"}) {
nlohmann::json partial = full;
partial.erase(key);
CHECK_THROWS(partial.get<PokemonCard>());
}
}
TEST_CASE("Configuration missing required key throws") { TEST_CASE("Configuration missing required key throws") {
const nlohmann::json j = { const nlohmann::json j = {
{"defaultGame", "Magic"}, {"defaultGame", "Magic"},
@@ -163,4 +163,28 @@ TEST_SUITE("JsonCollectionRepository<MagicCard>") {
REQUIRE(loadCreateFail.isErr()); REQUIRE(loadCreateFail.isErr());
CHECK(loadCreateFail.error() == "write failed"); CHECK(loadCreateFail.error() == "write failed");
} }
TEST_CASE("load returns read error when collection exists but read fails") {
InMemoryFileSystem configFs;
auto cfg = makeConfig(configFs, "/data");
FailingCollectionFs fs;
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.existsValue = true;
fs.readOk = false;
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error() == "read failed");
}
TEST_CASE("load returns parse error when card object does not deserialize") {
InMemoryFileSystem fs;
auto cfg = makeConfig(fs, "/data");
JsonCollectionRepository<MagicCard> repo{fs, cfg, magicDir};
fs.writeText("/data/magic/collection.json", R"({"0":{"id":"not-a-number"}})");
const auto loaded = repo.load(Game::Magic);
REQUIRE(loaded.isErr());
CHECK(loaded.error().find("JSON parse error:") != std::string::npos);
}
} }
+81 -13
View File
@@ -277,6 +277,70 @@ TEST_SUITE("PokemonCardPreviewSource::parsePrintVariants") {
REQUIRE(out.value().size() == 1); REQUIRE(out.value().size() == 1);
CHECK(out.value().front().setNo == "7"); CHECK(out.value().front().setNo == "7");
} }
TEST_CASE("parsePrintVariants ignores cards whose set field is not an object") {
const auto out = PokemonCardPreviewSource::parsePrintVariants(R"({
"data":[
{"name":"Pikachu","number":"25","rarity":"Common","set":"not-an-object"},
{"name":"Pikachu","number":"26","rarity":"Rare","set":{"id":"base1"}}
]
})",
"base1", "Pikachu");
REQUIRE(out.isOk());
REQUIRE(out.value().size() == 1);
CHECK(out.value().front().setNo == "26");
}
TEST_CASE("empty setId skips set filter and collects prints across sets") {
const char* crossSet = R"({
"data": [
{"name":"Pikachu","number":"1","rarity":"Common","set":{"id":"base1"}},
{"name":"Pikachu","number":"2","rarity":"Rare","set":{"id":"base2"}}
]
})";
const auto out = PokemonCardPreviewSource::parsePrintVariants(crossSet, "", "Pikachu");
REQUIRE(out.isOk());
REQUIRE(out.value().size() == 2u);
}
TEST_CASE("empty wanted card name skips name filter within the set") {
const char* twoInSet = R"({
"data": [
{"name":"Electabuzz","number":"1","rarity":"Common","set":{"id":"base1"}},
{"name":"Pikachu","number":"2","rarity":"Rare","set":{"id":"base1"}}
]
})";
const auto out = PokemonCardPreviewSource::parsePrintVariants(twoInSet, "base1", "");
REQUIRE(out.isOk());
REQUIRE(out.value().size() == 2u);
}
TEST_CASE("cards with empty number and rarity are skipped for auto-detect metadata") {
const auto out = PokemonCardPreviewSource::parsePrintVariants(R"({
"data": [
{"name":"Pikachu","number":"","rarity":"","set":{"id":"base1"}}
]
})",
"base1", "Pikachu");
REQUIRE(out.isErr());
CHECK(out.error() == "Could not auto-detect set print metadata.");
}
TEST_CASE("no matches with empty setId yields generic no matching cards message") {
const auto out = PokemonCardPreviewSource::parsePrintVariants(
R"({"data":[{"name":"Pikachu","number":"1","rarity":"C","set":{"id":"base1"}}]})",
"",
"Nobody");
REQUIRE(out.isErr());
CHECK(out.error() == "Pokemon TCG returned no matching cards.");
}
TEST_CASE("invalid JSON in parsePrintVariants yields parse error") {
const auto out =
PokemonCardPreviewSource::parsePrintVariants("{not json", "base1", "Pikachu");
REQUIRE(out.isErr());
CHECK(out.error().find("Pokemon TCG JSON parse error:") == 0);
}
} }
TEST_SUITE("PokemonCardPreviewSource::detectPrintVariants") { TEST_SUITE("PokemonCardPreviewSource::detectPrintVariants") {
@@ -329,6 +393,23 @@ TEST_SUITE("PokemonCardPreviewSource::detectPrintVariants") {
CHECK(http.calls == 2); CHECK(http.calls == 2);
} }
TEST_CASE("detectPrintVariants surfaces fallback HTTP error when both requests fail") {
class AlwaysFailHttp final : public IHttpClient {
public:
int calls = 0;
Result<std::string> get(std::string_view) override {
++calls;
return Result<std::string>::err("offline");
}
} http;
PokemonCardPreviewSource src{http};
const auto out = src.detectPrintVariants("Pikachu", "base1");
REQUIRE(out.isErr());
CHECK(out.error() == "offline");
CHECK(http.calls == 2);
}
TEST_CASE("detectFirstPrint errors when variant listing succeeds but is empty") { TEST_CASE("detectFirstPrint errors when variant listing succeeds but is empty") {
FixedHttpClient http; FixedHttpClient http;
http.body = R"({"data":[{"name":"Promo","number":"","rarity":"","set":{"id":"promo1"}}]})"; http.body = R"({"data":[{"name":"Promo","number":"","rarity":"","set":{"id":"promo1"}}]})";
@@ -337,17 +418,4 @@ TEST_SUITE("PokemonCardPreviewSource::detectPrintVariants") {
REQUIRE(out.isErr()); REQUIRE(out.isErr());
CHECK(out.error() == "Could not auto-detect set print metadata."); CHECK(out.error() == "Could not auto-detect set print metadata.");
} }
TEST_CASE("parsePrintVariants ignores cards whose set field is not an object") {
const auto out = PokemonCardPreviewSource::parsePrintVariants(R"({
"data":[
{"name":"Pikachu","number":"25","rarity":"Common","set":"not-an-object"},
{"name":"Pikachu","number":"26","rarity":"Rare","set":{"id":"base1"}}
]
})",
"base1", "Pikachu");
REQUIRE(out.isOk());
REQUIRE(out.value().size() == 1);
CHECK(out.value().front().setNo == "26");
}
} }
+11
View File
@@ -202,4 +202,15 @@ TEST_SUITE("StdFileSystem") {
REQUIRE(filled.isOk()); REQUIRE(filled.isOk());
CHECK(filled.value().size() == 2u); CHECK(filled.value().size() == 2u);
} }
TEST_CASE("writeText fails when the path names an existing directory") {
TempDir td;
StdFileSystem fs;
const auto dir = td.path / "is_dir";
REQUIRE(fs.ensureDirectory(dir).isOk());
const auto r = fs.writeText(dir, "cannot-write-here");
REQUIRE(r.isErr());
CHECK(r.error().find("Unable to create file") != std::string::npos);
}
} }
@@ -93,6 +93,7 @@ TEST_SUITE("ygoPrintingSlotsMatch") {
CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("LOB-DE005")); CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("LOB-DE005"));
CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("SOD-EN015")); CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("SOD-EN015"));
CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("LOB-E")); CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("LOB-E"));
CHECK_FALSE(ygoLikelyEuropeanRegionalSetCode("LOB-EX005"));
} }
} }
@@ -171,6 +172,12 @@ TEST_SUITE("YuGiOhCardPreviewSource::rarityCodeFor") {
CHECK(YuGiOhCardPreviewSource::rarityCodeFor("").empty()); CHECK(YuGiOhCardPreviewSource::rarityCodeFor("").empty());
CHECK(YuGiOhCardPreviewSource::rarityCodeFor("Mythic Cosmic Rare").empty()); CHECK(YuGiOhCardPreviewSource::rarityCodeFor("Mythic Cosmic Rare").empty());
} }
TEST_CASE("uses dialog synonym table when ygoRarityShortCode does not match") {
CHECK(YuGiOhCardPreviewSource::rarityCodeFor("Mosaic Rare") == "MSR");
CHECK(YuGiOhCardPreviewSource::rarityCodeFor("Parallel Rare") == "PR");
CHECK(YuGiOhCardPreviewSource::rarityCodeFor("Gold Rare") == "GUR");
}
} }
TEST_SUITE("YuGiOhCardPreviewSource::extractSetCode") { TEST_SUITE("YuGiOhCardPreviewSource::extractSetCode") {
+87
View File
@@ -0,0 +1,87 @@
#include <doctest/doctest.h>
#include "ccm/domain/Set.hpp"
#include "ccm/util/YuGiOhSetLookup.hpp"
using namespace ccm;
namespace {
std::vector<Set> sampleSets() {
return {
Set{.id = "LOB", .name = "Legend of Blue Eyes White Dragon", .releaseDate = "2002/03/08"},
Set{.id = "MRD", .name = "Metal Raiders", .releaseDate = "2002/06/26"},
Set{.id = "LOB-25TH", .name = "Legend of Blue Eyes White Dragon (25th Anniversary Edition)",
.releaseDate = "2023/04/20"},
};
}
} // namespace
TEST_SUITE("lookupYuGiOhSetByShorthand") {
using Kind = YuGiOhSetShorthandLookup::Kind;
TEST_CASE("empty and whitespace-only query is NotFound") {
const auto sets = sampleSets();
CHECK(lookupYuGiOhSetByShorthand("", sets).kind == Kind::NotFound);
CHECK(lookupYuGiOhSetByShorthand(" ", sets).kind == Kind::NotFound);
CHECK(lookupYuGiOhSetByShorthand("\t\n", sets).kind == Kind::NotFound);
}
TEST_CASE("case-insensitive exact id match is Unique") {
const auto sets = sampleSets();
auto r = lookupYuGiOhSetByShorthand("lob", sets);
REQUIRE(r.kind == Kind::Unique);
CHECK(r.index == 0);
CHECK(sets[r.index].id == "LOB");
r = lookupYuGiOhSetByShorthand("MRD", sets);
REQUIRE(r.kind == Kind::Unique);
CHECK(r.index == 1);
}
TEST_CASE("trim ASCII whitespace around query") {
const auto sets = sampleSets();
const auto r = lookupYuGiOhSetByShorthand(" LOB ", sets);
REQUIRE(r.kind == Kind::Unique);
CHECK(r.index == 0);
}
TEST_CASE("hyphenated set codes match") {
const auto sets = sampleSets();
const auto r = lookupYuGiOhSetByShorthand("lob-25th", sets);
REQUIRE(r.kind == Kind::Unique);
CHECK(r.index == 2);
CHECK(sets[r.index].id == "LOB-25TH");
}
TEST_CASE("unknown code is NotFound") {
const auto sets = sampleSets();
CHECK(lookupYuGiOhSetByShorthand("NOPE", sets).kind == Kind::NotFound);
}
TEST_CASE("Ambiguous when two sets share the same normalized id") {
std::vector<Set> dup = {
Set{.id = "X1", .name = "A", .releaseDate = "2000/01/01"},
Set{.id = "x1", .name = "B", .releaseDate = "2000/01/02"},
};
CHECK(lookupYuGiOhSetByShorthand("X1", dup).kind == Kind::Ambiguous);
}
TEST_CASE("first matching index is stable when Unique among similar prefixes") {
const auto sets = sampleSets();
const auto r = lookupYuGiOhSetByShorthand("LOB", sets);
REQUIRE(r.kind == Kind::Unique);
CHECK(r.index == 0);
CHECK(sets[r.index].id == "LOB");
}
TEST_CASE("normalizeYuGiOhSetIdForLookup lowercases ASCII") {
CHECK(normalizeYuGiOhSetIdForLookup("Ra04-EN001") == "ra04-en001");
}
TEST_CASE("trimAsciiWhitespace handles empty") {
CHECK(trimAsciiWhitespace("") == "");
CHECK(trimAsciiWhitespace("x") == "x");
}
}
+5 -4
View File
@@ -10,18 +10,19 @@
- `include/ccm/ui/BaseCardListPanel.hpp` — header-only template `BaseCardListPanel<TCard, TSortColumn>` that owns ALL the non-game-specific `wxListCtrl` machinery: hidden zero-width spacer column (legacy of the MSW comctl32 image-list gutter workaround, kept to preserve column-index math), themed header row (clickable to sort, edge-drag to resize, divider double-click to autosize), per-icon-column cached `wxBitmap` pairs (normal + selected color) consumed by `IconListCtrl::MSWOnNotify` so row icons are pixel-perfect centered under the themed-header icons, rebuild guard so DESELECTED/SELECTED storms collapse into a single bubbled `EVT_CARD_SELECTED`, case-insensitive substring filter via `setFilter(...)`, per-column toggle-direction sort. Subclasses fill in column descriptors + per-row text + per-icon-column flag predicates + dispatch hooks (`sortBy`, `matchesFilter`). - `include/ccm/ui/BaseCardListPanel.hpp` — header-only template `BaseCardListPanel<TCard, TSortColumn>` that owns ALL the non-game-specific `wxListCtrl` machinery: hidden zero-width spacer column (legacy of the MSW comctl32 image-list gutter workaround, kept to preserve column-index math), themed header row (clickable to sort, edge-drag to resize, divider double-click to autosize), per-icon-column cached `wxBitmap` pairs (normal + selected color) consumed by `IconListCtrl::MSWOnNotify` so row icons are pixel-perfect centered under the themed-header icons, rebuild guard so DESELECTED/SELECTED storms collapse into a single bubbled `EVT_CARD_SELECTED`, case-insensitive substring filter via `setFilter(...)`, per-column toggle-direction sort. Subclasses fill in column descriptors + per-row text + per-icon-column flag predicates + dispatch hooks (`sortBy`, `matchesFilter`).
- `include/ccm/ui/IconListCtrl.hpp` + `src/IconListCtrl.cpp` — small `wxListCtrl` subclass that intercepts `NM_CUSTOMDRAW` on Windows and paints flag-icon sub-items at the exact center of each cell. It owns a `HIMAGELIST` (built from the cached `wxBitmap` pairs via straight-RGBA 32 bpp DIB sections) and draws each cell's icon with `ImageList_Draw(ILD_TRANSPARENT)` onto the native `HDC` from `NMLVCUSTOMDRAW`. This is the same low-level pixel path `wxImageList` uses internally, which is the only rendering path that has reliably preserved SVG transparency + correct fill color across light/dark themes on MSW. Two earlier attempts — `wxGraphicsContext::DrawBitmap` and a manually-premultiplied-DIB `AlphaBlend` — both rendered runtime-fill SVG icons as solid white in light mode and were abandoned (see convention 11). The custom-draw is purely about positioning; pixel format handling is delegated to comctl32. - `include/ccm/ui/IconListCtrl.hpp` + `src/IconListCtrl.cpp` — small `wxListCtrl` subclass that intercepts `NM_CUSTOMDRAW` on Windows and paints flag-icon sub-items at the exact center of each cell. It owns a `HIMAGELIST` (built from the cached `wxBitmap` pairs via straight-RGBA 32 bpp DIB sections) and draws each cell's icon with `ImageList_Draw(ILD_TRANSPARENT)` onto the native `HDC` from `NMLVCUSTOMDRAW`. This is the same low-level pixel path `wxImageList` uses internally, which is the only rendering path that has reliably preserved SVG transparency + correct fill color across light/dark themes on MSW. Two earlier attempts — `wxGraphicsContext::DrawBitmap` and a manually-premultiplied-DIB `AlphaBlend` — both rendered runtime-fill SVG icons as solid white in light mode and were abandoned (see convention 11). The custom-draw is purely about positioning; pixel format handling is delegated to comctl32.
- `include/ccm/ui/BaseSelectedCardPanel.hpp` — header-only template `BaseSelectedCardPanel<TCard>` that owns the right-hand-side detail panel: preview image fetched via `CardPreviewService` (with the `shared_ptr<State>` + `std::atomic alive`/`currentGen` cancellation pattern), 2-column detail grid, flag-icon strip that collapses when no flags are set, image list with double-click viewer. If preview lookup fails or returns empty bytes, the panel loads a per-game **card-back fallback**: Magic and Pokémon use fixed HTTPS URLs (`fallbackImageUrlForGame`, CCM2-aligned); **Yu-Gi-Oh!** tries Yugipedia thumbnail URL, then full `Back-EN.png` on `ms.yugipedia.com`, then reads `<exeDir>/assets/ygo_card_back.png` (copied next to the executable by `app/CMakeLists.txt` on link — source file `ui_wx/assets/ygo_card_back.png`). The constructor caches `<exeDir>/` for that disk path. Subclasses describe the detail rows / flag icons / preview lookup `(name, setId, setNo)` and own a `Game` constant. - `include/ccm/ui/BaseSelectedCardPanel.hpp` — header-only template `BaseSelectedCardPanel<TCard>` that owns the right-hand-side detail panel: preview image fetched via `CardPreviewService` (with the `shared_ptr<State>` + `std::atomic alive`/`currentGen` cancellation pattern), 2-column detail grid, flag-icon strip that collapses when no flags are set, image list with double-click viewer. If preview lookup fails or returns empty bytes, the panel loads a per-game **card-back fallback**: Magic and Pokémon use fixed HTTPS URLs (`fallbackImageUrlForGame`, CCM2-aligned); **Yu-Gi-Oh!** tries Yugipedia thumbnail URL, then full `Back-EN.png` on `ms.yugipedia.com`, then reads `<exeDir>/assets/ygo_card_back.png` (copied next to the executable by `app/CMakeLists.txt` on link — source file `ui_wx/assets/ygo_card_back.png`). The constructor caches `<exeDir>/` for that disk path. Subclasses describe the detail rows / flag icons / preview lookup `(name, setId, setNo)` and own a `Game` constant.
- `include/ccm/ui/BaseCardEditDialog.hpp` — header-only template `BaseCardEditDialog<TCard>` that owns the standard Add/Edit form: Name, Set picker (read-only `wxComboBox` with prefix-match typeahead and case-insensitive id matching for legacy data), Amount spin, Language and Condition choices, Note, image management (Add multiple via `wxFD_MULTIPLE`, Remove, double-click to view), OK/Cancel + validation. After `buildAndPopulate()`, the template snapshots the loaded card into `openingSnapshot_`; in **`EditMode::Edit`**, OK asks **Yes/No** (“Save changes to this card?”) only when the card differs from that snapshot (dirty-only confirm). **Create** mode never prompts. Subclasses build the flags row (`buildFlagsRow`), append game-specific extra rows (e.g. Pokemon's `Set #`) via `appendExtraRows`, and copy values in/out of the typed card (`readExtraFromCard` / `writeExtraToCard`). The template binds `EVT_TEXT` on **Name** and invokes `onCardLookupContextChanged()` so games can drop stale keyed metadata when the user edits the lookup identity (Yu-Gi-Oh! clears its YGOPRODeck print-variant cache here). `YuGiOhCardEditDialog` additionally `CallAfter`s a silent `detectPrintVariants` when opening **Edit** (and after changing **Set**) so multi-print **Next** buttons can appear without pressing Auto detect first, as long as name + display set are populated. The base also exposes helpers to sync current control values and inspect the currently-selected set when a subclass needs derived-field UI. - `include/ccm/ui/BaseCardEditDialog.hpp` — header-only template `BaseCardEditDialog<TCard>` that owns the standard Add/Edit form: Name, Set picker (read-only `wxComboBox` with prefix-match typeahead and case-insensitive id matching for legacy data), Amount spin, Language and Condition choices, Note, image management (Add multiple via `wxFD_MULTIPLE`, Remove, double-click to view), OK/Cancel + validation. The **Set** row is built on a host `wxPanel` with a horizontal `wxBoxSizer`; games may override `customizeSetPickerRow(row, combo)` to wrap the combo (default: combo only). After a programmatic selection, `applySetSelectionByIndex` updates `card_.set` and calls `onSetSelectionApplied()` (default no-op). After `buildAndPopulate()`, the template snapshots the loaded card into `openingSnapshot_`; in **`EditMode::Edit`**, OK asks **Yes/No** (“Save changes to this card?”) only when the card differs from that snapshot (dirty-only confirm). **Create** mode never prompts. Subclasses build the flags row (`buildFlagsRow`), append game-specific extra rows (e.g. Pokemon's `Set #`) via `appendExtraRows`, and copy values in/out of the typed card (`readExtraFromCard` / `writeExtraToCard`). The template binds `EVT_TEXT` on **Name** and invokes `onCardLookupContextChanged()` so games can drop stale keyed metadata when the user edits the lookup identity (Yu-Gi-Oh! clears its YGOPRODeck print-variant cache here). `YuGiOhCardEditDialog` overrides `customizeSetPickerRow` to add a **`SwitchCtrl`** pill switch plus a **hint** label (`Set name` / `Set code`), a text field, and **Auto detect** (resolves `Set.id` via `ccm/util/YuGiOhSetLookup.hpp` against `availableSets()`, then returns to the dropdown on success); it overrides `onSetSelectionApplied` to match manual set-change behavior. It additionally `CallAfter`s a silent `detectPrintVariants` when opening **Edit** (and after changing **Set**) so multi-print **Next** buttons can appear without pressing Auto detect first, as long as name + display set are populated. The base also exposes helpers to sync current control values and inspect the currently-selected set when a subclass needs derived-field UI.
- `include/ccm/ui/SwitchCtrl.hpp` + `src/SwitchCtrl.cpp` — custom pill-track + thumb switch for small modal rows (Yu-Gi-Oh! set picker); fires `EVT_CCM_SWITCH` on user toggle and reads colors from `inferThemeFromWindow` / `paletteForTheme`.
- `include/ccm/ui/Magic*.hpp` + `src/Magic*.cpp` — Magic implementations: `MagicCardListPanel`, `MagicSelectedCardPanel`, `MagicCardEditDialog`, `MagicGameView`. Each is ~50100 lines of hook overrides on top of the matching base template. - `include/ccm/ui/Magic*.hpp` + `src/Magic*.cpp` — Magic implementations: `MagicCardListPanel`, `MagicSelectedCardPanel`, `MagicCardEditDialog`, `MagicGameView`. Each is ~50100 lines of hook overrides on top of the matching base template.
- `include/ccm/ui/Pokemon*.hpp` + `src/Pokemon*.cpp` — Pokemon implementations: `PokemonCardListPanel`, `PokemonSelectedCardPanel`, `PokemonCardEditDialog`, `PokemonGameView`. Same shape as the Magic ones; differences are limited to the Set # field, the Holo / 1. Edition flags, and the Pokemon TCG preview lookup key (which includes `setNo`). - `include/ccm/ui/Pokemon*.hpp` + `src/Pokemon*.cpp` — Pokemon implementations: `PokemonCardListPanel`, `PokemonSelectedCardPanel`, `PokemonCardEditDialog`, `PokemonGameView`. Same shape as the Magic ones; differences are limited to the Set # field, the Holo / 1. Edition flags, and the Pokemon TCG preview lookup key (which includes `setNo`).
- `include/ccm/ui/SvgIcons.hpp` + `src/SvgIcons.cpp` — embedded SVG templates with a `@FILL@` placeholder. Magic flags: `kSvgFoil` / `kSvgSigned` / `kSvgAltered`. Pokemon flags: `kSvgHolo` (sparkle, mirroring the original `IconHolo` from `PokemonTable.tsx`) and `kSvgFirstEdition` (themed "1" inside an outlined badge, rebuilt from the original `IconPokemonFirstEdition.tsx` — every fill/stroke uses `@FILL@` so the icon themes alongside the others). Toolbar glyphs: `kSvgToolbarAdd` / `kSvgToolbarEdit` / `kSvgToolbarDelete` (vscode-codicons). `svgIconBitmap` / `paddedSvgIcon` helpers backed by `wxBitmapBundle::FromSVG`. Bitmaps from `svgIconBitmap` go straight to `wxStaticBitmap` / `wxBitmapButton::SetBitmap` cleanly; for the row-icon path `IconListCtrl` packs them into a private premultiplied-BGRA `HIMAGELIST` and draws with `ImageList_Draw`. See convention 11 for the full pitfall write-up. - `include/ccm/ui/SvgIcons.hpp` + `src/SvgIcons.cpp` — embedded SVG templates with a `@FILL@` placeholder. Magic flags: `kSvgFoil` / `kSvgSigned` / `kSvgAltered`. Pokemon flags: `kSvgHolo` (sparkle, mirroring the original `IconHolo` from `PokemonTable.tsx`) and `kSvgFirstEdition` (themed "1" inside an outlined badge, rebuilt from the original `IconPokemonFirstEdition.tsx` — every fill/stroke uses `@FILL@` so the icon themes alongside the others). Toolbar glyphs: `kSvgToolbarAdd` / `kSvgToolbarEdit` / `kSvgToolbarDelete` (vscode-codicons). `svgIconBitmap` / `paddedSvgIcon` helpers backed by `wxBitmapBundle::FromSVG`. Bitmaps from `svgIconBitmap` go straight to `wxStaticBitmap` / `wxBitmapButton::SetBitmap` cleanly; for the row-icon path `IconListCtrl` packs them into a private premultiplied-BGRA `HIMAGELIST` and draws with `ImageList_Draw`. See convention 11 for the full pitfall write-up.
- `src/BaseEvents.cpp` — single-translation-unit definitions for `EVT_CARD_SELECTED` and `EVT_PREVIEW_STATUS`. Both events are template-instantiation-agnostic so all per-game panels share the same event types. - `src/BaseEvents.cpp` — single-translation-unit definitions for `EVT_CARD_SELECTED` and `EVT_PREVIEW_STATUS`. Both events are template-instantiation-agnostic so all per-game panels share the same event types.
- `include/ccm/ui/SettingsDialog.hpp` + `src/SettingsDialog.cpp` — edits `Configuration` via `ConfigService::store`. - `include/ccm/ui/SettingsDialog.hpp` + `src/SettingsDialog.cpp` — edits `Configuration` via `ConfigService::store`.
- `include/ccm/ui/ImageViewerDialog.hpp` + `src/ImageViewerDialog.cpp` — full-size viewer with prev/next. - `include/ccm/ui/ImageViewerDialog.hpp` + `src/ImageViewerDialog.cpp` — full-size viewer with prev/next.
- `include/ccm/ui/Theme.hpp` + `src/Theme.cpp` — shared theme helpers and popup helpers (`showThemedMessageDialog`, `showThemedConfirmDialog`) for consistent dark/light dialogs. - `include/ccm/ui/Theme.hpp` + `src/Theme.cpp` — shared theme helpers and popup helpers (`showThemedMessageDialog`, `showThemedConfirmDialog`) for consistent dark/light dialogs. `applyThemeToWindowTree` paints `wxButton`, `wxBitmapButton`, and **`wxToggleButton`** in dark mode (custom `wxEVT_PAINT` + hover/focus) so native Win32 theming cannot flash a light hover plate; light mode leaves buttons native where possible. `SwitchCtrl` is palette-driven and self-painted (not native `wxToggleButton`).
## Conventions ## Conventions
1. **Only consume core through `AppContext`.** Do not include any header from `ccm/infra/` here. The set of allowed `ccm/...` includes is `domain/`, `services/`, `games/IGameModule.hpp`, `ports/ICardPreviewSource.hpp`, and `util/Result.hpp`. 1. **Only consume core through `AppContext`.** Do not include any header from `ccm/infra/` here. The set of allowed `ccm/...` includes is `domain/`, `services/`, `games/IGameModule.hpp`, `ports/ICardPreviewSource.hpp`, and `util/` headers that remain UI-agnostic (for example `util/Result.hpp`, `util/YuGiOhPrintingSlot.hpp`, `util/YuGiOhSetLookup.hpp`). Do not pull arbitrary `util/` or `games/` implementation headers beyond what a panel/dialog already needs for display or small shared helpers.
2. **Image decoding lives here, not in core.** Use `wxImage::LoadFile(path.string())` against the path returned by `IImageStore::resolvePath`. Core stays free of any image library. 2. **Image decoding lives here, not in core.** Use `wxImage::LoadFile(path.string())` against the path returned by `IImageStore::resolvePath`. Core stays free of any image library.
3. **Ownership**: dialogs and panels are heap-allocated and parented to a `wxWindow`. wxWidgets owns the lifetime — do **not** wrap them in `unique_ptr`. `IGameView` instances themselves are owned by `app/main.cpp` (`std::unique_ptr<>`); the panels owned by the views become children of the `MainFrame` splitter on first mount. 3. **Ownership**: dialogs and panels are heap-allocated and parented to a `wxWindow`. wxWidgets owns the lifetime — do **not** wrap them in `unique_ptr`. `IGameView` instances themselves are owned by `app/main.cpp` (`std::unique_ptr<>`); the panels owned by the views become children of the `MainFrame` splitter on first mount.
4. **Custom events**: `EVT_CARD_SELECTED` is fired by the list panel on itself (not its parent). Each `IGameView` binds it on its typed list panel inside the panel's first construction so the typed selection flows directly into the typed selected panel — `MainFrame` never sees a `MagicCard` or a `PokemonCard`. Do not move that binding back into `MainFrame`. 4. **Custom events**: `EVT_CARD_SELECTED` is fired by the list panel on itself (not its parent). Each `IGameView` binds it on its typed list panel inside the panel's first construction so the typed selection flows directly into the typed selected panel — `MainFrame` never sees a `MagicCard` or a `PokemonCard`. Do not move that binding back into `MainFrame`.
@@ -70,7 +71,7 @@
- If you change fallback sourcing (URLs or bundled asset), keep the "always show a reasonable card-back fallback" behavior intact for **every** game with remote previews. - If you change fallback sourcing (URLs or bundled asset), keep the "always show a reasonable card-back fallback" behavior intact for **every** game with remote previews.
16. **Per-game auto-detect controls:** 16. **Per-game auto-detect controls:**
- Auto-detect actions in edit dialogs (e.g. detect set print number / rarity from API) are opt-in per game. - Auto-detect actions in edit dialogs (e.g. detect set print number / rarity from API) are opt-in per game.
- Keep shared templates game-agnostic: put buttons and detection behavior in `<Name>CardEditDialog`, not in `BaseCardEditDialog`. - Keep shared templates game-agnostic: put buttons and detection behavior in `<Name>CardEditDialog`, not in `BaseCardEditDialog`. Yu-Gi-Oh!'s **Set code** entry (`SwitchCtrl` + text + **Auto detect** against cached sets) is wired through the template hook `customizeSetPickerRow` so Magic/Pokemon keep the default single-combo row unchanged.
- For games that use composed print IDs (prefix + numeric suffix), allow user editing on the numeric portion and render the full code as a read-only derived label beside the input. - For games that use composed print IDs (prefix + numeric suffix), allow user editing on the numeric portion and render the full code as a read-only derived label beside the input.
## Required follow-ups ## Required follow-ups
+1
View File
@@ -21,6 +21,7 @@ add_library(ccm_ui_wx STATIC
src/YuGiOhGameView.cpp src/YuGiOhGameView.cpp
src/SettingsDialog.cpp src/SettingsDialog.cpp
src/SwitchCtrl.cpp
src/ImageViewerDialog.cpp src/ImageViewerDialog.cpp
src/IconListCtrl.cpp src/IconListCtrl.cpp
src/SvgIcons.cpp src/SvgIcons.cpp
+39 -8
View File
@@ -32,6 +32,7 @@
#include <wx/filedlg.h> #include <wx/filedlg.h>
#include <wx/listbox.h> #include <wx/listbox.h>
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/sizer.h> #include <wx/sizer.h>
#include <wx/spinctrl.h> #include <wx/spinctrl.h>
#include <wx/stattext.h> #include <wx/stattext.h>
@@ -146,6 +147,28 @@ protected:
return &available[static_cast<std::size_t>(sel)]; return &available[static_cast<std::size_t>(sel)];
} }
[[nodiscard]] const std::vector<Set>& availableSets() const noexcept {
return preloadedSets_ != nullptr ? *preloadedSets_ : sets_;
}
// Default: combo only. Yu-Gi-Oh! overrides to add set-code entry + toggle.
virtual void customizeSetPickerRow(wxBoxSizer& row, wxComboBox* combo) {
row.Add(combo, 1, wxEXPAND);
}
// After programmatically changing the set combo + `card_.set` (see
// `applySetSelectionByIndex`). Default no-op; Yu-Gi-Oh! clears print-variant cache.
virtual void onSetSelectionApplied() {}
void applySetSelectionByIndex(std::size_t index) {
const auto& available = availableSets();
if (!setCombo_ || !setCombo_->IsEnabled()) return;
if (index >= available.size()) return;
setCombo_->SetSelection(static_cast<int>(index));
card_.set = available[index];
onSetSelectionApplied();
}
private: private:
void readSets() { void readSets() {
auto loaded = setService_.getSets(game_); auto loaded = setService_.getSets(game_);
@@ -158,10 +181,6 @@ private:
} }
} }
[[nodiscard]] const std::vector<Set>& availableSets() const noexcept {
return preloadedSets_ != nullptr ? *preloadedSets_ : sets_;
}
void buildLayout() { void buildLayout() {
auto* root = new wxBoxSizer(wxVERTICAL); auto* root = new wxBoxSizer(wxVERTICAL);
auto* grid = new wxFlexGridSizer(2, 6, 8); auto* grid = new wxFlexGridSizer(2, 6, 8);
@@ -174,9 +193,16 @@ private:
}); });
appendRow(grid, "Name", nameCtrl_); appendRow(grid, "Name", nameCtrl_);
setCombo_ = new wxComboBox(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, // `setCombo_` must be parented to `setHost` so every control in the Set row
// shares the same `wxPanel`; otherwise the combo stays a direct child of the
// dialog while the sizer lives on `setHost`, which corrupts layout on MSW.
auto* setHost = new wxPanel(this, wxID_ANY);
auto* setRow = new wxBoxSizer(wxHORIZONTAL);
setHost->SetSizer(setRow);
setCombo_ = new wxComboBox(setHost, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0,
nullptr, wxCB_READONLY); nullptr, wxCB_READONLY);
appendRow(grid, "Set", setCombo_); customizeSetPickerRow(*setRow, setCombo_);
appendRow(grid, "Set", setHost);
// Subclass extra rows go between Set and Amount (Pokemon adds Set #). // Subclass extra rows go between Set and Amount (Pokemon adds Set #).
appendExtraRows(grid); appendExtraRows(grid);
@@ -237,8 +263,13 @@ private:
CallAfter([this]() { CallAfter([this]() {
if (nameCtrl_) { if (nameCtrl_) {
nameCtrl_->SetInsertionPoint(0); nameCtrl_->SetFocus();
nameCtrl_->ShowPosition(0); if (mode_ == EditMode::Edit && !nameCtrl_->IsEmpty()) {
nameCtrl_->SetInsertionPointEnd();
} else {
nameCtrl_->SetInsertionPoint(0);
nameCtrl_->ShowPosition(0);
}
} }
if (noteCtrl_) { if (noteCtrl_) {
noteCtrl_->SetInsertionPoint(0); noteCtrl_->SetInsertionPoint(0);
@@ -70,6 +70,10 @@ namespace ccm::ui {
// not duplicated per template instantiation. // not duplicated per template instantiation.
wxDECLARE_EVENT(EVT_CARD_SELECTED, wxCommandEvent); wxDECLARE_EVENT(EVT_CARD_SELECTED, wxCommandEvent);
// Raised on `wxEVT_LIST_ITEM_ACTIVATED` (double-click / Enter on a row).
// `IGameView` implementations bind this to open Edit for `selected()`.
wxDECLARE_EVENT(EVT_CARD_ACTIVATED, wxCommandEvent);
template <typename TCard, typename TSortColumn> template <typename TCard, typename TSortColumn>
class BaseCardListPanel : public wxPanel { class BaseCardListPanel : public wxPanel {
public: public:
@@ -238,6 +242,7 @@ protected:
list_->Bind(wxEVT_LIST_ITEM_SELECTED, &BaseCardListPanel::onSelectionChanged, this); list_->Bind(wxEVT_LIST_ITEM_SELECTED, &BaseCardListPanel::onSelectionChanged, this);
list_->Bind(wxEVT_LIST_ITEM_DESELECTED, &BaseCardListPanel::onSelectionChanged, this); list_->Bind(wxEVT_LIST_ITEM_DESELECTED, &BaseCardListPanel::onSelectionChanged, this);
list_->Bind(wxEVT_LIST_ITEM_ACTIVATED, &BaseCardListPanel::onListItemActivated, this);
} }
// Forwarded helpers ------------------------------------------------------ // Forwarded helpers ------------------------------------------------------
@@ -642,6 +647,14 @@ private:
notifySelectionChanged(); notifySelectionChanged();
} }
void onListItemActivated(wxListEvent& event) {
(void)event;
if (inRebuild_) return;
wxCommandEvent ev(EVT_CARD_ACTIVATED, GetId());
ev.SetEventObject(this);
ProcessWindowEvent(ev);
}
// ----- members ---------------------------------------------------------- // ----- members ----------------------------------------------------------
static constexpr int kFlagIconSize = 14; static constexpr int kFlagIconSize = 14;
@@ -0,0 +1,34 @@
#pragma once
// Tracks when a modal Add/Edit card dialog is on screen so a second one
// cannot be stacked (toolbar + list activation, or rare re-entrant cases).
#include <atomic>
namespace ccm::ui {
// User-visible hint when Add/Edit is requested while a card dialog is already modal.
inline constexpr const char* kCardEditModalBlockedUtf8 =
"Close the open card dialog (save or cancel) before opening another card.";
[[nodiscard]] inline std::atomic<int>& cardEditModalDepthRef() noexcept {
static std::atomic<int> depth{0};
return depth;
}
[[nodiscard]] inline bool cardEditModalIsActive() noexcept {
return cardEditModalDepthRef().load(std::memory_order_relaxed) > 0;
}
struct CardEditModalGuard {
CardEditModalGuard() {
cardEditModalDepthRef().fetch_add(1, std::memory_order_relaxed);
}
~CardEditModalGuard() {
cardEditModalDepthRef().fetch_sub(1, std::memory_order_relaxed);
}
CardEditModalGuard(const CardEditModalGuard&) = delete;
CardEditModalGuard& operator=(const CardEditModalGuard&) = delete;
};
} // namespace ccm::ui
+31
View File
@@ -0,0 +1,31 @@
#pragma once
#include <wx/event.h>
#include <wx/window.h>
namespace ccm::ui {
wxDECLARE_EVENT(EVT_CCM_SWITCH, wxCommandEvent);
// Small on/off switch (pill track + thumb) for modal dialogs. Fires `EVT_CCM_SWITCH`
// when the user toggles; bind with the control pointer as the event source.
class SwitchCtrl final : public wxWindow {
public:
explicit SwitchCtrl(wxWindow* parent, wxWindowID id = wxID_ANY, bool initialOn = false);
[[nodiscard]] bool GetValue() const noexcept { return on_; }
void SetValue(bool on, bool notify = false);
bool Enable(bool enable = true) override;
private:
void onPaint(wxPaintEvent&);
void onLeftDown(wxMouseEvent&);
void onEnter(wxMouseEvent&);
void onLeave(wxMouseEvent&);
bool on_{false};
bool hovered_{false};
};
} // namespace ccm::ui
@@ -4,6 +4,7 @@
#include "ccm/ports/ICardPreviewSource.hpp" #include "ccm/ports/ICardPreviewSource.hpp"
#include "ccm/services/CardPreviewService.hpp" #include "ccm/services/CardPreviewService.hpp"
#include "ccm/ui/BaseCardEditDialog.hpp" #include "ccm/ui/BaseCardEditDialog.hpp"
#include "ccm/ui/SwitchCtrl.hpp"
#include <wx/button.h> #include <wx/button.h>
#include <wx/stattext.h> #include <wx/stattext.h>
@@ -21,11 +22,13 @@ public:
protected: protected:
void buildFlagsRow(wxBoxSizer* flagsBox) override; void buildFlagsRow(wxBoxSizer* flagsBox) override;
void customizeSetPickerRow(wxBoxSizer& row, wxComboBox* combo) override;
void appendExtraRows(wxFlexGridSizer* grid) override; void appendExtraRows(wxFlexGridSizer* grid) override;
void readExtraFromCard() override; void readExtraFromCard() override;
void writeExtraToCard() override; void writeExtraToCard() override;
[[nodiscard]] std::string updateMenuName() const override { return "Update Yu-Gi-Oh!"; } [[nodiscard]] std::string updateMenuName() const override { return "Update Yu-Gi-Oh!"; }
void onCardLookupContextChanged() override; void onCardLookupContextChanged() override;
void onSetSelectionApplied() override;
private: private:
void onAutoDetectSetNo(wxCommandEvent&); void onAutoDetectSetNo(wxCommandEvent&);
@@ -34,6 +37,10 @@ private:
void onNextRarity(wxCommandEvent&); void onNextRarity(wxCommandEvent&);
void onSetNoTextChanged(wxCommandEvent&); void onSetNoTextChanged(wxCommandEvent&);
void onSetSelectionChanged(wxCommandEvent&); void onSetSelectionChanged(wxCommandEvent&);
void handleSetSelectionChanged();
void onSetRowSwitch(wxCommandEvent&);
void onSetCodeAutoDetect(wxCommandEvent&);
void syncSetModeHint();
void autoDetectFromApi(bool fillSetNo, bool fillRarity); void autoDetectFromApi(bool fillSetNo, bool fillRarity);
void refreshSetNoFullPreview(); void refreshSetNoFullPreview();
void clearCachedPrintVariants(); void clearCachedPrintVariants();
@@ -63,6 +70,12 @@ private:
wxCheckBox* signedCheck_{nullptr}; wxCheckBox* signedCheck_{nullptr};
wxCheckBox* alteredCheck_{nullptr}; wxCheckBox* alteredCheck_{nullptr};
wxPanel* setCodeRowPanel_{nullptr};
wxTextCtrl* setCodeText_{nullptr};
wxButton* setCodeAutoBtn_{nullptr};
wxStaticText* setModeHint_{nullptr};
SwitchCtrl* setPickerSwitch_{nullptr};
std::vector<AutoDetectedPrint> cachedVariants_; std::vector<AutoDetectedPrint> cachedVariants_;
std::vector<std::string> uniqueSetCodes_; std::vector<std::string> uniqueSetCodes_;
std::vector<std::string> raritiesForCurrentSetCode_; std::vector<std::string> raritiesForCurrentSetCode_;
+3
View File
@@ -2,6 +2,8 @@
// declared in the corresponding base headers (BaseCardListPanel.hpp, // declared in the corresponding base headers (BaseCardListPanel.hpp,
// BaseSelectedCardPanel.hpp) and defined exactly once here, so that template // BaseSelectedCardPanel.hpp) and defined exactly once here, so that template
// instantiations (Magic, Pokemon, ...) all use the same event type tag. // instantiations (Magic, Pokemon, ...) all use the same event type tag.
// EVT_CARD_ACTIVATED is declared alongside EVT_CARD_SELECTED in
// BaseCardListPanel.hpp.
#include "ccm/ui/BaseCardListPanel.hpp" #include "ccm/ui/BaseCardListPanel.hpp"
#include "ccm/ui/BaseSelectedCardPanel.hpp" #include "ccm/ui/BaseSelectedCardPanel.hpp"
@@ -9,6 +11,7 @@
namespace ccm::ui { namespace ccm::ui {
wxDEFINE_EVENT(EVT_CARD_SELECTED, wxCommandEvent); wxDEFINE_EVENT(EVT_CARD_SELECTED, wxCommandEvent);
wxDEFINE_EVENT(EVT_CARD_ACTIVATED, wxCommandEvent);
wxDEFINE_EVENT(EVT_PREVIEW_STATUS, wxCommandEvent); wxDEFINE_EVENT(EVT_PREVIEW_STATUS, wxCommandEvent);
} // namespace ccm::ui } // namespace ccm::ui
+18
View File
@@ -1,11 +1,13 @@
#include "ccm/ui/MagicGameView.hpp" #include "ccm/ui/MagicGameView.hpp"
#include "ccm/ui/CardEditModalGuard.hpp"
#include "ccm/ui/MagicCardEditDialog.hpp" #include "ccm/ui/MagicCardEditDialog.hpp"
#include "ccm/ui/MagicCardListPanel.hpp" #include "ccm/ui/MagicCardListPanel.hpp"
#include "ccm/ui/MagicSelectedCardPanel.hpp" #include "ccm/ui/MagicSelectedCardPanel.hpp"
#include "ccm/ui/Theme.hpp" #include "ccm/ui/Theme.hpp"
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/window.h>
#include <optional> #include <optional>
#include <string> #include <string>
@@ -54,6 +56,10 @@ wxPanel* MagicGameView::listPanel(wxWindow* parent) {
selectedPanel_->setCard(listPanel_->selected()); selectedPanel_->setCard(listPanel_->selected());
} }
}); });
listPanel_->Bind(EVT_CARD_ACTIVATED, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(listPanel_);
onEditCard(owner != nullptr ? owner : static_cast<wxWindow*>(listPanel_));
});
} }
return listPanel_; return listPanel_;
} }
@@ -88,6 +94,11 @@ const std::vector<Set>& MagicGameView::setsForDialog() {
} }
void MagicGameView::onAddCard(wxWindow* parentWindow) { void MagicGameView::onAddCard(wxWindow* parentWindow) {
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Add card"), wxOK | wxICON_INFORMATION);
return;
}
MagicCard fresh; MagicCard fresh;
fresh.amount = 1; fresh.amount = 1;
fresh.language = Language::English; fresh.language = Language::English;
@@ -96,6 +107,7 @@ void MagicGameView::onAddCard(wxWindow* parentWindow) {
MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Create, fresh, MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Create, fresh,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto added = collection_.add(Game::Magic, dlg.card()); auto added = collection_.add(Game::Magic, dlg.card());
@@ -132,9 +144,15 @@ void MagicGameView::onEditCard(wxWindow* parentWindow) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION); showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION);
return; return;
} }
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Edit"), wxOK | wxICON_INFORMATION);
return;
}
MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Edit, *sel, MagicCardEditDialog dlg(parentWindow, images_, sets_, EditMode::Edit, *sel,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto updated = collection_.update(Game::Magic, dlg.card()); auto updated = collection_.update(Game::Magic, dlg.card());
if (!updated) { if (!updated) {
+18
View File
@@ -1,11 +1,13 @@
#include "ccm/ui/PokemonGameView.hpp" #include "ccm/ui/PokemonGameView.hpp"
#include "ccm/ui/CardEditModalGuard.hpp"
#include "ccm/ui/PokemonCardEditDialog.hpp" #include "ccm/ui/PokemonCardEditDialog.hpp"
#include "ccm/ui/PokemonCardListPanel.hpp" #include "ccm/ui/PokemonCardListPanel.hpp"
#include "ccm/ui/PokemonSelectedCardPanel.hpp" #include "ccm/ui/PokemonSelectedCardPanel.hpp"
#include "ccm/ui/Theme.hpp" #include "ccm/ui/Theme.hpp"
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/window.h>
#include <optional> #include <optional>
#include <string> #include <string>
@@ -51,6 +53,10 @@ wxPanel* PokemonGameView::listPanel(wxWindow* parent) {
selectedPanel_->setCard(listPanel_->selected()); selectedPanel_->setCard(listPanel_->selected());
} }
}); });
listPanel_->Bind(EVT_CARD_ACTIVATED, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(listPanel_);
onEditCard(owner != nullptr ? owner : static_cast<wxWindow*>(listPanel_));
});
} }
return listPanel_; return listPanel_;
} }
@@ -85,6 +91,11 @@ const std::vector<Set>& PokemonGameView::setsForDialog() {
} }
void PokemonGameView::onAddCard(wxWindow* parentWindow) { void PokemonGameView::onAddCard(wxWindow* parentWindow) {
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Add card"), wxOK | wxICON_INFORMATION);
return;
}
PokemonCard fresh; PokemonCard fresh;
fresh.amount = 1; fresh.amount = 1;
fresh.language = Language::English; fresh.language = Language::English;
@@ -93,6 +104,7 @@ void PokemonGameView::onAddCard(wxWindow* parentWindow) {
PokemonCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Create, fresh, PokemonCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Create, fresh,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto added = collection_.add(Game::Pokemon, dlg.card()); auto added = collection_.add(Game::Pokemon, dlg.card());
@@ -129,9 +141,15 @@ void PokemonGameView::onEditCard(wxWindow* parentWindow) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION); showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION);
return; return;
} }
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Edit"), wxOK | wxICON_INFORMATION);
return;
}
PokemonCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Edit, *sel, PokemonCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Edit, *sel,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto updated = collection_.update(Game::Pokemon, dlg.card()); auto updated = collection_.update(Game::Pokemon, dlg.card());
if (!updated) { if (!updated) {
+135
View File
@@ -0,0 +1,135 @@
#include "ccm/ui/SwitchCtrl.hpp"
#include "ccm/domain/Enums.hpp"
#include "ccm/ui/Theme.hpp"
#include <wx/dcbuffer.h>
#include <wx/dcclient.h>
#include <algorithm>
namespace ccm::ui {
wxDEFINE_EVENT(EVT_CCM_SWITCH, wxCommandEvent);
namespace {
wxColour liftRgb(const wxColour& c, int delta) {
auto lift = [delta](unsigned char ch) -> unsigned char {
const int v = static_cast<int>(ch) + delta;
return static_cast<unsigned char>(v > 255 ? 255 : (v < 0 ? 0 : v));
};
return wxColour(lift(c.Red()), lift(c.Green()), lift(c.Blue()));
}
} // namespace
SwitchCtrl::SwitchCtrl(wxWindow* parent, wxWindowID id, bool initialOn)
: wxWindow(parent, id, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE, wxString()),
on_(initialOn) {
SetBackgroundStyle(wxBG_STYLE_PAINT);
SetCursor(wxCURSOR_HAND);
const wxSize sz = FromDIP(wxSize(40, 20));
SetMinSize(sz);
SetMaxSize(sz);
SetInitialSize(sz);
Bind(wxEVT_PAINT, &SwitchCtrl::onPaint, this);
Bind(wxEVT_LEFT_DOWN, &SwitchCtrl::onLeftDown, this);
Bind(wxEVT_ENTER_WINDOW, &SwitchCtrl::onEnter, this);
Bind(wxEVT_LEAVE_WINDOW, &SwitchCtrl::onLeave, this);
Bind(wxEVT_ERASE_BACKGROUND, [](wxEraseEvent&) {});
}
void SwitchCtrl::SetValue(bool on, bool notify) {
if (on_ == on) return;
on_ = on;
Refresh();
if (notify) {
wxCommandEvent e(EVT_CCM_SWITCH, GetId());
e.SetEventObject(this);
e.SetInt(on_ ? 1 : 0);
ProcessEvent(e);
}
}
bool SwitchCtrl::Enable(bool enable) {
const bool ok = wxWindow::Enable(enable);
SetCursor(enable ? wxCURSOR_HAND : wxCURSOR_ARROW);
Refresh();
return ok;
}
void SwitchCtrl::onEnter(wxMouseEvent& ev) {
hovered_ = true;
Refresh();
ev.Skip();
}
void SwitchCtrl::onLeave(wxMouseEvent& ev) {
hovered_ = false;
Refresh();
ev.Skip();
}
void SwitchCtrl::onLeftDown(wxMouseEvent& ev) {
if (!IsEnabled()) {
ev.Skip();
return;
}
on_ = !on_;
Refresh();
wxCommandEvent e(EVT_CCM_SWITCH, GetId());
e.SetEventObject(this);
e.SetInt(on_ ? 1 : 0);
ProcessEvent(e);
ev.Skip(false);
}
void SwitchCtrl::onPaint(wxPaintEvent&) {
wxAutoBufferedPaintDC dc(this);
const wxRect rect = GetClientRect();
if (rect.width <= 0 || rect.height <= 0) return;
const Theme theme = inferThemeFromWindow(this);
const ThemePalette p = paletteForTheme(theme);
const bool dark = theme == Theme::Dark;
wxColour trackOff = p.inputBg;
wxColour trackOn = p.buttonBg;
wxColour thumb = dark ? wxColour(240, 240, 240) : wxColour(252, 252, 252);
wxColour border = dark ? wxColour(72, 72, 72) : wxColour(158, 158, 158);
wxColour track = on_ ? trackOn : trackOff;
if (hovered_ && IsEnabled()) {
track = liftRgb(track, dark ? 14 : 10);
}
if (!IsEnabled()) {
track = liftRgb(track, dark ? -22 : -25);
thumb = liftRgb(thumb, dark ? -55 : -35);
border = liftRgb(border, dark ? -15 : 10);
}
// Fill the full client rect first so rounded-track corners do not show
// undrawn pixels (often black) against the parent panel.
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(p.panelBg));
dc.DrawRectangle(rect);
dc.SetPen(wxPen(border));
dc.SetBrush(wxBrush(track));
const int radius = rect.height / 2;
dc.DrawRoundedRectangle(rect, radius);
const int pad = FromDIP(2);
const int thumbD = std::max(4, rect.height - 2 * pad);
const int travel = std::max(0, rect.width - 2 * pad - thumbD);
const int thumbX = pad + (on_ ? travel : 0);
const int thumbY = rect.y + (rect.height - thumbD) / 2;
wxColour thumbBorder = liftRgb(border, dark ? 18 : -12);
dc.SetPen(wxPen(thumbBorder));
dc.SetBrush(wxBrush(thumb));
dc.DrawEllipse(thumbX, thumbY, thumbD, thumbD);
}
} // namespace ccm::ui
+33 -5
View File
@@ -2,6 +2,7 @@
#include <wx/button.h> #include <wx/button.h>
#include <wx/bmpbuttn.h> #include <wx/bmpbuttn.h>
#include <wx/tglbtn.h>
#include <wx/choice.h> #include <wx/choice.h>
#include <wx/dcbuffer.h> #include <wx/dcbuffer.h>
#include <wx/frame.h> #include <wx/frame.h>
@@ -444,8 +445,11 @@ void applyThemeToWindowTree(wxWindow* root, const ThemePalette& palette, Theme t
#endif #endif
} }
// `wxToggleButton` is not a `wxButton` on MSW; without this branch it keeps
// native visual styles (e.g. light hover flashes) under dark palette dialogs.
if (dynamic_cast<wxButton*>(root) != nullptr || if (dynamic_cast<wxButton*>(root) != nullptr ||
dynamic_cast<wxBitmapButton*>(root) != nullptr) { dynamic_cast<wxBitmapButton*>(root) != nullptr ||
dynamic_cast<wxToggleButton*>(root) != nullptr) {
const bool darkLike = isDarkLikeTheme(theme); const bool darkLike = isDarkLikeTheme(theme);
root->SetThemeEnabled(!darkLike); root->SetThemeEnabled(!darkLike);
root->SetBackgroundColour(palette.buttonBg); root->SetBackgroundColour(palette.buttonBg);
@@ -485,7 +489,11 @@ void applyThemeToWindowTree(wxWindow* root, const ThemePalette& palette, Theme t
return; return;
} }
it->second.hovered = false; it->second.hovered = false;
const wxColour bg = it->second.focused ? it->second.hoverBg : it->second.normalBg; const bool toggleOn =
dynamic_cast<wxToggleButton*>(root) != nullptr &&
static_cast<wxToggleButton*>(root)->GetValue();
const wxColour bg =
(it->second.focused || toggleOn) ? it->second.hoverBg : it->second.normalBg;
root->SetBackgroundColour(bg); root->SetBackgroundColour(bg);
root->SetForegroundColour(it->second.text); root->SetForegroundColour(it->second.text);
root->Refresh(); root->Refresh();
@@ -513,7 +521,11 @@ void applyThemeToWindowTree(wxWindow* root, const ThemePalette& palette, Theme t
const wxPoint localPos = root->ScreenToClient(mousePos); const wxPoint localPos = root->ScreenToClient(mousePos);
const bool inside = root->GetClientRect().Contains(localPos); const bool inside = root->GetClientRect().Contains(localPos);
it->second.hovered = inside; it->second.hovered = inside;
const wxColour bg = (inside || it->second.focused) ? it->second.hoverBg : it->second.normalBg; const bool toggleOn =
dynamic_cast<wxToggleButton*>(root) != nullptr &&
static_cast<wxToggleButton*>(root)->GetValue();
const wxColour bg =
(inside || it->second.focused || toggleOn) ? it->second.hoverBg : it->second.normalBg;
root->SetBackgroundColour(bg); root->SetBackgroundColour(bg);
root->SetForegroundColour(it->second.text); root->SetForegroundColour(it->second.text);
root->Refresh(); root->Refresh();
@@ -539,12 +551,25 @@ void applyThemeToWindowTree(wxWindow* root, const ThemePalette& palette, Theme t
} }
it->second.focused = false; it->second.focused = false;
it->second.pressed = false; it->second.pressed = false;
const wxColour bg = it->second.hovered ? it->second.hoverBg : it->second.normalBg; const bool toggleOn =
dynamic_cast<wxToggleButton*>(root) != nullptr &&
static_cast<wxToggleButton*>(root)->GetValue();
const wxColour bg =
(it->second.hovered || toggleOn) ? it->second.hoverBg : it->second.normalBg;
root->SetBackgroundColour(bg); root->SetBackgroundColour(bg);
root->SetForegroundColour(it->second.text); root->SetForegroundColour(it->second.text);
root->Refresh(); root->Refresh();
event.Skip(); event.Skip();
}); });
if (auto* toggle = dynamic_cast<wxToggleButton*>(root)) {
toggle->Bind(wxEVT_TOGGLEBUTTON, [root](wxCommandEvent& event) {
auto it = gButtonVisualStates.find(root);
if (it != gButtonVisualStates.end() && it->second.darkLike) {
root->Refresh();
}
event.Skip();
});
}
root->SetBackgroundStyle(wxBG_STYLE_PAINT); root->SetBackgroundStyle(wxBG_STYLE_PAINT);
root->Bind(wxEVT_ERASE_BACKGROUND, [](wxEraseEvent&) {}); root->Bind(wxEVT_ERASE_BACKGROUND, [](wxEraseEvent&) {});
root->Bind(wxEVT_PAINT, [root](wxPaintEvent& event) { root->Bind(wxEVT_PAINT, [root](wxPaintEvent& event) {
@@ -555,10 +580,13 @@ void applyThemeToWindowTree(wxWindow* root, const ThemePalette& palette, Theme t
} }
wxAutoBufferedPaintDC dc(root); wxAutoBufferedPaintDC dc(root);
const wxRect rect = root->GetClientRect(); const wxRect rect = root->GetClientRect();
const bool toggleOn =
dynamic_cast<wxToggleButton*>(root) != nullptr &&
static_cast<wxToggleButton*>(root)->GetValue();
wxColour bg = it->second.normalBg; wxColour bg = it->second.normalBg;
if (it->second.pressed) { if (it->second.pressed) {
bg = it->second.pressedBg; bg = it->second.pressedBg;
} else if (it->second.hovered || it->second.focused) { } else if (it->second.hovered || it->second.focused || toggleOn) {
bg = it->second.hoverBg; bg = it->second.hoverBg;
} }
const wxColour fg = it->second.text; const wxColour fg = it->second.text;
+98 -1
View File
@@ -1,6 +1,8 @@
#include "ccm/ui/YuGiOhCardEditDialog.hpp" #include "ccm/ui/YuGiOhCardEditDialog.hpp"
#include "ccm/ui/SwitchCtrl.hpp"
#include "ccm/domain/Enums.hpp" #include "ccm/domain/Enums.hpp"
#include "ccm/util/YuGiOhPrintingSlot.hpp" #include "ccm/util/YuGiOhPrintingSlot.hpp"
#include "ccm/util/YuGiOhSetLookup.hpp"
#include <wx/app.h> #include <wx/app.h>
#include <wx/panel.h> #include <wx/panel.h>
#include <algorithm> #include <algorithm>
@@ -57,6 +59,33 @@ void YuGiOhCardEditDialog::buildFlagsRow(wxBoxSizer* flagsBox) {
flagsBox->Add(alteredCheck_, 0, wxRIGHT, 12); flagsBox->Add(alteredCheck_, 0, wxRIGHT, 12);
} }
void YuGiOhCardEditDialog::customizeSetPickerRow(wxBoxSizer& row, wxComboBox* combo) {
wxWindow* const host = combo->GetParent();
setCodeRowPanel_ = new wxPanel(host, wxID_ANY);
auto* inner = new wxBoxSizer(wxHORIZONTAL);
setCodeText_ = new wxTextCtrl(setCodeRowPanel_, wxID_ANY);
setCodeAutoBtn_ = new wxButton(setCodeRowPanel_, wxID_ANY, "Auto detect");
inner->Add(setCodeText_, 1, wxALIGN_CENTER_VERTICAL | wxRIGHT, 6);
inner->Add(setCodeAutoBtn_, 0, wxALIGN_CENTER_VERTICAL);
setCodeRowPanel_->SetSizer(inner);
setCodeRowPanel_->Show(false);
setModeHint_ = new wxStaticText(host, wxID_ANY, wxString());
setPickerSwitch_ = new SwitchCtrl(host, wxID_ANY, false);
setPickerSwitch_->Bind(EVT_CCM_SWITCH, &YuGiOhCardEditDialog::onSetRowSwitch, this);
setCodeAutoBtn_->Bind(wxEVT_BUTTON, &YuGiOhCardEditDialog::onSetCodeAutoDetect, this);
row.Add(combo, 1, wxEXPAND);
row.Add(setCodeRowPanel_, 1, wxEXPAND);
row.Add(setModeHint_, 0, wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT, 5);
row.Add(setPickerSwitch_, 0, wxALIGN_CENTER_VERTICAL);
if (availableSets().empty()) {
setPickerSwitch_->Enable(false);
}
syncSetModeHint();
}
void YuGiOhCardEditDialog::appendExtraRows(wxFlexGridSizer* grid) { void YuGiOhCardEditDialog::appendExtraRows(wxFlexGridSizer* grid) {
auto* setNoPanel = new wxPanel(this, wxID_ANY); auto* setNoPanel = new wxPanel(this, wxID_ANY);
setNoCtrl_ = new wxTextCtrl(setNoPanel, wxID_ANY); setNoCtrl_ = new wxTextCtrl(setNoPanel, wxID_ANY);
@@ -340,10 +369,78 @@ void YuGiOhCardEditDialog::onSetNoTextChanged(wxCommandEvent&) {
} }
void YuGiOhCardEditDialog::onSetSelectionChanged(wxCommandEvent& ev) { void YuGiOhCardEditDialog::onSetSelectionChanged(wxCommandEvent& ev) {
handleSetSelectionChanged();
ev.Skip();
}
void YuGiOhCardEditDialog::onSetSelectionApplied() {
handleSetSelectionChanged();
}
void YuGiOhCardEditDialog::handleSetSelectionChanged() {
clearCachedPrintVariants(); clearCachedPrintVariants();
refreshSetNoFullPreview(); refreshSetNoFullPreview();
scheduleDeferredVariantPrefetch(); scheduleDeferredVariantPrefetch();
ev.Skip(); }
void YuGiOhCardEditDialog::syncSetModeHint() {
if (!setModeHint_ || !setPickerSwitch_) return;
// Switch on = set-code entry; hint tells user how to return to the name list.
setModeHint_->SetLabel(setPickerSwitch_->GetValue() ? wxString::FromUTF8("Set name")
: wxString::FromUTF8("Set code"));
}
void YuGiOhCardEditDialog::onSetRowSwitch(wxCommandEvent&) {
if (!setPickerSwitch_ || !setComboControl() || !setCodeRowPanel_) return;
syncSetModeHint();
const bool codeMode = setPickerSwitch_->GetValue();
setComboControl()->Show(!codeMode);
setCodeRowPanel_->Show(codeMode);
wxWindow* host = setComboControl()->GetParent();
if (host) {
host->Layout();
}
Layout();
}
void YuGiOhCardEditDialog::onSetCodeAutoDetect(wxCommandEvent&) {
if (!setCodeText_ || !setPickerSwitch_) return;
const auto& sets = availableSets();
if (sets.empty()) {
showThemedMessageDialog(this,
"No sets are cached. Use Sets > Update Yu-Gi-Oh! first.",
"Set code", wxOK | wxICON_INFORMATION);
return;
}
const std::string raw = setCodeText_->GetValue().ToStdString(wxConvUTF8);
const auto r = lookupYuGiOhSetByShorthand(raw, sets);
using Kind = YuGiOhSetShorthandLookup::Kind;
if (r.kind == Kind::NotFound) {
showThemedMessageDialog(
this,
"No set matches that code. Check the code spelling or use Sets > Update Yu-Gi-Oh! to refresh the list.",
"Set code", wxOK | wxICON_INFORMATION);
return;
}
if (r.kind == Kind::Ambiguous) {
showThemedMessageDialog(this,
"Multiple cached sets match that code. Refresh the set list or pick the set from the list.",
"Set code", wxOK | wxICON_INFORMATION);
return;
}
applySetSelectionByIndex(r.index);
setPickerSwitch_->SetValue(false, false);
syncSetModeHint();
setComboControl()->Show(true);
setCodeRowPanel_->Show(false);
wxWindow* host = setComboControl()->GetParent();
if (host) {
host->Layout();
}
Layout();
} }
std::string YuGiOhCardEditDialog::extractSetNoNumeric(std::string_view fullSetNo) const { std::string YuGiOhCardEditDialog::extractSetNoNumeric(std::string_view fullSetNo) const {
+18
View File
@@ -1,11 +1,13 @@
#include "ccm/ui/YuGiOhGameView.hpp" #include "ccm/ui/YuGiOhGameView.hpp"
#include "ccm/ui/CardEditModalGuard.hpp"
#include "ccm/ui/YuGiOhCardEditDialog.hpp" #include "ccm/ui/YuGiOhCardEditDialog.hpp"
#include "ccm/ui/YuGiOhCardListPanel.hpp" #include "ccm/ui/YuGiOhCardListPanel.hpp"
#include "ccm/ui/YuGiOhSelectedCardPanel.hpp" #include "ccm/ui/YuGiOhSelectedCardPanel.hpp"
#include "ccm/ui/Theme.hpp" #include "ccm/ui/Theme.hpp"
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/window.h>
#include <optional> #include <optional>
#include <algorithm> #include <algorithm>
@@ -56,6 +58,10 @@ wxPanel* YuGiOhGameView::listPanel(wxWindow* parent) {
selectedPanel_->setCard(listPanel_->selected()); selectedPanel_->setCard(listPanel_->selected());
} }
}); });
listPanel_->Bind(EVT_CARD_ACTIVATED, [this](wxCommandEvent&) {
wxWindow* owner = wxGetTopLevelParent(listPanel_);
onEditCard(owner != nullptr ? owner : static_cast<wxWindow*>(listPanel_));
});
} }
return listPanel_; return listPanel_;
} }
@@ -94,6 +100,11 @@ const std::vector<Set>& YuGiOhGameView::setsForDialog() {
} }
void YuGiOhGameView::onAddCard(wxWindow* parentWindow) { void YuGiOhGameView::onAddCard(wxWindow* parentWindow) {
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Add card"), wxOK | wxICON_INFORMATION);
return;
}
YuGiOhCard fresh; YuGiOhCard fresh;
fresh.amount = 1; fresh.amount = 1;
fresh.language = Language::English; fresh.language = Language::English;
@@ -102,6 +113,7 @@ void YuGiOhGameView::onAddCard(wxWindow* parentWindow) {
YuGiOhCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Create, fresh, YuGiOhCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Create, fresh,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto added = collection_.add(Game::YuGiOh, dlg.card()); auto added = collection_.add(Game::YuGiOh, dlg.card());
@@ -141,9 +153,15 @@ void YuGiOhGameView::onEditCard(wxWindow* parentWindow) {
showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION); showThemedMessageDialog(parentWindow, "Select a card first.", "Edit", wxOK | wxICON_INFORMATION);
return; return;
} }
if (cardEditModalIsActive()) {
showThemedMessageDialog(parentWindow, wxString::FromUTF8(kCardEditModalBlockedUtf8),
wxString::FromUTF8("Edit"), wxOK | wxICON_INFORMATION);
return;
}
YuGiOhCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Edit, *sel, YuGiOhCardEditDialog dlg(parentWindow, images_, sets_, cardPreview_, EditMode::Edit, *sel,
&setsForDialog()); &setsForDialog());
themeModalDialog(&dlg, config_.current().theme); themeModalDialog(&dlg, config_.current().theme);
CardEditModalGuard modalGuard;
if (dlg.ShowModal() != wxID_OK) return; if (dlg.ShowModal() != wxID_OK) return;
auto updated = collection_.update(Game::YuGiOh, dlg.card()); auto updated = collection_.update(Game::YuGiOh, dlg.card());
if (!updated) { if (!updated) {